Since you last played
Divided We Stand reworked in 7.41164 lines of changes across 40 patches, condensed below to the ones that still matter.
31 buffs and 45 nerfs in total: roughly even.
Biggest ability changes
- ▼Divided We Stand No longer shares cooldowns of Town Portal Scrollsadjusted 24 times across 8 patches, net nerf
- ▼Poof Damage decreased from 60/90/120/150 to 50/80/110/140adjusted 10 times across 7 patches, net nerf
- ▼Dig Now has a 0.3s cast pointadjusted 11 times across 6 patches, net nerf
- ▼MegaMeepo Duration decreased from 25s to 20sadjusted 9 times across 8 patches, net nerf
- ▲Earthbind Projectile Speed increased from 1000 to 1200adjusted 7 times across 5 patches, net buff
- ▼Ransack Health Steal (Heroes) decreased from 9/12/15/18 to 7/10/13/16adjusted 7 times across 5 patches, net nerf
- ◆Geomancy If there's a tree in the water, Meepo will provide both water and tree bonusadjusted 4 times across 1 patch, roughly even
Innate
- ◆Sticky Fingers Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▲Shard Now granted by Aghanim's Shardchanged 7 times, latest shown
- ▲Scepter New ability granted by Aghanim's Scepterchanged 3 times, latest shown
Base stats
- ▲Strength gain decreased from 2.2 to 2.0adjusted 5 times across 5 patches, net buff
- ▼Agility gain decreased from 2.2 to 2.1adjusted 3 times across 3 patches, net nerf
- ▲Turn Rate improved from 0.7 to 0.9
- ▼Base Movement Speed decreased from 315 to 310adjusted 3 times across 3 patches, net nerf
- ▼Collision size reduced from 24 to 8
- ▼Strength Gain reduced from 1.8 to 1.6
- ▼Agility Gain reduced from 1.8 to 1.6
- ▲Base movement speed increased by 10adjusted 2 times across 2 patches, net buff
- ▲Agility increased from 23 + 1.6 to 24 + 1.8
- ▲Intelligence gain increased from 1.6 to 1.9
- ▲Base armor increased by 2adjusted 2 times across 2 patches, net buff
- ▼Base magic resistance reduced from 35% to 25%
- ▼Base agility reduced from 24 to 17 (base damage and armor unchanged)
- ▼Agility Growth decreased from 2.4 to 2.2
- ▼Base Intelligence decreased from 20 to 18
- ▲Base damage increased by 2
- ▲Base Mana Regen increased by 0.25
- ▼Base Armor decreased by 1
Talents changed
- ◆Lv10 talent +40 Poof Damage replaced with -1.5s Earthbind Cooldown
- ◆Lv15 talent -2.5s Earthbind Cooldown replaced with +40 Poof Damage
- ◆Lv20 talent Ransack Health Steal decreased from +7 to +6
- ◆Lv25 talent Health increased from +350 to +400
- ◆Talent reduced from +50 Poof Damage to +40
Facets were part of the game from 7.36 and were removed in 7.41. Meepo had 11 facet changes in between.
Most recent change patch 7.41b, Apr 2026
- ▼MegaMeepo Cooldown increased from 60s to 90s
- ▼MegaMeepo Duration decreased from 25s to 20s
- ▼Ransack Health Steal (Heroes) decreased from 9/12/15/18 to 7/10/13/16
Current abilities
Facets: Pack Rat
EarthbindTosses a net at the target point, rooting down all enemy units in an area around it.
PoofDrawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations. If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.
RansackSteals health from the enemy with each strike and heals all other Meepos for that amount. Reduced to 60% against creeps.
DigDigs into the ground for a short duration, dispelling Meepo and causing him to become invulnerable and untargetable for 3s. Restores 25% of his max health over that duration. DISPEL TYPE: Basic Dispel
MegaMeepoPrimary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 40% of the other Meepo stats and can Fling them at enemies, dealing damage and slowing them. When cast, Earthbind generates additional nets and Poof deals 50% more damage for each Meepo on top.
Divided We StandMeepo summons another Meepo, which levels up and shares items and experience with the main Meepo. Ability cooldowns are independent, but items share cooldowns between Meepos, except Teleport Scrolls. Damage, attack speed, health, mana, regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos, making them 50% less effective. If any Meepo dies, they all die.- GEGeomancy innateMeepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants his bonus to the other Meepos. If there is a tree within 250 range, he receives 1 HP regen. If he is standing on dirt, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds.
MegaMeepo Fling
What players buy on Meepo
Starting items
- Circlet 155g
- Slippers of Agility 140g
- Quelling Blade 100g
Early game
- Wraith Band 505g
- Power Treads 1400g
Speed to get into fights quickly, plus attack damage while laning
- Yasha 2100g
Mid game
- Sange and Yasha 4200g
- Aghanim's Scepter 4200g
- Diffusal Blade 2500g
Late game
- Eye of Skadi 5900g
- Butterfly 5450g
Damage, attack speed and evasion for an Agility carry
- Swift Blink 6800g
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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