Since you last played
Heavily adjusted324 lines of changes across 47 patches, condensed below to the ones that still matter.
86 buffs and 63 nerfs in total: roughly even.
Biggest ability changes
- ◆Cold Snap Cooldown increased from 18s to 19sadjusted 18 times across 11 patches, roughly even
- ▼Forge Spirit Duration rescaled from 10/20/30/40/50/60/70/80/90/100s to 24/30/36/42/48/54/60/66/72/78sadjusted 18 times across 6 patches, net nerf
- ▼Wex Max Level increased from 7 to 8adjusted 14 times across 11 patches, net nerf
- ▲Tornado Damage for levels 9 and 10 of Wex is 405/450adjusted 10 times across 6 patches, net buff
- ▲Deafening Blast Disarm Duration rescaled from 1.25/2/2.75/3.5/4.25/5/5.75/6.5s to 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6sadjusted 8 times across 5 patches, net buff
- ▲Ice Wall Movement Slow rescaled from 20/40/60/80/100/120/140/160/180% to 30/45/60/75/90/105/120/135/150%adjusted 13 times across 6 patches, net buff
- ▼Ghost Walk Duration decreased from 60s to 50sadjusted 19 times across 9 patches, net nerf
- ▲Exort Max Level increased from 7 to 8adjusted 12 times across 8 patches, net buff
- ▲Quas Max Level increased from 7 to 8adjusted 9 times across 5 patches, net buff
- ▲Alacrity Cast Range increased from 650 to 700adjusted 10 times across 7 patches, net buff
- ▼Invoke Now grants Invoker an additional Ability Point at hero levels 6, 12, and 18adjusted 5 times across 5 patches, net nerf
- ▲Chaos Meteor Contact Damage decreased from 55/80/105/130/155/180/205/220/235 to 55/75/95/115/135/155/175/195/215adjusted 10 times across 5 patches, net buff
- ▲Sun Strike Damage decreased from (150 + 50 * Exort) to (125 + 50 * Exort)adjusted 5 times across 5 patches, net buff
- ▲E.M.P. Added Mana Burned values for levels 9 and 10 of Wex: 700/775adjusted 3 times across 3 patches, net buff
- ▼Cold Snap Info From 8/16/24/32/40/48/56/64/72/80 to 28/36/44/52/60/68/76/84/92/100adjusted 2 times across 2 patches, net nerf
- ◆Sun Strike Info From 200/250/300/350/400/450/500/550/600/650 to 175/225/275/325/375/425/475/525/575/625
- ◆Ice Wall Info From 30/35/40/45/50/55/60/65/70/75 to 30/36/42/48/54/60/66/72/78/84
- ◆Tornado Info 60/70/80/90/100/110/120/130/140/150 to 50/60/70/80/90/100/110/120/130/140
Innate
- ▲Mastermind Deny experience increased from 15% to 25%adjusted 3 times across 2 patches, net buff
Aghanim’s upgrades
- ▼Shard Aghanim's Shard no longer applies damage to non-Hero unitschanged 12 times, latest shown
- ▼Scepter Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choosechanged 8 times, latest shown
Base stats
- ▼Base Health Regen decreased from 0.5 to 0.25adjusted 4 times across 4 patches, net nerf
- ◆Base Damage increased by 12-10adjusted 4 times across 4 patches, roughly even
- ▲Base damage increased by 4adjusted 4 times across 4 patches, net buff
- ▲Base Intelligence increased from 20 to 22adjusted 3 times across 3 patches, net buff
- ▼Intelligence gain decreased from 4.7 to 4.0adjusted 3 times across 3 patches, net nerf
- ◆Agility gain increased from 1.8 to 2adjusted 2 times across 2 patches, roughly even
- ◆Damage gain per level decreased from +5.9 to +4.7adjusted 2 times across 2 patches, roughly even
- ◆Strength gain decreased from 2.6 to 2.5adjusted 2 times across 2 patches, roughly even
- ◆Damage at level 1 increased from 35–41 to 39–45adjusted 2 times across 2 patches, roughly even
- ◆Damage on level 1 increased from 39–45 to 41–47adjusted 2 times across 2 patches, roughly even
- ▼Base Movement Speed decreased from 285 to 280adjusted 2 times across 2 patches, net nerf
- ▼Damage spread decreased from 8 to 6
- ▼Damage at level 30 decreased by 46 (from 224-232 to 180-186)
- ▲Base Strength increased from 18 to 19
- ▲Movement speed increased from 275 to 285
- ▲Base armor increased by 1
- ▲Base intelligence increased by 1
- ▼Base Armor decreased by 1
Talents changed
- ◆Lv10 talent Tornado Cooldown Reduction increased from 4s to 5s
- ◆Lv15 talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
- ◆Lv20 talent +1 Orb Levels replaced with +50% Forged Spirit Armor Reduction
- ◆Lv25 talent 2x Quas/Wex/Exort Active Bonuses is now set for all facets
- ◆Talent Removed alternative 2x Quas/Wex/Exort Passive Bonuses talent
Facets were part of the game from 7.36 and were removed in 7.41. Invoker had 56 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▼Cold Snap Cooldown increased from 18s to 19s
- ▼Ghost Walk Aghanim's Shard no longer applies damage to non-Hero units
Current abilities
QuasAllows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.
WexAllows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.
ExortAllows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.
Invoked SpellCasting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.
Invoked SpellCasting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.
Invoke innateCombines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.
Cold SnapInvoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
Ghost WalkInvoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
TornadoUnleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel
E.M.P.Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.
AlacrityInvoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
Chaos MeteorInvoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.
Sun StrikeSends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
Forge SpiritInvoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.
Ice WallGenerates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
Deafening BlastInvoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
What players buy on Invoker
Starting items
- Circlet 155g
Early game
- Null Talisman 505g
- Urn of Shadows 825g
Mid game
- Boots of Travel 2500g
Debuff immunity, to act in a fight without being disabled
- Soul Booster 3000g
Late game
- Octarine Core 5100g
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
- Aghanim's Scepter 4200g
- Aeon Disk 3000g
- Refresher Orb 5000g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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