Since you last played
Heavily adjusted154 lines of changes across 50 patches, condensed below to the ones that still matter.
45 buffs and 34 nerfs in total: roughly even.
Biggest ability changes
- ▲Dragon Slave Mana Cost decreased from 100/110/120/130 to 90/100/110/120adjusted 15 times across 11 patches, net buff
- ▲Laguna Blade Damage increased from 380/565/750 to 400/580/760adjusted 12 times across 9 patches, net buff
- ▼Fiery Soul Duration decreased from 18s to 16sadjusted 18 times across 10 patches, net nerf
- ▲Light Strike Array Damage increased from 80/120/160/200 to 80/125/170/215adjusted 15 times across 13 patches, net buff
- ▲Flame Cloak Duration decreased from 8s to 7sadjusted 4 times across 3 patches, net buff
- ◆Slow Burn Lina's abilities deal an additional 64% damage as undispellable burn damage over 4sadjusted 2 times across 1 patch, roughly even
- ▼Light Strike Array Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Fiery Soul Move Speed Bonus per stack rescaled from 1/1.5/2/2.5% to 0.5/1/1.5/2/2.5%adjusted 3 times across 1 patch, roughly even
Aghanim’s upgrades
- ▲Shard Aghanim's Shard upgrade reworkedchanged 11 times, latest shown
- ◆Scepter Reworked Scepter. Grants new ability: Flame Cloak. Lina gets flying movement, increases her spell damage by 30% and magic resistance by 35%. Cooldown: 25s. Cannot be dispelled.
Base stats
- ▲Turn rate improved from 0.5 to 0.6
- ▼Attack point reduced from 0.75 to 0.65
- ▲Attack backswing reduced from 0.78 to 0.6
- ▲Base intelligence increased by 2adjusted 2 times across 2 patches, net buff
- ▲Base armor increased by 1adjusted 2 times across 2 patches, net buff
- ◆Base damage reduced by 2adjusted 2 times across 2 patches, roughly even
- ◆Base Armor increased by 1adjusted 2 times across 2 patches, roughly even
- ▼Base damage random variance reduced from 18 min/max damage spread to 12
- ▲Agility increased from 16 + 1.5 to 23 + 1.8
- ▲Intelligence Growth increased from 3.7 to 3.8
- ▲Agility gain increased from 1.8 to 2.1
- ▼Base Agility decreased from 23 to 21
- ▼Base Intelligence decreased from 30 to 28
- ▲Agility Growth increased from 2.1 to 2.4
- ▲Intelligence gain increased from 3.8 to 4.0
- ▼Damage at level 1 decreased from 51-59 to 49-57
- ▲Strength gain increased from 2 to 2.2
- ▲Base Attack Damage increased by 2
Talents changed
- ◆Lv10 talent Dragon Slave Cooldown Reduction decreased from 3.5s to 3s
- ◆Lv15 talent Light Strike Array Damage decreased from +150 to +110
- ◆Lv20 talent Laguna Blade Cooldown Reduction decreased from 25s to 20s
- ◆Lv25 talent +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration
- ◆Talent This increases additional damage from 64% to 80%
Facets were part of the game from 7.36 and were removed in 7.41. Lina had 6 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▼Fiery Soul Attack Speed Bonus decreased from 8/16/24/32 to 7/14/21/28
- ▼Fiery Soul Duration decreased from 18s to 16s
- ▼Base stats Base Intelligence decreased from 30 to 28
Current abilities
Dragon SlaveLina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Light Strike ArraySummons a column of flames that damages and stuns enemies.
Fiery SoulGrants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 16 seconds.
Flame CloakGrants Lina unobstructed movement and increases her spell damage and magic resistance. Grants max fiery soul stacks on activation.- SBSlow Burn innateLina's abilities deal an additional 64% damage as burn damage over 4s.
Laguna BladeFires off a bolt of lightning at a single enemy unit, dealing massive damage.
What players buy on Lina
Early game
- Null Talisman 505g
- Boots of Travel 2500g
Mid game
- Yasha and Kaya 4200g
- Aghanim's Scepter 4200g
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
Late game
Debuff immunity, to act in a fight without being disabled
- Dagon 3000g
- Daedalus 5200g
- Hurricane Pike 4550g
Extra attack range for a ranged carry, which helps stay out of reach
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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