Dota 2

Invoker

Intelligence ranged hero, often played as a carry, nuker or disabler.

Invoker
Intelligence

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Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every hero page.

Since you last played

Heavily adjusted

324 lines of changes across 47 patches, condensed below to the ones that still matter.

86 buffs and 63 nerfs in total: roughly even.

Biggest ability changes

  • ◆
    Cold Snap Cooldown increased from 18s to 19sadjusted 18 times across 11 patches, roughly even
  • ▼
    Forge Spirit Duration rescaled from 10/20/30/40/50/60/70/80/90/100s to 24/30/36/42/48/54/60/66/72/78sadjusted 18 times across 6 patches, net nerf
  • ▼
    Wex Max Level increased from 7 to 8adjusted 14 times across 11 patches, net nerf
  • ▲
    Tornado Damage for levels 9 and 10 of Wex is 405/450adjusted 10 times across 6 patches, net buff
  • ▲
    Deafening Blast Disarm Duration rescaled from 1.25/2/2.75/3.5/4.25/5/5.75/6.5s to 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6sadjusted 8 times across 5 patches, net buff
  • ▲
    Ice Wall Movement Slow rescaled from 20/40/60/80/100/120/140/160/180% to 30/45/60/75/90/105/120/135/150%adjusted 13 times across 6 patches, net buff

Innate

  • ▲
    Mastermind Deny experience increased from 15% to 25%adjusted 3 times across 2 patches, net buff

Aghanim’s upgrades

  • ▼
    Shard Aghanim's Shard no longer applies damage to non-Hero unitschanged 12 times, latest shown
  • ▼
    Scepter Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choosechanged 8 times, latest shown

Base stats

  • ▼
    Base Health Regen decreased from 0.5 to 0.25adjusted 4 times across 4 patches, net nerf
  • ◆
    Base Damage increased by 12-10adjusted 4 times across 4 patches, roughly even
  • ▲
    Base damage increased by 4adjusted 4 times across 4 patches, net buff
  • ▲
    Base Intelligence increased from 20 to 22adjusted 3 times across 3 patches, net buff
Talents changed
  • ◆
    Lv10 talent Tornado Cooldown Reduction increased from 4s to 5s
  • ◆
    Lv15 talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
  • ◆
    Lv20 talent +1 Orb Levels replaced with +50% Forged Spirit Armor Reduction
  • ◆
    Lv25 talent 2x Quas/Wex/Exort Active Bonuses is now set for all facets
  • ◆
    Talent Removed alternative 2x Quas/Wex/Exort Passive Bonuses talent

Facets were part of the game from 7.36 and were removed in 7.41. Invoker had 56 facet changes in between.

Most recent change patch 7.41f, Sep 2026

  • ▼
    Cold Snap Cooldown increased from 18s to 19s
  • ▼
    Ghost Walk Aghanim's Shard no longer applies damage to non-Hero units
Current abilities
  • QuasAllows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.
  • WexAllows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.
  • ExortAllows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.
  • Invoked SpellCasting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.
  • Invoked SpellCasting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.
  • Invoke innateCombines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.
  • Cold SnapInvoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
  • Ghost WalkInvoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
  • TornadoUnleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel
  • E.M.P.Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.
  • AlacrityInvoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
  • Chaos MeteorInvoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.
  • Sun StrikeSends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
  • Forge SpiritInvoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.
  • Ice WallGenerates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
  • Deafening BlastInvoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

What players buy on Invoker

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Invoker change, patch by patch

All 324 changes Valve listed for Invoker since patch 7.06d, newest first. Last changed in 7.41f (Sep 2026).

Patch 7.41f

  • ▼
    Cold Snap Cooldown increased from 18s to 19s
  • ▼
    Ghost Walk Aghanim's Shard no longer applies damage to non-Hero units

Patch 7.41e

  • ▼
    Ghost Walk Duration decreased from 60s to 50s
  • ▼
    Ghost Walk Aghanim's Shard no longer increases radius

Patch 7.41d

  • ▼
    Ghost Walk Cooldown increased from 32s to 40s
  • ▼
    Chaos Meteor Contact Damage decreased from 55/80/105/130/155/180/205/220/235 to 55/75/95/115/135/155/175/195/215
  • ◆
    Ice Wall Movement Slow rescaled from 20/40/60/80/100/120/140/160/180% to 30/45/60/75/90/105/120/135/150%

Patch 7.41c

  • ▼
    Base stats Base Movement Speed decreased from 285 to 280

Patch 7.41b

  • ▲
    Invoke Now grants Invoker an additional Ability Point at hero levels 6, 12, and 18
  • ◆
    Lv20 talent Level 20 Talent +1 Orb Levels replaced with +50% Forged Spirit Armor Reduction

