Dota 2

Enigma

Universal ranged hero, often played as a disabler, initiator or pusher.

Enigma
Universal

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Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every hero page.

Since you last played

Heavily adjusted

133 lines of changes across 48 patches, condensed below to the ones that still matter.

24 buffs and 24 nerfs in total: roughly even.

Biggest ability changes

  • ▲
    Demonic Summoning Eidolon Attack Range decreased from 425/450/475/500 to 380/420/460/500adjusted 18 times across 10 patches, net buff
  • ◆
    Malefice Cast Range decreased from 600 to 450/500/550/600adjusted 9 times across 7 patches, roughly even
  • ◆
    Midnight Pulse Mana Cost increased from 50/80/110/140 to 65/90/115/140adjusted 17 times across 11 patches, roughly even
  • ▲
    Event Horizon Movement Slow increased from 4% + 1% per level to 5% + 1% per leveladjusted 5 times across 4 patches, net buff
  • ▲
    Black Hole Cooldown decreased from 200/180/160s to 180/170/160sadjusted 3 times across 3 patches, net buff
  • ▼
    Malefice Info Duration decreased as a part of the comprehensive Disables Reduction

Innate

  • ◆
    Gravity Well Innate removed (it was added in 7.36)

Aghanim’s upgrades

  • ◆
    Scepter Aghanim's Scepter pull speed decreased from 175 to 150changed 5 times, latest shown
  • ▼
    Shard Aghanim's Shard now also spawns an Eidolon if the target dies before the effect expireschanged 4 times, latest shown

Base stats

  • ◆
    Base Damage increased by 12adjusted 2 times across 2 patches, roughly even
  • ◆
    Damage gain per level decreased from +5 to +3.2adjusted 2 times across 2 patches, roughly even
  • ◆
    Base intelligence increased by 3adjusted 2 times across 2 patches, roughly even
  • ▼
    Damage at level 30 decreased by 63 (from 217-223 to 154-160)
Talents changed
  • ◆
    Lv10 talent Eidolon Attack Speed decreased from +12 to +10
  • ◆
    Lv15 talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius
  • ◆
    Lv20 talent Eidolon Damage decreased from +40 to +30
  • ◆
    Lv25 talent Demonic Summoning Eidolons decreased from +5 to +4

Facets were part of the game from 7.36 and were removed in 7.41. Enigma had 3 facet changes in between.

Most recent change patch 7.41f, Sep 2026

  • ▼
    Black Hole Aghanim's Scepter pull speed decreased from 175 to 150
  • ▼
    Demonic Summoning Eidolon Attack Range decreased from 425/450/475/500 to 380/420/460/500
  • ▼
    Lv20 talent Level 20 Talent Eidolon Damage decreased from +40 to +30
Current abilities
  • MaleficeFocuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
  • Demonic SummoningSummons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
  • Midnight PulseSteeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.
  • EH
    Event Horizon innateUnits in a 600 radius moving away from Enigma have a movespeed penalty.
  • Black HoleCHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

What players buy on Enigma

Starting items

Early game

Mid game

  • Black King Bar 4050gReworked in 7.33

    Debuff immunity, to act in a fight without being disabled

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Enigma change, patch by patch

All 133 changes Valve listed for Enigma since patch 7.07d, newest first. Last changed in 7.41f (Sep 2026).

Patch 7.41f

  • ▼
    Demonic Summoning Eidolon Attack Range decreased from 425/450/475/500 to 380/420/460/500
  • ▼
    Black Hole Aghanim's Scepter pull speed decreased from 175 to 150
  • ▼
    Lv20 talent Level 20 Talent Eidolon Damage decreased from +40 to +30

Patch 7.41d

  • ◆
    Demonic Summoning Cooldown rescaled from 40/38/36/34s to 45/40/35/30s

Patch 7.41b

  • ▲
    Event Horizon Movement Slow increased from 4% + 1% per level to 5% + 1% per level
  • ◆
    Demonic Summoning Fixed Eidolons not having an 8 attack damage spread
  • ▲
    Demonic Summoning Eidolon Damage increased from 16/27/38/49 to 16/28/40/52
  • ◆
    Demonic Summoning As a result, damage changed from 16/27/38/49 to 12-20/24-32/36-44/48-56

Patch 7.41

  • ◆
    Gravity Well Innate removed (it was added in 7.36)
  • ◆
    Event Horizon New innate ability. Passive, improves with Enigma's level
  • ◆
    Event Horizon Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level
  • ◆
    Lv15 talent Level 15 Talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius

