Since you last played
Heavily adjusted129 lines of changes across 46 patches, condensed below to the ones that still matter.
29 buffs and 28 nerfs in total: roughly even.
Biggest ability changes
- ▲Inner Fire Enemies which are 375 units or farther now receive a flat knockback of 25 unitsadjusted 17 times across 12 patches, net buff
- ▲Burning Spear Burn Damage decreased from 5/10/15/20 to 4/8/12/16adjusted 6 times across 5 patches, net buff
- ▲Life Break Magic Resistance during the leap increased from 50% to 60%adjusted 8 times across 8 patches, net buff
- ▼Berserker's Blood Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%adjusted 15 times across 14 patches, net nerf
- ◆Burning Spear Info Huskar can use this ability even if he has less health than the health cost requires
Innate
- ▼Blood Magic Huskar doesn't have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistanceadjusted 2 times across 1 patch, net nerf
Aghanim’s upgrades
- ▼Shard Now upgraded with Aghanim's Shardchanged 9 times, latest shown
- ▼Scepter Scepter Cast Range decreased from 850 to 750
Base stats
- ▲Strength gain increased from 3.3 to 3.4adjusted 4 times across 4 patches, net buff
- ▼Attack point reduced from 0.4 to 0.3
- ▼Intelligence gain decreased from 1.5 to 0
- ▼Agility reduced from 13 + 1.6 to 10 + 1.5adjusted 2 times across 2 patches, net nerf
- ◆Base Strength decreased from 23 to 22adjusted 2 times across 2 patches, roughly even
- ◆Base damage increased by 2adjusted 2 times across 2 patches, roughly even
- ▲Base Armor increased by 1adjusted 2 times across 2 patches, net buff
- ▲Agility gain increased from 1.4 to 1.8
- ▼Strength reduced from 21+3.4 to 20+3.3
- ▲Movement Speed increased from 290 to 295
- ▼Base Movement Speed decreased from 295 to 290
- ▼Damage at level 1 decreased from 44-49 to 43-48
- ▼Base movement speed reduced by 5
- ▲Base armor increased by 1
- ▼Base Health Regen decreased by 0.25
Talents changed
- ◆Lv10 talent Inner Fire Duration decreased from +1s to +0.75s
- ◆Lv15 talent Lifesteal decreased from +15% to +12%
- ◆Lv20 talent Berserker's Blood Regen increased from +25% to +30%
- ◆Lv25 talent Life Break Damage decreased from +25% to +22%
Facets were part of the game from 7.36 and were removed in 7.41. Huskar had 13 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▲Base stats Strength gain increased from 3.3 to 3.4
- ▼Base stats Base Strength decreased from 23 to 22
- ▼Base stats Damage at level 1 decreased from 44-49 to 43-48
Current abilities
Facets: Bloodbath, Nothl Transfusion, Cauterize, Incendiary
Inner FireIn a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.
Burning SpearHuskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Berserker's BloodHuskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.- BMBlood Magic innateHuskar does not have mana. Mana costs of items are converted into health costs.Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.
Life BreakHuskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel
What players buy on Huskar
Starting items
- Magic Stick 200g
Early game
- Armlet of Mordiggian 2500g
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
Mid game
Debuff immunity, to act in a fight without being disabled
- Sange 2100g
- Hurricane Pike 4550g
Extra attack range for a ranged carry, which helps stay out of reach
- Yasha 2100g
Late game
- Aghanim's Scepter 4200g
- Satanic 5050g
- Boots of Travel 2500g
- Heart of Tarrasque 5300g
A big health pool and regeneration, which suits a Strength frontliner
- Sange and Yasha 4200g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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