Patch 7.41a

  • ▲
    Base stats Base Intelligence increased from 20 to 22
  • ▲
    Base stats Damage on level 1 increased from 39–45 to 41–47
  • ▼
    Lv10 talent Level 10 Talent Tornado Cooldown Reduction increased from 4s to 5s

Patch 7.41

  • ▲
    Quas Max Level increased from 7 to 8
  • ▲
    Wex Max Level increased from 7 to 8
  • ▲
    Exort Max Level increased from 7 to 8
  • ▼
    Tornado Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level
  • ◆
    Tornado Info 60/70/80/90/100/110/120/130/140/150 to 50/60/70/80/90/100/110/120/130/140
  • ◆
    Invoke Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
  • ◆
    Invoke You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
  • ▼
    Invoke Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose
  • ◆
    Lv15 talent Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
  • ◆
    Lv20 talent Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels

Patch 7.40b

  • ▼
    Facet Aghanim's Scepter Twister Duration decreased by 0.5s
  • ◆
    Facet From 3.2/3.4/3.6/3.8/4/4.2/4.4/4.6/4.8/5s to 2.7/2.9/3.1/3.3/3.5/3.7/3.9/4.1/4.3/4.5s
  • ▼
    Facet Aghanim's Shard Burn Damage decreased from 90% to 80%

Patch 7.40

  • ▼
    Facet Aghanim's Shard Drag Speed decreased from 150 to 125
  • ▲
    Alacrity Mana Cost decreased from 90 to 75
  • ▲
    Alacrity Cast Range increased from 650 to 700
  • ▲
    Ice Wall Damage increased from [25 + 5 * Exort] to [24 + 6 * Exort]
  • ◆
    Ice Wall Info From 30/35/40/45/50/55/60/65/70/75 to 30/36/42/48/54/60/66/72/78/84
  • ▼
    Lv15 talent Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s
  • ◆
    Lv20 talent Level 20 Talent +35 Alacrity Damage/Speed changed to +50

Patch 7.39

  • ▲
    Base stats Base damage increased by 4
  • ▲
    Base stats Damage at level 1 increased from 35–41 to 39–45
  • ▼
    Base stats Intelligence gain decreased from 4.7 to 4.0
  • ▼
    Aghanim's upgrade Aghanim's Scepter no longer grants +2 levels to facet-centered orb and +1 to the others. Now grants only +1 level to all Orbs
  • ◆
    Additional orb level is moved to the new Level 15 Talent
  • ▲
    Removed basic facet-exclusive upgrades: Cold Snap's health and mana restoration for Scholar of Koryx, Alacrity's bonus attack range for Mind of Tornarus and Chaos Meteor's increased size and travel distance for Agent of Gallaron
  • ▼
    Facet No longer gains the second additional level from Aghanim's Scepter
  • ▼
    Facet No longer restores mana or health
  • ◆
    Facet Aghanim's Shard upgrade moved to Aghanim's Scepter and reworked
  • ◆
    Facet Aghanim's Scepter makes the skill vector-targeted to create a moving Ice Floe instead of Ice Wall. After 1.3s delay, the Ice Floe forms from the center of the targeted area, creating a 150 width Ice Floe in its wake. Enemies that stay in it for longer than 2.5 seconds freeze, becoming rooted for 1.5 + (0.1 * Quas) seconds and take an instance of (75 + 25 * Quas) magical damage
  • ◆
    Facet 1.6/1.7/1.8/1.9/2.0/2.1/2.2/2.3/2.4/2.5s root duration and 100/125/150/175/200/225/250/275/300/325 damage
  • ◆
    Facet Aghanim's Scepter cast range is 600. Ice Floe can freeze the same unit multiple times if they leave the floe and enter it again. Staying in the floe would prevent the unit from being rooted again
  • ▼
    Facet No longer upgraded with Aghanim's Scepter
  • ◆
    Facet Now upgraded with Aghanim's Shard
  • ◆
    Facet Increases Slow Radius by 150 and applies Ice Wall's Damage Per Second to all affected enemies
  • ▼
    Facet No longer gains the second additional level from Aghanim's Scepter
  • ▼
    Facet No longer provides bonus attack range to Invoker and his controlled units
  • ▼
    Facet Aghanim's Scepter Twister spawn interval increased from 300 to 400
  • ◆
    Facet Aghanim's Scepter Twister damage per second rescaled from 120 to (50 + 10 * Wex)
  • ◆
    Facet 60/70/80/90/100/110/120/130/140/150
  • ◆
    Facet Aghanim's Scepter Twister duration changed from 4s to (3s + 0.2s * Quas)
  • ◆
    Facet 3.2/3.4/3.6/3.8/4.0/4.2/4.4/4.6/4.8/5s
  • ▼
    Facet No longer gains the second additional level from Aghanim's Scepter
  • ▲
    Facet No longer has increased size and travel distance
  • ▼
    Facet Aghanim's Scepter Cataclysm cooldown increased from 75s to 90s
  • ▲
    Wex Now also grants +1/2/3/4/5/6/7/8/9/10 Attack Speed per instance
  • ▲
    Exort Attack Damage per instance increased from 1/3/5/7/9/11/13/15/17/19 to 2/4/6/8/10/12/14/16/18/20
  • ▲
    Cold Snap Freeze Damage increased by 20
  • ◆
    Cold Snap Info From 8/16/24/32/40/48/56/64/72/80 to 28/36/44/52/60/68/76/84/92/100
  • ▼
    Sun Strike Damage decreased from (150 + 50 * Exort) to (125 + 50 * Exort)
  • ◆
    Sun Strike Info From 200/250/300/350/400/450/500/550/600/650 to 175/225/275/325/375/425/475/525/575/625
  • ◆
    Forge Spirit Duration rescaled from 10/20/30/40/50/60/70/80/90/100s to 24/30/36/42/48/54/60/66/72/78s
  • ◆
    Ice Wall The damage per second interval is now based on an individual unit gaining the debuff, rather than on an interval for the entire wall. As a result, the first damage instance is now applied instantly
  • ▲
    Ice Wall Damage interval improved from 1s to 0.5s
  • ◆
    Ice Wall Damage per second rescaled from (8 * Exort) to (25 + Exort * 5)
  • ◆
    Ice Wall From 8/16/24/32/40/48/56/64/72/80 to 30/35/40/45/50/55/60/65/70/75
  • ◆
    Ice Wall Wall Width now supports AoE bonuses again
  • ◆
    Lv15 talent Level 15 Talent -4s Sun Strike Cooldown replaced with +1 Facet Orb Level
  • ▲
    Lv20 talent Level 20 Talent Alacrity Damage/Speed increased from +30 to +35