Patch 7.40b

  • ▼
    Black Hole Aghanim's Scepter Pull AoE decreased from 1200 to 1000

Patch 7.40

  • ◆
    Malefice Aghanim's Shard now also spawns an Eidolon if the target dies before the effect expires
  • ▲
    Lv15 talent Level 15 Talent Malefice Instance Damage increased from +50 to +60

Patch 7.39b

  • ▲
    Facet Damage threshold increased from 350 to 375
  • ◆
    Demonic Summoning Eidolons created from multiplying will now automatically attack the same target as their parent

Patch 7.39

  • ◆
    Demonic Summoning Eidolon Damage rescaled from 20/28/38/47 to 16/27/38/49

Patch 7.38

  • ▲
    Base stats Base Damage increased by 12
  • ▼
    Base stats Damage at level 1 decreased by 1 (from 44-50 to 43-49)
  • ▼
    Base stats Damage gain per level decreased from +5 to +3.2
  • ▼
    Base stats Damage at level 30 decreased by 63 (from 217-223 to 154-160)
  • ◆
    Event Horizon Move slow rescaled from 9/11/13/15% to 8/12/16/20%
  • ▲
    Lv15 talent Level 15 Talent Malefice Instance Damage increased from +40 to +50

Patch 7.37e

  • ▲
    Demonic Summoning Eidolon gold bounty increased from 14-20 to 17-20

Patch 7.37

  • ◆
    Event Horizon Movement Slow rescaled from 15% to 9/11/13/15%. Now scales with Black Hole
  • ◆
    Gravity Well: Damage reduction rescaled from 15% to 9/11/13/15%. Now scales with Black Hole

Patch 7.36c

  • ▼
    Base stats Base Movement Speed decreased from 290 to 280
  • ▼
    Demonic Summoning Eidolons' bonus health as a percentage of Enigma's health decreased from 4% to 3%
  • ▼
    Demonic Summoning Eidolons' damage decreased from 16-24/24-32/34-42/43-51 to 14-20/24-30/34-40/44-50

Patch 7.36

  • ◆
    Gravity Well New Innate ability. Passive, can't be leveled up
  • ◆
    Gravity Well Allies near Enigma have an Incoming Damage Reduction buff that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance
  • ◆
    Gravity Well Doesn't affect Enigma itself
  • ◆
    Facet Enemies in a 600 radius have a 15% movespeed slow while moving away from Enigma
  • ▼
    Facet Whenever Enigma takes more than 350 damage from any source, he spawns an Eidolon next to him. These Eidolons have 50% reduced gold and experience bounty. Damage counter resets after 7s
  • ▼
    Midnight Pulse Mana Cost increased from 50/80/110/140 to 65/90/115/140
  • ▲
    Black Hole Aghanim's Scepter Max HP as Damage increased from 3.5% to 4%
  • ▲
    Lv15 talent Level 15 Talent Malefice Instance Damage increased from +35 to +40
  • ▼
    Lv25 talent Level 25 Talent Demonic Summoning Eidolons decreased from +5 to +4

Patch 7.35c

  • ▼
    Malefice Cast Range decreased from 600 to 450/500/550/600

Patch 7.35

  • ▲
    Demonic Summoning Eidolons' health is increased by 4% of Enigma's current health
  • ◆
    Demonic Summoning Eidolons now preserve their commanded attack target when they split
  • ▲
    Midnight Pulse Now also deals 5/10/15/20 base damage
  • ▼
    Midnight Pulse Current Health as Damage decreased from 5/7/9/11% to 4/6/8/10%
  • ▼
    Midnight Pulse Radius decreased from 650 to 600

Patch 7.34e

  • ▲
    Black Hole Cooldown decreased from 200/180/160s to 180/170/160s

Patch 7.34d

  • ▼
    Demonic Summoning Eidolon Gold Bounty decreased by 4 (from 18-24 to 14-20)
  • ▲
    Demonic Summoning Mana Cost decreased from 75/100/125/150 to 70/80/90/100
  • ▲
    Demonic Summoning Cooldown decreased from 60/52/44/36s to 40/38/36/34s

Patch 7.34b

  • ◆
    Demonic Summoning Demonic Conversion renamed to Demonic Summoning
  • ◆
    Demonic Summoning Is now a point targeted ability with 400 cast range
  • ▲
    Demonic Summoning Mana Cost decreased from 140/150/160/170 to 75/100/125/150

