Dota 2

Jakiro

Intelligence ranged hero, often played as a support, nuker or pusher.

Jakiro
Intelligence

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Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every hero page.

Since you last played

Heavily adjusted

150 lines of changes across 38 patches, condensed below to the ones that still matter.

28 buffs and 26 nerfs in total: roughly even.

Biggest ability changes

  • ▼
    Macropyre Mana Cost decreased from 250/350/450 to 225/325/425adjusted 13 times across 10 patches, net nerf
  • ◆
    Dual Breath Cooldown rescaled from 10s to 12/11/10/9sadjusted 12 times across 10 patches, roughly even
  • ◆
    Ice Path Path Duration decreased from 3/3.5/4/4.5s to 2.6/3.1/3.6/4.1sadjusted 11 times across 8 patches, roughly even
  • ▲
    Liquid Fire Burn Damage rescaled from 15/25/35/45 to 12/24/36/48adjusted 10 times across 9 patches, net buff
  • ◆
    Liquid Frost Now has a 20 mana costadjusted 8 times across 7 patches, roughly even
  • ◆
    Double Trouble Attack Damage Reduction changed from 50% to 51% - 1% per level

Innate

  • ◆
    Double Trouble Jakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as welladjusted 2 times across 1 patch, roughly even

Aghanim’s upgrades

  • ▼
    Shard Aghanim's Shard now also reduces mana cost to 0changed 6 times, latest shown
  • ▼
    Scepter Aghanim's Scepter no longer increases flame width by 70changed 9 times, latest shown

Base stats

  • ▲
    Turn Rate improved from 0.6 to 0.8
  • ◆
    Strength gain increased from 2.5 to 2.6adjusted 2 times across 2 patches, roughly even
  • ◆
    Base Intelligence increased from 25 to 26adjusted 2 times across 2 patches, roughly even
  • ◆
    Damage at level 1 increased by 1 (from 52-60 to 53-61)adjusted 2 times across 2 patches, roughly even
Talents changed
  • ◆
    Lv10 talent Ice Path Damage increased from +75 to +100
  • ◆
    Lv15 talent Dual Breath Cooldown Reduction increased from 3s to 3.5s
  • ◆
    Lv20 talent Macropyre Damage increased from +20 to +25
  • ◆
    Lv25 talent Liquid Frost and Fire Max Health Damage increased from +3% to +3.5%

Facets were part of the game from 7.36 and were removed in 7.41. Jakiro had 21 facet changes in between.

Most recent change patch 7.41e, Jul 2026

  • ▲
    Base stats Intelligence gain increased from 3.0 to 3.3
Current abilities
  • Dual BreathAn icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
  • Ice PathCreates a path of ice that stuns and damages enemies that touch it.
  • Liquid FireJakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.
  • Liquid FrostJakiro chill his enemies with ice added to his attack, slowing movement for 5 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings. Shares a cooldown with Liquid Fire.
  • DT
    Double Trouble innateJakiro's attacks launch an attack from each head, but deal less damage each.
  • MacropyreJakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

What players buy on Jakiro

Starting items

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Jakiro change, patch by patch

All 150 changes Valve listed for Jakiro since patch 7.08, newest first. Last changed in 7.41e (Jul 2026).

Patch 7.41e

  • ▲
    Base stats Intelligence gain increased from 3.0 to 3.3

Patch 7.41d

  • ▲
    Base stats Base Intelligence increased from 25 to 26
  • ▲
    Base stats Damage at level 1 increased by 1 (from 52-60 to 53-61)
  • ▲
    Lv10 talent Level 10 Talent Ice Path Damage increased from +75 to +100
  • ▲
    Lv25 talent Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +3% to +3.5%

Patch 7.41c

  • ▲
    Base stats Strength gain increased from 2.5 to 2.6
  • ▲
    Macropyre Mana Cost decreased from 250/350/450 to 225/325/425

Patch 7.41b

  • ◆
    Dual Breath Cooldown rescaled from 10s to 12/11/10/9s
  • ◆
    Liquid Fire Burn Damage rescaled from 15/25/35/45 to 12/24/36/48
  • ▲
    Macropyre Mana Cost decreased from 300/400/500 to 250/350/450
  • ▲
    Lv20 talent Level 20 Talent Macropyre Damage increased from +20 to +25

Patch 7.41

  • ◆
    Double Trouble Attack Damage Reduction changed from 50% to 51% - 1% per level
  • ◆
    Liquid Fire Now has a 20 mana cost
  • ◆
    Liquid Fire Aghanim's Shard now also reduces mana cost to 0
  • ◆
    Liquid Frost Now has a 20 mana cost
  • ◆
    Liquid Frost Aghanim's Shard now also reduces mana cost to 0
  • ▲
    Lv10 talent Level 10 Talent Ice Path Damage increased +60 to +75
  • ▼
    Lv15 talent Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s