Patch 7.38b

  • ◆
    Facet When Cold Snap triggers, Invoker now also restores 5 mana in addition to existing healing based on Quas
  • ▲
    Facet Aghanim's Scepter ally duration increased from 20s to 30s
  • ▲
    Facet Attack range bonus increased from 50/60/70/80/90/100/110/120/130/140 to 60/70/80/90/100/110/120/130/140/150
  • ▼
    Facet Aghanim's Scepter Cataclysm cooldown increased from 60 to 75 seconds
  • ◆
    Forge Spirit Attack range rescaled from 300/365/430/495/560/625/690/755/820/885 to 305/360/415/470/525/580/635/690/745/800

Patch 7.38

  • ◆
    Is now an Intelligence Hero
  • ▼
    Base stats Base Health Regen decreased from 0.5 to 0.25
  • ▲
    Base stats Base Damage increased by 12-10
  • ▼
    Base stats Damage spread decreased from 8 to 6
  • ▲
    Base stats Base Intelligence increased from 19 to 20
  • ▼
    Base stats Damage at level 1 decreased by 4-6 (from 39-47 to 35-41)
  • ▼
    Base stats Strength gain decreased from 2.6 to 2.5
  • ▲
    Base stats Agility gain increased from 1.8 to 2
  • ▲
    Base stats Intelligence gain increased from 4.0 to 4.7
  • ▼
    Base stats Damage gain per level decreased from +5.9 to +4.7
  • ▼
    Base stats Damage at level 30 decreased by 46 (from 224-232 to 180-186)
  • ◆
    Removed Mastermind ability
  • ◆
    Now Invoke is classified as Invoker's only innate ability
  • ◆
    Removed Agnostic and Elitist Facets
  • ▲
    Aghanim's upgrade Added three orb-centered facets. Each provides an extra level for the specific orb, permanently improves an ability, and sets their own Aghanim's Scepter and Shard upgrades
  • ◆
    Aghanim's upgrade Aghanim's Scepter still provides +1 level to all orbs, but also provides an additional level to the orb of the chosen facet, allowing it to reach max level of 10
  • ◆
    Aghanim's upgrade By default, Level 30 Invoker will have two orbs at level 7 and one facet-related orb at level 8. Buying Aghanim's Scepter will increase these levels to 8 and 10 respectively
  • ◆
    Facet When Invoker reaches level 6, he gains a bonus level of Quas without spending a skill point. Also increases its max level up to 8
  • ◆
    Facet Aghanim's Scepter grants 1 additional current level, and increases max level to 10
  • ◆
    Facet Invoker heals for 13-130 health (depending on level of Quas) whenever Cold Snap triggers
  • ◆
    Facet Healing effect is now exclusive to this Facet
  • ◆
    Facet Can be upgraded with Aghanim's Scepter. When cast, the effect is also applied to all allied heroes and forge spirits within a 600 radius. Allies and spirits have a 0.5s fade time and 20s duration
  • ◆
    Facet Can be upgraded with Aghanim's Shard. Enemy heroes that stay in Ice Wall for longer than 3s freeze, becoming rooted for 1.5s and taking 300 magic damage. Also increases wall's radial thickness by 40 and length by 160
  • ◆
    Facet When Invoker reaches level 6, he gains a bonus level of Wex without spending a skill point. Also increases its max level up to 8
  • ◆
    Facet Aghanim's Scepter grants 1 additional current level, and increases max level to 10
  • ◆
    Facet Grants bonus 50-140 attack range (depending on level of Wex) when cast on Invoker or any ranged units under his control
  • ◆
    Facet Can be upgraded with Aghanim's Scepter. Tornado creates smaller twisters along its path every 300 units. Each twister lasts for the duration of Tornado, and persists for 4 additional seconds after the tornado is destroyed, dealing 120 damage per second in a 150 radius. Twisters have ground vision in a 50 radius around them. Damage interval: 0.25s. Damage from multiple twisters stack. Twisters deal half damage to creeps
  • ◆
    Facet Can be upgraded with Aghanim's Shard. Increases Burn Damage from 60% to 90% and pulls units to its center at 150 units per second
  • ◆
    Facet Unchanged from previous Shard upgrade, but made exclusive to this facet
  • ◆
    Facet When Invoker reaches level 6, he gains a bonus level of Exort without spending a skill point. Also increases its max level up to 8
  • ◆
    Facet Aghanim's Scepter grants 1 additional current level, and increases max level to 10
  • ◆
    Facet Increases meteor's radius by 30 and travel distance by 200
  • ▲
    Facet Now Aghanim's Scepter grants Cataclysm exclusively with this facet. Cooldown decreased from 100s to 60s, Min/Max Distance decreased from 160/200 to 90/180, Sun Strike damage decreased from 100% to 75%
  • ◆
    Facet Can be upgraded with Aghanim's Shard. Causes Sun Strike to summon the current level of Forge Spirit at the location when damaging a real enemy Hero
  • ◆