Patch 7.34

  • ▼
    Demonic Conversion No longer cast on units
  • ◆
    Demonic Conversion Now a no target ability that summons 3 Eidolons 100 units left/right/behind Enigma
  • ◆
    Demonic Conversion Now has a health cost of 75/100/125/150 in addition to its mana cost
  • ▲
    Midnight Pulse Damage Interval decreased from 1s to 0.5s (total damage unchanged)
  • ▼
    Lv10 talent Level 10 Talent Eidolon Attack Speed decreased from +12 to +10

Patch 7.33d

  • ▲
    Malefice Damage per Instance increased from 40/60/80/100 to 55/70/85/100
  • ▲
    Midnight Pulse Radius increased from 550 to 650

Patch 7.33c

  • ▲
    Midnight Pulse Cooldown decreased from 50/45/40/35s to 40/35/30/25s

Patch 7.33b

  • ▲
    Malefice Mana Cost decreased from 100/120/140/160 to 100/110/120/130
  • ▲
    Lv15 talent Level 15 Talent Malefice Instance Damage increased from +30 to +35

Patch 7.33

  • ◆
    Now is a Universal Hero
  • ▼
    Base stats Base Damage decreased from 24-30 to 7-13
  • ▼
    Base stats Damage on level 1 decreased by 4 (from 43-49 to 39-45)
  • ▲
    Base stats Damage gain per level increased from +3.6 to +4.26
  • ▲
    Base stats Base Mana Regen increased from 0 to 0.5
  • ▼
    Malefice Stun Duration decreased from 0.4/0.6/0.8/1s to 0.3/0.5/0.7/0.9s
  • ▼
    Malefice Aghanim's Shard Stun Duration decreased from +0.35s to +0.3s
  • ▼
    Malefice Info Duration decreased as a part of the comprehensive Disables Reduction

Patch 7.32d

  • ▼
    Demonic Conversion Eidolon Attack Range decreased from 500 to 425/450/475/500

Patch 7.32c

  • ▼
    Demonic Conversion Eidolons Magic Resistance decreased from 60% to 30/40/50/60%
  • ▼
    Midnight Pulse Damage per Second decreased from 6/8/10/12% to 5/7/9/11%
  • ▼
    Lv15 talent Level 15 Talent Health Bonus decreased from +350 to +250

Patch 7.32b

  • ▼
    Base stats Base Armor reduced by 1
  • ▼
    Lv10 talent Level 10 Talent Eidolon Attack Speed decreased from +20 to +12
  • ▼
    Lv20 talent Level 20 Talent Eidolon Damage decreased from +50 to +40

Patch 7.32

  • ◆
    Malefice Reworked Shard. Increases Malefice stun duration by 0.35s and at every tick on an enemy hero creates an Eidolon which cannot split but still get a refreshed duration after a set amount of attacks
  • ◆
    Black Hole Reworked Scepter. Deals additional damage equivalent to 3.5% Max Health and pulls all enemies in the 1200 AoE with the speed of 175 units. Units being pulled in the additional Scepter radius can still move
  • ◆
    Lv10 talent Level 10 Talent +0.35s Malefice Stun Duration replaced with +50 Black Hole Damage Per Second
  • ◆
    Lv15 talent Level 15 Talent +200 Midnight Pulse Radius replaced with +350 Health
  • ◆
    Lv20 talent Level 20 Talent +400 Health replaced with +200 Midnight Pulse Radius

Patch 7.31d

  • ▼
    Demonic Conversion Cooldown increased from 50/45/40/35s to 60/52/44/36s

Patch 7.31c

  • ▲
    Eidolon magic resistance increased from 50% to 60%
  • ▼
    Eidolon bounty decreased from 20-26 to 18-24
  • ▼
    Eidolon Experienced reduced from 12 to 10

Patch 7.31

  • ▲
    Demonic Conversion Eidolon turn rate improved from 0.5 to 0.9
  • ▲
    Demonic Conversion Eidolon attack point improved from 0.3s to 0.2
  • ▲
    Demonic Conversion Eidolon attack range increased from 450 to 500
  • ▲
    Midnight Pulse Now deals damage based on current HP
  • ◆
    Midnight Pulse Damage per second rescaled from 4.75/5.5/6.25/7% of max HP to 6/8/10/12% of current HP
  • ▼
    Black Hole Shard outer radius reduced from 1200 to 1000