Patch 7.40c

  • ▼
    Base stats Base Intelligence decreased from 26 to 25
  • ▼
    Base stats Damage at level 1 decreased from 53–61 to 52–60
  • ▼
    Ice Path Path Duration decreased from 3/3.5/4/4.5s to 2.6/3.1/3.6/4.1s

Patch 7.40b

  • ▼
    Liquid Fire Burn Damage decreased from 20/30/40/50 to 15/25/35/45
  • ◆
    Liquid Frost Impact Damage rescaled from 15/20/25/30 to 8/16/24/32

Patch 7.40

  • ◆
    Lv10 talent Level 10 Talent -2s Dual Breath Cooldown replaced with +60 Ice Path Base Damage
  • ◆
    Lv10 talent Level 10 Talent +150 Attack Range replaced with +30 Liquid Fire Attack Speed Slow
  • ◆
    Lv15 talent Level 15 Talent +60 Ice Path Base Damage replaced with -3s Dual Breath Cooldown
  • ◆
    Lv15 talent Level 15 Talent +50 Liquid Fire Attack Speed Slow replaced with +175 Attack Range
  • ▲
    Lv25 talent Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +2.5% to +3%

Patch 7.39e

  • ▲
    Liquid Frost Impact Damage increased from 10/15/20/25 to 15/20/25/30
  • ▲
    Liquid Frost Duration increased from 4s to 5s

Patch 7.39

  • ◆
    Liquid Frost Bonus Damage rescaled from 12/18/24/30 to 8/16/24/32
  • ▼
    Macropyre Linger duration decreased from 2s to 1s
  • ▼
    Macropyre Aghanim's Scepter no longer increases flame width by 70

Patch 7.38c

  • ▼
    Facet Secondary Damage decreased from 75/125/175/225 to 50/100/150/200
  • ▼
    Dual Breath Mana Cost increased from 125/140/155/170 to 135/150/165/180

Patch 7.38b

  • ▼
    Facet Path Duration decreased from 6s to 5s
  • ▼
    Ice Path Cooldown increased from 18/15/12/9s to 20/17/14/11s
  • ◆
    Lv15 talent Level 15 Talent -1.5s Ice Path Cooldown replaced with +60 Ice Path Base Damage

Patch 7.38

  • ◆
    Removed Liquid Fire and Liquid Frost Facets
  • ◆
    Both Liquid Fire and Liquid Frost abilities are now available to the hero at the same time. They have a shared level and cooldown
  • ◆
    Now always attacks with his ice head first, then his fire head
  • ◆
    The cooler head prevailed!
  • ◆
    This results in swapping special attacks: Liquid Frost is always applied with the first attack, Liquid Fire - with the second, whenever applicable
  • ▼
    Facet Damage penalty is decreased from 50% to 40% and improves even further by 5% per Macropyre level
  • ▼
    Facet Total damage penalty decreased from 50% to 40/35/30/25%
  • ▲
    Facet Path Duration increased from 3/3.5/4/4.5s to 6s
  • ◆
    Facet Upon expiration, Ice Path detonates, dealing an additional 75/125/175/225 damage and stunning enemies for 0.5s a second time
  • ◆
    Facet While the path exists, ability is replaced with a sub-ability, which allows Jakiro to detonate his Ice Path early
  • ◆
    Liquid Fire Aghanim's Shard Reworked
  • ◆
    Liquid Fire Makes Liquid Fire and Liquid Frost abilities not share cooldowns
  • ◆
    Liquid Frost Aghanim's Shard Reworked
  • ◆
    Liquid Frost Makes Liquid Fire and Liquid Frost abilities not share cooldowns
  • ◆
    Lv25 talent Level 25 Talent Grants Liquid Fire/Frost replaced with +2.5% Liquid Fire and Frost Max Health Damage

Patch 7.37e

  • ◆
    Lv10 talent Level 10 Talent -10%/10 Dual Breath Movement/Attack Speed Slow replaced with -2s Dual Breath Cooldown

