Since you last played
Heavily adjusted170 lines of changes across 52 patches, condensed below to the ones that still matter.
45 buffs and 39 nerfs in total: roughly even.
Biggest ability changes
- ▲Boundless Strike Cooldown decreased from 28/26/24/22s to 24/21/18/15sadjusted 14 times across 11 patches, net buff
- ▼Mischief Cooldown changed from 24/20/16/12s to 24.5s - 0.5s per leveladjusted 14 times across 8 patches, net nerf
- ▼Tree Dance Previously it was only interrupted by Stunned, Hidden, or Hexed statusesadjusted 18 times across 10 patches, net nerf
- ◆Jingu Mastery Bonus Damage increased from 30/75/120/165 to 30/80/130/180adjusted 9 times across 7 patches, roughly even
- ▼Primal Spring Movement Slow decreased from 35/50/65/80% to 30/40/50/60%adjusted 11 times across 10 patches, net nerf
- ▲Wukong's Command While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3sadjusted 18 times across 15 patches, net buff
- ▼Changing of the Guard Cooldown increased from 3s to 5sadjusted 2 times across 2 patches, net nerf
- ▼King Boundless Strike Info Duration decreased as a part of the comprehensive Disables Reduction
- ◆King Tree Dance Info Stunned, hexed or out of world
Innate
- ◆Mischief Remains as an Innate ability. Active, can't be leveled up
Aghanim’s upgrades
- ▲Scepter Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.changed 7 times, latest shown
- ▼Shard Aghanim's Shard portion of Primal Spring's max power decreased from 40% to 35%changed 9 times, latest shown
Base stats
- ▲Base Agility decreased from 24 to 23adjusted 3 times across 3 patches, net buff
- ▲Base Attack Time improved from 1.7s to 1.6s
- ◆Base movement speed reduced from 305 to 300adjusted 2 times across 2 patches, roughly even
- ▲Base armor increased by 3adjusted 2 times across 2 patches, net buff
- ▼Base health regen reduced from 1.5 to 1
- ▼Base strength reduced from 19 to 18
- ▲Base Strength increased from 18 to 19
- ▼Base Attack Speed decreased from 100 to 95
- ▼Damage at level 1 decreased from 53-57 to 52-56
- ▲Base damage increased by 2
- ▼Base Armor decreased by 1
Talents changed
- ◆Lv10 talent Tree Dance Cast Range decreased from +350 to +300
- ◆Lv15 talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
- ◆Lv20 talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
- ◆Lv25 talent Additional Wukong's Command Ring now also increases cast range by +350
Facets were part of the game from 7.36 and were removed in 7.41. Monkey King had 14 facet changes in between.
Most recent change patch 7.41c, May 2026
- ▼Primal Spring Movement Slow decreased from 35/50/65/80% to 30/40/50/60%
- ▼Base stats Base Agility decreased from 24 to 23
- ▼Base stats Damage at level 1 decreased from 53-57 to 52-56
Current abilities
Boundless StrikeMonkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.
Tree DanceMonkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 3s. Taking damage while on the ground puts Tree Dance on cooldown.
Primal SpringCHANNELED - Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.
Jingu MasteryMonkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.
Mischief innateChanges Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.1 seconds upon transforming.
Wukong's CommandMonkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack that attacks at a fixed rate of 1.1s, and only targets enemy Heroes. Monkey King is granted bonus armor for the spell's duration. Monkey King can transform into any one of his soldiers during Wukong's command, taking its place for a short duration, becoming indistinguishable from other soldiers, and leaving another soldier in his stead.- SESpring Early
Revert FormReverts Monkey King's shape to his original form.
Changing of the GuardMonkey King can transform into any one of his soldiers during Wukong's command, taking its place for a 1.5s, becoming indistinguishable from other soldiers, and leaving another soldier in his stead. While transformed, Monkey King is invulnerable, but cannot attack or cast spells
What players buy on Monkey King
Starting items
- Circlet 155g
- Quelling Blade 100g
- Slippers of Agility 140g
- Magic Stick 200g
Early game
- Power Treads 1400g
Speed to get into fights quickly, plus attack damage while laning
- Wraith Band 505g
Mid game
- Desolator 3500g
Armor reduction to burst through tanks
Debuff immunity, to act in a fight without being disabled
- Diffusal Blade 2500g
- Echo Sabre 2700g
Late game
- Eye of Skadi 5900g
- Skull Basher 2875g
- Monkey King Bar 5000g
Cuts through evasion so every hit lands
- Nullifier 4350g
- Sange 2100g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Agility