    Facet This effect spawns 1 Forge Spirit per Sun Strike, no matter the number of heroes hit or current Forge Spirit Count. This is also true for each Sun Strike created by Cataclysm, summoning 2 spirits if both strikes hit the same hero
  • ▲
    Quas Each active orb now provides 1/2/3/4/5/6/7/8/9/10 Health Regen by default
  • ▲
    Quas Leveling up Quas now provides +1 Strength by default
  • ▲
    Wex Each active orb now provides 0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6% bonus movement speed by default
  • ▲
    Wex Leveling up Wex now provides +1 Agility by default
  • ▲
    Exort Each active orb now provides 1/3/5/7/9/11/13/15/17/19 bonus damage by default
  • ▲
    Exort Leveling up Exort now provides +1 Intelligence by default
  • ▼
    Cold Snap No longer heals Invoker when dealing damage by default
  • ▲
    Cold Snap Added values for levels 9 and 10
  • ◆
    Cold Snap Duration for levels 9 and 10 of Quas is 6.2/6.6s
  • ◆
    Cold Snap Freeze Cooldown for levels 9 and 10 of Quas is 0.56/0.53s
  • ◆
    Cold Snap Freeze Damage for levels 9 and 10 of Quas is 68/72
  • ◆
    Ghost Walk Health Regeneration per Quas level rescaled from 3/6/9/12/15/18/21/24 to 2/4/6/8/10/12/14/16/18/20
  • ◆
    Ghost Walk Self Speed rescaled from -15/-10/-5/0/5/10/15/20% to -20/-15/-10/-5/0/5/10/15/20/25%
  • ▲
    Ghost Walk Added values for levels 9 and 10
  • ◆
    Ghost Walk Enemy Slow for levels 9 and 10 of Quas is 60/65%
  • ◆
    Ghost Walk Mana Regen for levels 9 and 10 of Wex is 18/20
  • ▲
    Tornado Added values for levels 9 and 10
  • ◆
    Tornado Travel Distance for levels 9 and 10 of Wex is 3900/4200
  • ◆
    Tornado Lift Time for levels 9 and 10 of Quas is 2.8/3s
  • ◆
    Tornado Damage for levels 9 and 10 of Wex is 405/450
  • ▲
    E.M.P. Added Mana Burned values for levels 9 and 10 of Wex: 700/775
  • ▲
    Alacrity Added values for levels 9 and 10
  • ◆
    Alacrity Bonus Attack Speed for levels 9 and 10 of Wex is 106/118
  • ◆
    Alacrity Bonus Damage for levels 9 and 10 of Exort is 106/118
  • ▲
    Chaos Meteor Added values for levels 9 and 10
  • ◆
    Chaos Meteor Travel Distance for levels 9 and 10 of Wex is 1725/1890
  • ◆
    Chaos Meteor Contact Damage for levels 9 and 10 of Exort is 235/250
  • ◆
    Chaos Meteor Burn Damage per Second for levels 9 and 10 of Exort is 50/55
  • ▲
    Sun Strike Added Damage values for levels 9 and 10 of Exort: 600/650
  • ◆
    Forge Spirit Forge Spirit Count is changed to 1/1/1/2/2/2/2/3/3/3. These values are true for both Quas and Exort, but the ability will use one with the lowest level
  • ▼
    Forge Spirit Forge Spirit's Base Mana decreased from 5 to 0
  • ◆
    Forge Spirit Previously it resulted in Forge Spirit having 5 more mana than intended
  • ◆
    Forge Spirit Duration rescaled from 20/30/40/50/60/70/80/90s to 10/20/30/40/50/60/70/80/90/100s
  • ◆
    Forge Spirit Damage rescaled from 22/32/42/52/62/72/82/92 to 20/30/40/50/60/70/80/90/100/110
  • ▲
    Forge Spirit Added values for levels 9 and 10
  • ◆
    Forge Spirit Mana for levels 9 and 10 of Exort is 500/550
  • ◆
    Forge Spirit Armor for levels 9 and 10 of Exort is 8/9
  • ◆
    Forge Spirit Attack Range for levels 9 and 10 of Quas is 820/885
  • ◆
    Forge Spirit Health for levels 9 and 10 of Quas is 1100/1200
  • ◆
    Forge Spirit Melting Strike Armor Reduction per Stack for levels 9 and 10 of Exort is 1.6/1.7
  • ▼
    Ice Wall Flat AoE bonuses (like those granted by Gleipnir) no longer increase radial thickness of the wall, but instead increase length of the entire wall
  • ◆
    Ice Wall Duration rescaled from 3/4.5/6/7.5/9/10.5/12s to 3/4/5/6/7/8/9/10/11/12s
  • ▲
    Ice Wall Added Movement Slow values for levels 9 and 10 of Quas: 180/200%
  • ▲
    Ice Wall Damage per second increased from 6/12/18/24/30/36/42/48 to 8/16/24/32/40/48/56/64/72/80
  • ▲
    Deafening Blast Damage increased from 60/100/140/180/220/260/300/340 to 70/110/150/190/230/270/310/350/390/430
  • ▲
    Deafening Blast Knockback Duration increased from 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6s to 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2s
  • ◆
    Deafening Blast Disarm Duration rescaled from 1.25/2/2.75/3.5/4.25/5/5.75/6.5s to 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6s
  • ◆
    Lv15 talent Level 15 Talent +1 Forged Spirit replaced with -4s Sun Strike Cooldown
  • ◆
    Talent Doesn't affect Cataclysm
  • ◆
    Lv25 talent Level 25 Talent 2x Quas/Wex/Exort Active Bonuses is now set for all facets
  • ◆
    Talent Removed alternative 2x Quas/Wex/Exort Passive Bonuses talent

