Since you last played
Heavily adjusted133 lines of changes across 48 patches, condensed below to the ones that still matter.
24 buffs and 24 nerfs in total: roughly even.
Biggest ability changes
- ▲Demonic Summoning Eidolon Attack Range decreased from 425/450/475/500 to 380/420/460/500adjusted 18 times across 10 patches, net buff
- ◆Malefice Cast Range decreased from 600 to 450/500/550/600adjusted 9 times across 7 patches, roughly even
- ◆Midnight Pulse Mana Cost increased from 50/80/110/140 to 65/90/115/140adjusted 17 times across 11 patches, roughly even
- ▲Event Horizon Movement Slow increased from 4% + 1% per level to 5% + 1% per leveladjusted 5 times across 4 patches, net buff
- ▲Black Hole Cooldown decreased from 200/180/160s to 180/170/160sadjusted 3 times across 3 patches, net buff
- ▼Malefice Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Gravity Well Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ◆Scepter Aghanim's Scepter pull speed decreased from 175 to 150changed 5 times, latest shown
- ▼Shard Aghanim's Shard now also spawns an Eidolon if the target dies before the effect expireschanged 4 times, latest shown
Base stats
- ◆Base Damage increased by 12adjusted 2 times across 2 patches, roughly even
- ◆Damage gain per level decreased from +5 to +3.2adjusted 2 times across 2 patches, roughly even
- ◆Base intelligence increased by 3adjusted 2 times across 2 patches, roughly even
- ▼Damage at level 30 decreased by 63 (from 217-223 to 154-160)
- ▼Intelligence gain reduced from 3.9 to 3.6
- ▲Base strength increased from 17 to 19
- ▼Damage on level 1 decreased by 4 (from 43-49 to 39-45)
- ▼Base movement speed reduced from 300 to 290
- ▼Base Movement Speed decreased from 290 to 280
- ▼Damage at level 1 decreased by 1 (from 44-50 to 43-49)
- ▼Base Armor reduced by 1
- ▲Base Mana Regen increased from 0 to 0.5
Talents changed
- ◆Lv10 talent Eidolon Attack Speed decreased from +12 to +10
- ◆Lv15 talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius
- ◆Lv20 talent Eidolon Damage decreased from +40 to +30
- ◆Lv25 talent Demonic Summoning Eidolons decreased from +5 to +4
Facets were part of the game from 7.36 and were removed in 7.41. Enigma had 3 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▼Black Hole Aghanim's Scepter pull speed decreased from 175 to 150
- ▼Demonic Summoning Eidolon Attack Range decreased from 425/450/475/500 to 380/420/460/500
- ▼Lv20 talent Level 20 Talent Eidolon Damage decreased from +40 to +30
Current abilities
MaleficeFocuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Demonic SummoningSummons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Midnight PulseSteeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.- EHEvent Horizon innateUnits in a 600 radius moving away from Enigma have a movespeed penalty.
Black HoleCHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
What players buy on Enigma
Starting items
- Ring of Regen 175g
- Magic Stick 200g
- Circlet 155g
Early game
- Drum of Endurance 1625g
- Tranquil Boots 900g
Mid game
Debuff immunity, to act in a fight without being disabled
Late game
- Aghanim's Scepter 4200g
- Octarine Core 5100g
- Refresher Orb 5000g
Casts the strongest spell twice
- Boots of Travel 2500g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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