Since you last played
Heavily adjusted172 lines of changes across 50 patches, condensed below to the ones that still matter.
49 buffs and 32 nerfs in total: trending stronger.
Biggest ability changes
- ▲Starstorm Second Meteor Damage increased from 70% to 80%adjusted 10 times across 9 patches, net buff
- ▼Sacred Arrow Maximum Stun decreased from 2.6/3.4/4.2/5s to 2.3/3.2/4.1/5sadjusted 16 times across 13 patches, net nerf
- ▲Leap Now grants +1 Leap charge. Attacks during the Leap buff critically strike for 150% damageadjusted 17 times across 10 patches, net buff
- ▲Moonlight Shadow Cooldown decreased from 140/120/100s to 120/110/100sadjusted 6 times across 6 patches, net buff
- ◆Celestial Quiver Base Charge Restore Time increased from 6s to 7sadjusted 7 times across 4 patches, roughly even
- ◆Leap Info Still increases max charges by 1
Innate
- ◆Selemene's Faithful Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▲Scepter Aghanim's Scepter Primary Hit Starstorm Damage increased from 75% to 80%changed 4 times, latest shown
- ▲Shard Aghanim's Shard no longer provides crits during the buffchanged 12 times, latest shown
Base stats
- ◆Base Damage increased by 24-26adjusted 4 times across 4 patches, roughly even
- ◆Agility gain increased from 2.5 to 3.1adjusted 4 times across 4 patches, roughly even
- ▲Strength gain increased from 1.9 to 2.2adjusted 3 times across 3 patches, net buff
- ▲Intelligence gain increased from 1.4 to 1.9adjusted 3 times across 3 patches, net buff
- ▲Attack point increased from 0.3 to 0.35
- ▲Base Strength increased from 18 to 20adjusted 3 times across 3 patches, net buff
- ◆Damage gain per level decreased from +4.1 to +3.1adjusted 2 times across 2 patches, roughly even
- ◆Base attack speed reduced from 115 to 110adjusted 2 times across 2 patches, roughly even
- ▲Intelligence increased from 17 + 1.7 to 19 + 1.9
- ◆Base damage decreased from 27-32 to 24-30 (Average damage increased by 3.5)adjusted 2 times across 2 patches, roughly even
- ▲Damage spread increased from 4 to 6
- ◆Agility rescaled from 18 + 3.7 to 24 + 3.4
- ▼Damage at level 30 decreased by 40-38 (from 191-195 to 151-157)
- ◆Agility from 20 + 3.6 to 18 + 3.2
- ▲Damage at level 1 increased by 4-6 (from 44-48 to 48-54)
- ▼Damage on level 1 decreased by 3-5 (from 48-54 to 45-49)
- ▼Base Attack Speed decreased from 110 to 100
- ◆Base attack damage range from 39-50 to 43-48
- ▼Base Movement Speed decreased from 290 to 285
- ▲Base mana regen increased from 0 to 0.4
- ▲Base intelligence increased by 3
- ▼Base armor reduced by 1 (Same starting armor)
- ▲Base Agility increased by 2
Talents changed
- ◆Lv10 talent -2s Sacred Arrow Cooldown replaced with -2s Starstorm Cooldown
- ◆Lv15 talent Leap Attack Speed increased from +90 to +100
- ◆Lv20 talent Celestial Quiver Damage increased from +40 to +50
- ◆Lv25 talent +250 Starstorm Damage replaced with -30s Moonlight Shadow Cooldown
Facets were part of the game from 7.36 and were removed in 7.41. Mirana had 19 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▼Sacred Arrow Maximum Stun decreased from 2.6/3.4/4.2/5s to 2.3/3.2/4.1/5s
- ▼Celestial Quiver Base Charge Restore Time increased from 6s to 7s
Current abilities
StarstormCalls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time.
Sacred ArrowFires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.3 seconds, with bonus damage up to 180 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.
LeapMirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.
Celestial Quiver innateWhen a charge is available, Mirana's next attack will deal bonus magic damage.
Moonlight ShadowTurns Mirana and all allied heroes invisible and grants bonus movement speed. Mirana gains bonus outgoing damage during the duration. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.
What players buy on Mirana
Starting items
- Circlet 155g
Early game
- Urn of Shadows 825g
Mid game
Restores mana for you and nearby allies, which suits a support who casts a lot
- Solar Crest 2575g
Armor shred on an enemy, or a speed-up for an ally
- Mekansm 1775g
Late game
- Aghanim's Scepter 4200g
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Wind Waker 6800g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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