Patch 7.37b

  • ▼
    Facet Bonus Damage decreased from 15/20/25/30 to 12/18/24/30

Patch 7.37

  • ▼
    Lv10 talent Level 10 Talent Attack Range decreased from +200 to +150

Patch 7.36b

  • ▲
    Facet Cooldown decreased from 16/12/8/4s to 13/10/7/4s

Patch 7.36

  • ▲
    Base stats Turn Rate improved from 0.6 to 0.8
  • ◆
    Double Trouble New Innate ability. Passive, can't be leveled up
  • ◆
    Double Trouble Jakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as well
  • ◆
    Facet Facet: Jakiro's third basic ability when the facet is picked
  • ◆
    Facet Facet: Jakiro makes a flaming attack, which burns all enemies around the target, dealing damage over time and reducing their attack speed
  • ◆
    Facet Unchanged
  • ▲
    Facet Facet: Cooldown decreased from 16/12/8/4s to 13/10/7/4s
  • ◆
    Facet Facet: Aghanim's Shard now adds 2.5% of target's max HP to each tick of damage. Doesn't affect buildings
  • ◆
    Facet Level 15 Talent is +50 Liquid Fire Attack Speed Slow
  • ◆
    Facet Level 25 Talent -2.5s Ice Path Cooldown replaced with Obtains Liquid Frost
  • ◆
    Facet Facet: Jakiro's third basic ability when the facet is picked
  • ◆
    Facet Facet: Ability reworked. Jakiro makes a freezing attack, which deals 20/30/40/50 bonus damage and applies a chilling effect for 4 seconds. Chilled enemy has their movement slowed by 15/20/25/30% and takes 10/15/20/25 bonus damage from Jakiro's attacks and other abilities. This effect does not apply to buildings. Cooldown: 16/12/8/4s
  • ◆
    Facet Facet: Aghanim's Shard now adds damage over time, dealing 2.5% of target's max Health per second. Doesn't affect buildings
  • ◆
    Facet Level 15 Talent is +10 Liquid Frost Bonus Damage
  • ◆
    Facet Level 25 Talent -2.5s Ice Path Cooldown replaced with Obtains Liquid Fire
  • ▲
    Dual Breath Cast Range increased from 750 to 850
  • ▼
    Ice Path Cast Range decreased from 1200 to 1100
  • ▲
    Ice Path Formation Delay decreased from 0.5s to 0.2s
  • ▼
    Macropyre Width decreased from 520 to 500
  • ▼
    Macropyre Mana Cost increased from 230/340/450 to 300/400/500
  • ▼
    Macropyre Cooldown increased from 80/70/60s to 90/80/70s
  • ◆
    Lv15 talent Level 15 Talent +325 Health replaced with -1.5s Ice Path Cooldown
  • ▼
    Lv20 talent Level 20 Talent Macropyre Damage decreased from +25 to +20

Patch 7.35

  • ▼
    Dual Breath Start Radius decreased from 225 to 150. End Radius is unchanged
  • ▼
    Dual Breath Movement Slow decreased from 28/32/36/40% to 25/30/35/40%
  • ▼
    Dual Breath Attack Slow decreased from 28/32/36/40 to 25/30/35/40
  • ▼
    Lv10 talent Level 10 Talent Attack Range decreased from +250 to +200

Patch 7.34c

  • ▲
    Dual Breath Mana Cost decreased from 140/150/160/170 to 125/140/155/170
  • ▲
    Liquid Fire Burn Damage increased from 15/25/35/45 to 20/30/40/50

Patch 7.34b

  • ▼
    Macropyre Aghanim's Scepter Ice Wall Movement Slow decreased from 70% to 60%
  • ▼
    Lv10 talent Level 10 Talent Attack Range decreased from +275 to +250
  • ▼
    Lv20 talent Level 20 Talent Macropyre Damage decreased from +30 to +25

Patch 7.34

  • ▼
    Macropyre Aghanim's Scepter no longer increases Macropyre distance
  • ◆
    Macropyre Aghanim's Scepter now increases Macropyre width by 70
  • ▼
    Macropyre Aghanim's Scepter Bonus Duration decreased from +15s to +5s
  • ◆
    Macropyre Aghanim's Scepter now adds two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 70%. Damage is pure and the slow pierces debuff immunity. Ice Wall Width: 80; Slow Linger Duration: 0.4s

Patch 7.33

  • ▼
    Ice Path Max Stun Duration decreased from 1.6/1.9/2.2/2.5s to 1.25/1.5/1.75/2s
  • ▼
    Ice Path Info Duration decreased as a part of the comprehensive Disables Reduction
  • ▲
    Liquid Fire Burn Damage increased from 15/20/25/30 to 15/25/35/45
  • ◆
    Liquid Fire Now has a 25% damage penalty vs. buildings
  • ▼
    Macropyre Mana Cost increased from 220/330/440 to 230/340/450
  • ▼
    Macropyre Damage per second decreased from 110/155/200 to 100/150/200
  • ▼
    Liquid Frost No longer applies a mini-stun
  • ▼
    Lv20 talent Level 20 Talent Ice Path Duration decreased from +0.5s to +0.4s

Patch 7.32e

  • ▲
    Ice Path Path Duration increased from 2.6/2.9/3.2/3.5s to 3/3.5/4/4.5s (Max stun duration is unchanged)
  • ▲
    Macropyre Now applies its damage immediately upon casting rather than 0.5s after

