Since you last played
Heavily adjusted150 lines of changes across 38 patches, condensed below to the ones that still matter.
28 buffs and 26 nerfs in total: roughly even.
Biggest ability changes
- ▼Macropyre Mana Cost decreased from 250/350/450 to 225/325/425adjusted 13 times across 10 patches, net nerf
- ◆Dual Breath Cooldown rescaled from 10s to 12/11/10/9sadjusted 12 times across 10 patches, roughly even
- ◆Ice Path Path Duration decreased from 3/3.5/4/4.5s to 2.6/3.1/3.6/4.1sadjusted 11 times across 8 patches, roughly even
- ▲Liquid Fire Burn Damage rescaled from 15/25/35/45 to 12/24/36/48adjusted 10 times across 9 patches, net buff
- ◆Liquid Frost Now has a 20 mana costadjusted 8 times across 7 patches, roughly even
- ◆Double Trouble Attack Damage Reduction changed from 50% to 51% - 1% per level
- ▼Ice Path Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Double Trouble Jakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as welladjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Shard Aghanim's Shard now also reduces mana cost to 0changed 6 times, latest shown
- ▼Scepter Aghanim's Scepter no longer increases flame width by 70changed 9 times, latest shown
Base stats
- ▲Turn Rate improved from 0.6 to 0.8
- ◆Strength gain increased from 2.5 to 2.6adjusted 2 times across 2 patches, roughly even
- ◆Base Intelligence increased from 25 to 26adjusted 2 times across 2 patches, roughly even
- ◆Damage at level 1 increased by 1 (from 52-60 to 53-61)adjusted 2 times across 2 patches, roughly even
- ▲Agility increased from 10 to 15
- ▼Strength Gain reduced from 3.0 to 2.8
- ▲Intelligence Gain increased from 2.8 to 3.0
- ▼Base Strength reduced from 27 to 25
- ▲Intelligence gain increased from 3.0 to 3.3
Talents changed
- ◆Lv10 talent Ice Path Damage increased from +75 to +100
- ◆Lv15 talent Dual Breath Cooldown Reduction increased from 3s to 3.5s
- ◆Lv20 talent Macropyre Damage increased from +20 to +25
- ◆Lv25 talent Liquid Frost and Fire Max Health Damage increased from +3% to +3.5%
Facets were part of the game from 7.36 and were removed in 7.41. Jakiro had 21 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▲Base stats Intelligence gain increased from 3.0 to 3.3
Current abilities
Dual BreathAn icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Ice PathCreates a path of ice that stuns and damages enemies that touch it.
Liquid FireJakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.
Liquid FrostJakiro chill his enemies with ice added to his attack, slowing movement for 5 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings. Shares a cooldown with Liquid Fire.- DTDouble Trouble innateJakiro's attacks launch an attack from each head, but deal less damage each.
MacropyreJakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
What players buy on Jakiro
Starting items
- Magic Stick 200g
Mid game
Restores mana for you and nearby allies, which suits a support who casts a lot
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
- Solar Crest 2575g
Armor shred on an enemy, or a speed-up for an ally
Late game
- Aghanim's Scepter 4200g
More cast range and mana for a ranged spell user
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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