Patch 7.37e

  • ▼
    E.M.P. Aghanim's Shard pull speed decreased from 175 to 150
  • ▼
    Cold Snap Mana Cost increased from 90 to 100

Patch 7.37d

  • ▼
    Ghost Walk Health Regeneration (Quas) decreased from 10/15/20/25/30/35/40/45 to 3/6/9/12/15/18/21/24
  • ▼
    Ghost Walk Mana Regeneration (Wex) decreased from 2.5/5/7.5/10/12.5/15/17.5/20 to 2/4/6/8/10/12/14/16

Patch 7.37b

  • ◆
    Quas Can now be cast during channeling and does not break invisibility
  • ◆
    Wex Can now be cast during channeling and does not break invisibility
  • ◆
    Exort Can now be cast during channeling and does not break invisibility
  • ◆
    Invoke Can now be cast during channeling and does not break invisibility
  • ▲
    Elitist: Exort: Spell Amplification per instance increased from 2/3/4/5/6/7/8% to 3/4/5/6/7/8/9%
  • ◆
    Lv15 talent Level 15 Talent +50 Forged Spirit Attack Speed replaced with +1 Forged Spirit

Patch 7.36c

  • ◆
    Mastermind: Now also triggers if units under Invoker's control land the deny

Patch 7.36b

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    Base stats Base Damage increased by 2
  • ▲
    Mastermind Deny experience increased from 15% to 25%

