Since you last played
Heavily adjusted145 lines of changes across 50 patches, condensed below to the ones that still matter.
45 buffs and 33 nerfs in total: roughly even.
Biggest ability changes
- ▲Nature's Attendants Added a tooltip to display the total max possible healadjusted 17 times across 15 patches, net buff
- ▼Enchant Now enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her controladjusted 32 times across 18 patches, net nerf
- ▼Sproink Mana Cost increased from 50 to 60adjusted 8 times across 6 patches, net nerf
- ▲Rabble-Rouser Damage Increase changed from 4% + 4% per level up to 4% per leveladjusted 7 times across 4 patches, net buff
- ▲Untouchable Attack Slow increased from 100/150/200 to 110/160/210adjusted 5 times across 5 patches, net buff
- ▲Impetus Mana Cost rescaled from 50 to 40/45/50/55adjusted 12 times across 11 patches, net buff
- ◆Little Friends Bonus Attack Speed decreased from 100 to 70adjusted 4 times across 3 patches, roughly even
- ◆Impetus Info Still does 2x damage to illusions
- ◆Rabblerouser Info Effective values are not changed
Innate
- ◆Forest Freebie Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▲Scepter Now granted by Aghanim's Scepterchanged 3 times, latest shown
- ◆Shard Now granted by Aghanim's Shardchanged 3 times, latest shown
Base stats
- ▲Turn rate improved from 0.5 to 0.6
- ▲Base intelligence increased by 3 (base damage unaffected)adjusted 3 times across 3 patches, net buff
- ▼Base movement speed increased from 315 to 320adjusted 3 times across 3 patches, net nerf
- ▲Intelligence gain increased from 3.8 to 4.0adjusted 2 times across 2 patches, net buff
- ▼Base damage reduced by 4adjusted 2 times across 2 patches, net nerf
- ▲Base strength increased by 1adjusted 2 times across 2 patches, net buff
- ▲Base armor increased by 1adjusted 2 times across 2 patches, net buff
- ◆Strength rescaled from 19 + 1.3 to 16 + 1.5
- ▲Strength gain increased from 1.7 to 2.0
- ▲Agility gain increased from 1.8 to 2.1
- ▲Attack range increased from 550 to 575
- ▼Base Damage decreased by 2
- ▲Base Mana Regen increased by 0.5
Talents changed
- ◆Lv10 talent +10 Enchanted Creep Armor replaced with +5 Armor for Enchantress and her units
- ◆Lv15 talent +45 Damage replaced with +30 Attack Speed for Enchantress and her units
- ◆Lv20 talent +60 Untouchable Attack Slow replaced with +9 Nature's Attendants Wisps
- ◆Lv25 talent Untouchable Attack Slow increased from +70 to +80
- ◆Talent Requires at least 1 level of Enchant
Facets were part of the game from 7.36 and were removed in 7.41. Enchantress had 9 facet changes in between.
Most recent change patch 7.41, Mar 2026
- ▲Enchant Cast Range increased from 500/550/600/650 to 500/600/700/800
- ◆Rabble-Rouser Damage Increase changed from 4% + 4% per level up to 4% per level
- ◆Rabblerouser Info Effective values are not changed
Current abilities
ImpetusPlaces an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to illusions.
EnchantEnchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s, and Enchantress and her units gain bonus attack range against the target. If the enemy is a creep, she brings it under her control and receives 40% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel
Nature's AttendantsA cloud of wisps heals Enchantress and any friendly units nearby.
SproinkLeaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.
Little FriendsEnchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack the chosen target for 6 seconds.
UntouchableEnchantress beguiles her enemies, slowing their attacks when she is attacked.- RRRabble-Rouser innateEnchantress causes neutral creeps or any unit under her control to deal additional damage to enemy Heroes.
What players buy on Enchantress
Starting items
- Circlet 155g
Mid game
- Drum of Endurance 1625g
- Power Treads 1400g
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Aghanim's Scepter 4200g
Late game
- Hurricane Pike 4550g
- Pipe of Insight 3725g
Team magic shield when the enemy deals heavy spell damage
- Assault Cuirass 5125g
An armor aura for your side and an armor cut on enemies
- Crimson Guard 3725g
Damage block for the team when you tank in front
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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