Patch 7.30

  • ▼
    Midnight Pulse Multiple Instances no longer stack
  • ▲
    Black Hole Scepter now deals 5% bonus pure damage instead of the current level of Midnight Pulse
  • ◆
    Lv10 talent Level 10 Talent +135 Eidolon Health replaced with +20 Eidolon Attack Speed
  • ◆
    Lv15 talent Level 15 Talent +8% Cooldown Reduction replaced with +30 Malefice Damage per Instance

Patch 7.29

  • ▼
    Demonic Conversion cooldown increased from 35 to 50/45/40/35
  • ▲
    Lv15 talent Level 15 Talent increased from +150 Midnight Pulse Radius to +200

Patch 7.28a

  • ▼
    Lv15 talent Level 15 Talent reduced from +10% Cooldown Reduction to +8%

Patch 7.27b

  • ◆
    Malefice Damage rescaled from 30/55/80/105 to 40/60/80/100
  • ◆
    Lv10 talent Level 10 Talent changed from +12% Magic Resistance to +4s Midnight Pulse Duration
  • ◆
    Lv10 talent Level 10 Talent changed from +150 Eidolon Attack Range to +135 Eidolon Health
  • ▲
    Lv15 talent Level 15 Talent increased from +0.25s Malefice Stun Duration to +0.35s
  • ▼
    Lv25 talent Level 25 Talent reduced from +6 Demonic Conversion Eidolons to +5

Patch 7.26c

  • ◆
    Lv15 talent Level 15 Talent changed from +80 Malefice Instance Damage to +0.25 Malefice Stun Duration

Patch 7.25

  • ▲
    Base stats Base intelligence increased by 3
  • ▲
    Black Hole Damage increased from 50/100/150 to 100/150/200
  • ▲
    Lv15 talent Level 15 Talent increased from +40 Malefice Instance Damage to +100

Patch 7.24

  • ▲
    Malefice Damage increased from 30/50/70/90 to 30/55/80/105
  • ◆
    Lv15 talent Level 15 Talent changed from +150 Gold/Min to +40 Malefice Instance Damage

Patch 7.22f

  • ▼
    Base stats Base intelligence reduced by 2

Patch 7.22e

  • ▼
    Midnight Pulse Damage reduced from 3.75/4.25/4.75/5.25% to 3.5/4/4.5/5%

Patch 7.22d

  • ▲
    Black Hole Manacost increased from 275/375/475 to 300/400/500
  • ▼
    Lv20 talent Level 20 Talent reduced from +70 Eidolon Damage to +60
  • ▼
    Lv25 talent Level 25 Talent reduced from +8 Demonic Conversion Eidolons to +7

Patch 7.22c

  • ▼
    Base stats Intelligence gain reduced from 3.9 to 3.6

Patch 7.21

  • ◆
    Midnight Pulse Manacost rescaled from 75/95/115/135 to 50/80/110/140

Patch 7.20

  • ▼
    Base stats Base movement speed reduced from 300 to 290

Patch 7.18

  • ▲
    Midnight Pulse Damage increased from 3/3.75/4.5/5.25% to 3.75/4.25/4.75/5.25%
  • ◆
    Midnight Pulse Duration rescaled from 11 to 9/10/11/12
  • ◆
    Midnight Pulse Cooldown rescaled from 35 to 50/45/40/35
  • ◆
    Midnight Pulse Manacost rescaled from 95/110/125/140 to 75/95/115/135
  • ▲
    Lv15 talent Level 15 Talent increased from +120 Gold/Min to +150
  • ▲
    Lv20 talent Level 20 Talent increased from +400 Health to +500 Health
  • ▲
    Lv25 talent Level 25 Talent increased from +4 Malefice Instance to +5

Patch 7.17

  • ▼
    Demonic Conversion manacost reduced from 170 to 140/150/160/170
  • ▲
    Demonic Conversion Eidolon HP regen increased from 0.25 to 4

Patch 7.16

  • ▼
    Demonic Conversion Eidolon bounty reduced from 29 to 23

Patch 7.14

  • ◆
    Malefice Stun duration rescaled from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.0
  • ◆
    Malefice Cooldown rescaled from 15 to 18/17/16/15
  • ▼
    Malefice Manacost reduced from 110/130/150/160 to 100/120/140/160

Patch 7.07d

  • ▲
    Base stats Base strength increased from 17 to 19
  • ▲
    Demonic Conversion: Eidolons movement speed increased from 280/300/320/340 to 280/310/340/370