Patch 7.36

  • ◆
    Mastermind New Innate ability. Passive, can't be leveled up
  • ◆
    Mastermind When Invoker denies a lane creep, he gets 15% of the experience
  • ◆
    Facet Leveling up orbs provides Invoker with passive bonuses. Active orbs grant no additional effects
  • ◆
    Facet Passively adds a debuff to Invoker's attacks that deals 3/6/9/12/15/18/21 damage per second for 2 seconds
  • ◆
    Facet Damage over time does not apply to buildings or allies
  • ◆
    Facet Passively grants 5/10/15/20/25/30/35 attack speed
  • ◆
    Facet Passively grants 3/6/9/12/15/18/21 bonus attack damage
  • ◆
    Facet Level 25 Talent is 2x Quas/Wex/Exort Passive Effects
  • ◆
    Facet Active orbs grant Invoker special bonuses. Leveling up orbs provides no additional effects
  • ◆
    Facet Active Quas orbs imbue Invoker's attacks with flat lifesteal, restoring 2/4/6/8/10/12/14 health per orb
  • ◆
    Facet Active Wex orbs grant +0.6/1.2/1.8/2.4/3/3.6/4.2% movement speed per orb
  • ◆
    Facet Active Exort orbs make Invoker's attacks apply a 4s debuff that increases Spell Damage the enemy takes by 2/3/4/5/6/7/8% per orb
  • ◆
    Facet Level 25 Talent is 2x Quas/Wex/Exort Active Effects
  • ▼
    Wex No longer grants cooldown reduction
  • ▲
    Cold Snap Cooldown decreased from 20s to 18s
  • ▲
    Ghost Walk Cooldown decreased from 35s to 32s
  • ▲
    Tornado Cooldown decreased from 30s to 27s
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    E.M.P. Cooldown decreased from 30s to 27s
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    Alacrity Cooldown decreased from 17s to 15s
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    Chaos Meteor Cooldown decreased from 55s to 50s
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    Sun Strike Cooldown decreased from 25s to 23s
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    Forge Spirit Cooldown decreased from 30s to 27s
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    Ice Wall Cooldown decreased from 25s to 23s
  • ▲
    Deafening Blast Cooldown decreased from 40s to 36s

Patch 7.35

  • ▼
    Base stats Base Damage decreased by 1
  • ▲
    Base stats Strength gain increased from 2.4 to 2.6

Patch 7.34d

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    Base stats Base Health Regen decreased from 1 to 0.5
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    Cold Snap Freeze Heal decreased from 16->128 to 13->104
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    E.M.P. Burned Mana as Mana Restored decreased from 50% to 25%

Patch 7.34c

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    Base stats Base Health Regen decreased from 1.5 to 1
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    Wex Move Speed per instance decreased from 0.8% per level to 0.6% per level
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    Tornado Base Damage decreased from 70 to 50
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    E.M.P. Aghanim's Shard Pull Linger Duration decreased from 0.5s to 0s
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    E.M.P. Aghanim's Shard Pull will no longer affect units that become debuff immune after the E.M.P. has been created

Patch 7.34b

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    Base stats Base Armor decreased by 1
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    Wex Cooldown Reduction no longer works on items
  • ▼
    Ghost Walk Health Regeneration decreased from 10->80 to 10->45
  • ▼
    Ghost Walk Mana Regeneration decreased from 5->40 to 2.5->20
  • ◆
    Ghost Walk Health and Mana Regeneration are disabled if Invoker took player-controlled damage in the last 3s
  • ▲
    Lv10 talent Level 10 Talent Tornado Cooldown Reduction decreased from 6s to 4s
  • ▲
    Lv15 talent Level 15 Talent Cold Snap Cooldown Reduction decreased from 8s to 5s

Patch 7.34

  • ◆
    Now is a Universal Hero
  • ▲
    Base stats Base Health Regen increased from 0.25 to 1.5
  • ▼
    Base stats Base Damage decreased from 29-35 to 2-10
  • ▼
    Base stats Agility gain decreased from 1.9 to 1.8
  • ▲
    Base stats Base Intelligence increased from 15 to 19
  • ▼
    Base stats Intelligence gain decreased from 4.6 to 4.0
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    Base stats Damage on level 1 decreased by 6-4 (from 44-50 to 38-46)
  • ▲
    Base stats Damage gain per level increased from +4.6 to +5.74
  • ▼
    Quas Strength per level decreased from 2 to 1
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    Quas No longer grants Health Regen
  • ▲
    Quas Now grants 2%->8% Spell Lifesteal on Invoker's abilities per orb on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. All Spell Lifesteal works at 1/5th strength on creeps. Does not affect items
  • ▼
    Wex Agility per level decreased from 2 to 1
  • ▼
    Wex No longer grants Attack Speed
  • ▲
    Wex Now grants 1%->7% Cooldown Reduction per orb on all Invoker's abilities and items. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after
  • ▼
    Exort Intelligence per level decreased from 2 to 1
  • ▼
    Exort No longer grants damage
  • ▲
    Exort Now grants 1%->7% Spell Amplification on all Invoker's abilities per instance on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. Does not affect items
  • ◆
    Cold Snap Now heals Invoker for 16->128 every time it procs
  • ▲
    Cold Snap Freeze Cooldown decreased from 0.83s->0.62s to 0.8s->0.59s
  • ▲
    Cold Snap Mana Cost decreased from 100 to 90
  • ▲
    Ghost Walk Now grants Invoker 10->80 Health Regen (Quas) and 5->40 Mana Regen (Wex)
  • ▲
    Tornado Lift Duration increased from 0.85s->2.6s to 1.2s->2.6s
  • ▲
    Tornado Mana Cost decreased from 150 to 140
  • ▲
    Alacrity Mana Cost decreased from 100 to 90
  • ▲
    Sun Strike Damage increased from 120->540 to 200->550
  • ▲
    Deafening Blast Mana Cost decreased from 300 to 250
  • ▼
    Lv25 talent Level 25 Talent Quas/Wex/Exort Passive Effects decreased from x3 to x2