Patch 7.32

  • ▼
    Base stats Strength gain decreased from 2.8 to 2.5
  • ◆
    Ice Path Path Now stays on the ground for 2.6/2.9/3.2/3.5s (Max stun duration is still 1.6/1.9/2.2/2.5s)
  • ▲
    Ice Path Cooldown decreased from 21/18/13/9s to 18/15/12/9s
  • ▼
    Liquid Frost Max Health as Damage per Second decreased from 2.5% to 2%
  • ◆
    Lv10 talent Level 10 Talent +6% Spell Amplification replaced with +10%/10 Dual Breath Movement/Attack Slow
  • ▼
    Lv10 talent Level 10 Talent Attack Range decreased from +325 to +275

Patch 7.31

  • ▼
    Base stats Base Strength reduced from 27 to 25
  • ▼
    Ice Path Cooldown increased from 12/11/10/9s to 21/17/13/9s
  • ▲
    Ice Path Stun duration increased from 1/1.5/2/2.5s to 1.6/1.9/2.2/2.5s
  • ▲
    Dual Breath Now deals 10 instances of damage instead of 11 (same duration)
  • ▲
    Liquid Fire Cooldown decreased from 20/15/10/4 to 16/12/8/4
  • ▲
    Macropyre Cast point reduced from 0.55 to 0.4
  • ▼
    Macropyre Scepter duration reduced from 30s to 25s

Patch 7.30c

  • ▼
    Base stats Strength Gain reduced from 3.0 to 2.8
  • ▲
    Base stats Intelligence Gain increased from 2.8 to 3.0
  • ▲
    Macropyre Damage increased from 100/140/180 to 110/155/200

Patch 7.30

  • ▲
    Dual Breath Cast Point improved from 0.55 to 0.35
  • ▲
    Liquid Fire Burn damage increased from 12/16/20/24 to 15/20/25/30
  • ▼
    Macropyre Cooldown increased from 60 to 80/70/60

Patch 7.29

  • ▲
    Base stats Agility increased from 10 to 15
  • ▲
    Dual Breath Delay between waves reduced from 0.3 to 0.2
  • ◆
    Liquid Frost Shard now also stuns targets initially for 0.4 seconds
  • ▼
    Liquid Frost Shard slow reduced from 30% to 20%
  • ▼
    Macropyre Scepter no longer increases damage from 100/140/180 to 125/175/225
  • ◆
    Macropyre Scepter now causes it to become Pure damage and pierce Spell Immunity
  • ◆
    Lv15 talent Level 15 Talent changed from -1.5s Ice Path Cooldown to -50 Liquid Fire Attack Speed
  • ◆
    Lv15 talent Level 15 Talent changed from +25 Dual Breath Damage to +325 Health
  • ◆
    Lv20 talent Level 20 Talent changed from -50 Liquid Fire Attack Speed to +0.5s Ice Path Duration
  • ◆
    Lv20 talent Level 20 Talent changed from +325 Dual Breath Range to +30 Macropyre Damage
  • ◆
    Lv25 talent Level 25 Talent changed from Macropyre Pure and Pierces Immunity to 2x Dual Breath Damage and Range
  • ◆
    Lv25 talent Level 25 Talent changed from +1s Ice Path duration to -2.5s Ice Path Cooldown

Patch 7.27b

  • ▼
    Dual Breath Mana cost increased from 135/140/155/170 to 140/150/160/170
  • ▲
    Ice Path Manacost increased from 90 to 100
  • ▲
    Lv10 talent Level 10 Talent increased from +275 Attack Range to +325
  • ◆
    Lv15 talent Level 15 Talent changed from +275 Health to -1s Ice Path Cooldown

Patch 7.26c

  • ▲
    Lv10 talent Level 10 Talent increased from +250 Attack Range to +275
  • ▼
    Lv15 talent Level 15 Talent reduced from +30 Dual Breath Burn Damage to +25

Patch 7.24

  • ◆
    Dual Breath Now does its first damage instance immediately
  • ◆
    Lv20 talent Level 20 Talent changed from +150 Gold/Min to +400 Dual Breath Range

Patch 7.23e

  • ◆
    XP Talent is now replaced with +350 Health

Patch 7.22

  • ◆
    Liquid Fire Ability effect still impacts the area when the target dies or the attack is evaded.

Patch 7.21

  • ◆
    Lv10 talent Level 10 Talent changed from +30% XP Gain to +300 Attack Range
  • ◆
    Lv15 talent Level 15 Talent changed from +300 Attack Range to +40% XP Gain

Patch 7.20

  • ◆
    Macropyre Damage now lingers on the affected units for 2 seconds

Patch 7.10

  • ▲
    Lv10 talent Level 10 Talent increased from +25% XP to +30%
  • ▲
    Lv15 talent Level 15 Talent increased from +250 Attack Range to +300

Patch 7.08

  • ▼
    Reduced attack backswing from 0.5 to 0.3