Patch 7.33c

  • ▲
    Base stats Base Strength increased from 18 to 19
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    Cold Snap Duration decreased from 3/3.5/4/4.5/5/5.5/6/6.5s to 3/3.4/3.8/4.2/4.6/5.0/5.4/5.8s
  • ▲
    Cold Snap Freeze Duration increased from 0.3s to 0.4s
  • ▲
    Tornado Travel Distance increased from 800/1200/1600/2000/2400/2800/3200/3600 to 1500/1800/2100/2400/2700/3000/3300/3600
  • ▲
    E.M.P. Aghanim's Shard Pull Speed increased from 100 to 175
  • ▲
    Chaos Meteor Contact Damage increased from 52/71/90/109/128/147/166/185 to 55/80/105/130/155/180/205/220
  • ▲
    Chaos Meteor Burn Damage per second increased from 10/14/18/22/26/30/34/38 to 10/15/20/25/30/35/40/45

Patch 7.33

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    Cold Snap Freeze Duration decreased from 0.4s to 0.3s
  • ▼
    Cold Snap Info Duration decreased as a part of the comprehensive Disables Reduction
  • ◆
    Chaos Meteor Aghanim's Shard Upgrade removed. Effect moved to level 20 talent
  • ◆
    E.M.P. Now upgradable by Aghanim's Shard. Multiplies Burn Damage by 1.5x and makes it pull enemy units into its center at 100 units per second
  • ◆
    Lv10 talent Level 10 Talent +20% E.M.P. Mana Burnt replaced with +50 Ice Wall DPS
  • ◆
    Lv20 talent Level 20 Talent +80% Chaos Meteor Damage replaced with +2 Chaos Meteors

Patch 7.32

  • ▲
    Deafening Blast Damage increased from 20->260 to 60->300
  • ▲
    Ghost Walk Cooldown decreased from 45s to 35s
  • ▼
    Ghost Walk Duration decreased from 100s to 60s
  • ▲
    Ghost Walk Slow Radius increased from 400 to 450
  • ▲
    Ghost Walk Mana Cost decreased from 200 to 175
  • ▲
    Sun Strike Damage increased from 100->475 to 120->480
  • ◆
    Lv10 talent Level 10 Talent +40% Chaos Meteor Damage replaced with -6s Tornado Cooldown
  • ◆
    Lv10 talent Level 10 Talent -24s Ghost Walk Cooldown replaced with +20% E.M.P Max Mana Burnt
  • ◆
    Lv20 talent Level 20 Talent -10s Tornado Cooldown replaced with +80% Chaos Meteor Damage

Patch 7.31

  • ▲
    Base stats Movement speed increased from 275 to 285
  • ▼
    Wex Bonus movement speed decreased from 1 -> 7% to 0.8 -> 5.6%
  • ▼
    Alacrity Mana cost increased from 60 to 100
  • ▲
    Ice Wall Mana cost reduced from 175 to 125
  • ▼
    Forge Spirit Armor reduced per hit rescaled from 1 to 0.8->1.5. (Affected by Exort)
  • ▼
    Forge Spirit Melting Strike no longer has a 20 armor max cap and instead has a 20 stack cap. (Max armor reduction rescaled from 20 to 16->30)
  • ◆
    Ghost Walk Bonus movement speed rescaled from -30 -> 40 to -15 -> 20
  • ◆
    Lv15 talent Level 15 Talent +1 Forged Spirit armor reduction replaced with +50 Forged Spirit attack speed
  • ▼
    Lv20 talent Level 20 Talent +35 Alacrity damage/speed reduced to +30
  • ▲
    Lv25 talent Level 25 Talent 2.5x Quas/Wex/Exort passive effects increased to 3x

Patch 7.30

  • ▼
    Base stats Base Movement Speed reduced from 280 to 275
  • ◆
    Tornado Lift Duration rescaled from 0.8 ->2.9 to 0.85->2.6
  • ◆
    Chaos Meteor Main Damage rescaled from 57.5->180 to 52->185
  • ◆
    Chaos Meteor Burn Damage rescaled from 11.5->36 to 10->38
  • ▼
    Deafening Blast Damage reduced from 40->320 to 20->300
  • ▼
    Deafening Blast Knockback reduced from 0.25->2.0s to 0.2->1.6s
  • ◆
    Lv15 talent Level 15 Talent +60dps Ice Wall replaced with +1 Forged Spirit Armor Reduction
  • ◆
    Lv25 talent Level 25 Talent +2 Forged Spirit Armor Reduction replaced with 2.5x Quas/Wex/Exort Passive Bonuses

Patch 7.29d

  • ▼
    Cold Snap Trigger Cooldown increased from 0.77->0.57 to 0.83->0.62
  • ▼
    Alacrity Damage/Attack Speed reduced from 10->115 to 10->94

Patch 7.29c

  • ▼
    Wex Attack speed bonus reduced from 2/4/6/8/10/12/14 to 1/2/3/4/5/6/7

Patch 7.29b

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    Aghanim's upgrade Meteor shard spread reduced from 225 distance to 200

Patch 7.29

  • ▼
    Quas Regen reduced from 1/3/5/7/9/11/13 to 1/2/3/4/5/6/7
  • ▲
    Quas Now provides +2 Strength per level (Invoker does not have attribute levels)
  • ▼
    Exort Damage reduced from 2/6/10/14/18/22/26 to 2/4/6/8/10/12/14
  • ▲
    Exort Now provides +2 Intelligence per level
  • ▲
    Wex Now provides +2 Agility per level
  • ◆
    Aghanim's upgrade Reworked Shard upgrade. Causes two extra Chaos Meteors to land alongside the primary cast at slight angles. Reduces cooldown by 15 seconds.
  • ▲
    Lv15 talent Level 15 Talent increased from +40 DPS Ice Wall to +60

Patch 7.28b

  • ▲
    Ice Wall Shard cast range increased from 900 to 1100

Patch 7.28a

  • ◆
    Ice Wall Shard increases wall length by 320 distance

Patch 7.27b

  • ▲
    Base stats Base damage increased by 2
  • ▲
    Forge Spirit Base attack time improved from 1.5 to 1.35
  • ▼
    Forge Spirit Melting Strike no longer has a mana requirement
  • ▼
    Invoke No longer triggers spell events like Magic Stick
  • ◆
    Lv10 talent Level 10 Talent changed from +50 Chaos Meteor Contact Damage to +30% Chaos Meteor Damage

Patch 7.26c

  • ▲
    Lv10 talent Level 10 Talent increased from +30 Chaos Meteor Contact Damage to +50

Patch 7.22f

  • ▲
    Base stats Base intelligence increased by 1
  • ▲
    Cold Snap Damage increased from 7->56 to 8->64

Patch 7.22d

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    Lv15 talent Level 15 Talent increased from -12s Cold Snap Cooldown to -15s
  • ▲
    Lv20 talent Level 20 Talent increased from +45 Alacrity Damage/Speed to +50

Patch 7.22c

  • ▲
    Base stats Base armor increased by 1

Patch 7.22

  • ▲
    Base stats Base damage increased by 3
  • ▼
    Exort Attack damage per instance reduced from 3/7/11/15/19/23/27 to 2/6/10/14/18/22/26
  • ▲
    Lv10 talent Level 10 Talent increased from +30 Chaos Meteor Contact Damage to +40
  • ▲
    Lv20 talent Level 20 Talent increased from +35 Alacrity Damage/Speed to +45

Patch 7.21

  • ▲
    Base stats Base damage increased by 3
  • ▼
    Exort Bonus damage reduced from 4->28 to 3->27 per instance
  • ◆
    Lv10 talent Level 10 Talent changed from +1.25s Tornado Lift Time to -30s Ghost Walk Cooldown

Patch 7.18

  • ▲
    Lv10 talent Level 10 Talent increased from +0.5s Tornado Lift Time to +1.25s
  • ◆
    Lv15 talent Level 15 Talent changed from +2.5s Cold Snap Duration to -12s Cold Snap Cooldown

Patch 7.17

  • ▼
    Catacylsm max spread distance reduced from 220 to 200

Patch 7.16

  • ◆
    Invoke Manacost removed

Patch 7.14

  • ▼
    Invoke Manacost reduced from 60 to 40

Patch 7.10

  • ◆
    Lv10 talent Level 10 Talent from +0.3s Tornado Lift Time to +0.5s
  • ◆
    Lv15 talent Level 15 Talent from +1.5s Cold Snap Duration to +2.5s
  • ◆
    Talent Cataclysm Sunstrikes spawn distance is now slightly closer to each target (from 175-250 distance away to 160-220)

Patch 7.06d

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    Alacrity Alacrity cooldown increased from 15 to 17