Dota 2

Earthshaker

Strength melee hero, often played as a support, initiator or disabler.

Earthshaker
Strength

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every hero page.

Since you last played

Heavily adjusted

105 lines of changes across 36 patches, condensed below to the ones that still matter.

29 buffs and 21 nerfs in total: roughly even.

Biggest ability changes

  • ▲
    Fissure Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6sadjusted 13 times across 12 patches, net buff
  • ◆
    Enchant Totem Mana Cost increased from 45/50/55/60 to 45/55/65/75adjusted 8 times across 7 patches, roughly even
  • ▲
    Aftershock Radius increased from 300 to 350adjusted 11 times across 8 patches, net buff
  • ▼
    Slugger Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per leveladjusted 5 times across 2 patches, net nerf
  • ▲
    Echo Slam Shockwave projectile speed increased from 550 to 650adjusted 11 times across 7 patches, net buff
  • ▼
    Fissure Info Duration decreased as a part of the comprehensive Disables Reduction

Innate

  • ◆
    Aftershock Stun Duration rescaled from 1/1.1/1.2/1.3s to 0.5/1/1.1/1.2/1.3sadjusted 3 times across 1 patch, roughly even

Aghanim’s upgrades

  • ▼
    Scepter Scepter no longer grants Cleave to ranged heroeschanged 6 times, latest shown
  • ▼
    Shard Aghanim's Shard no longer allows Fissure walkingchanged 2 times, latest shown

Base stats

  • ▲
    Base armor increased by 2adjusted 3 times across 3 patches, net buff
  • ▲
    Intelligence increased from 16 + 1.8 to 18 + 2.1
  • ▲
    Base movement speed increased from 305 to 310
  • ▲
    Movement Speed increased from 310 to 315
Talents changed
  • ◆
    Lv10 talent Fissure Damage decreased from +90 to +75
  • ◆
    Lv15 talent +50% Enchant Totem Damage replaced with +200 Fissure Range
  • ◆
    Lv20 talent Enchant Totem Damage increased from +50% to +65%
  • ◆
    Lv25 talent +200 Aftershock Range replaced with -50% Echo Slam Cooldown

Facets were part of the game from 7.36 and were removed in 7.41. Earthshaker had 11 facet changes in between.

Most recent change patch 7.41d, Jun 2026

  • ▲
    Base stats Base Mana Regen increased by 0.25
Current abilities
  • FissureSlams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
  • Enchant TotemEmpowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
  • AftershockCauses the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
  • Echo SlamShockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
  • SL
    Slugger innateEnemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.

What players buy on Earthshaker

Early game

  • Turns health into mana when spells are expensive

  • Speed to get into fights quickly, plus attack damage while laning

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Earthshaker change, patch by patch

All 105 changes Valve listed for Earthshaker since patch 7.14, newest first. Last changed in 7.41d (Jun 2026).

Patch 7.41d

  • ▲
    Base stats Base Mana Regen increased by 0.25

Patch 7.41

  • ▼
    Slugger No longer levels with Echo Slam
  • ◆
    Slugger Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
  • ◆
    Slugger Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level
  • ▲
    Fissure Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
  • ▲
    Aftershock Radius increased from 300 to 350
  • ▲
    Echo Slam Shockwave projectile speed increased from 550 to 650

Patch 7.40c

  • ▲
    Fissure Mana Cost decreased from 120/125/130/135 to 115/120/125/130

Patch 7.40

  • ▼
    Fissure Damage decreased from 110/170/230/290 to 100/160/220/280
  • ▼
    Fissure Aghanim's Shard no longer allows Fissure walking
  • ▼
    Echo Slam Echo Damage decreased from 90/100/110 to 70/90/110
  • ▲
    Lv20 talent Level 20 Talent Enchant Totem Damage increased from +50% to +65%

Patch 7.39e

  • ▼
    Facet Bonus AoE decreased from 40 to 30
  • ▼
    Aftershock Damage decreased from 70/100/130/160 to 65/90/115/140
  • ▼
    Lv10 talent Level 10 Talent Fissure Damage decreased from +90 to +75

Patch 7.39

  • ◆
    Removed Spirit Cairn innate ability
  • ◆
    Facet Radius increase rescaled from (+50 with every 10 hero levels) to (+40 with every level of Echo Slam)
  • ◆
    Facet Enemy heroes stunned by Fissure emit an echo to each nearby unit within a 400 radius, dealing 60% of Echo Slam's current echo damage
  • ◆
    Facet It's equal to 54/60/66 damage, plus 30 with level 20 talent
  • ◆
    Slugger Now is an innate ability
  • ▼
    Slugger Damage (Creep Death) decreased from 40/60/80/100 to 30/45/60/75
  • ◆
    Slugger Info Almost no values were changed, still improves with Echo Slam
  • ▼
    Aftershock Radius decreased from 350 to 300
  • ▼
    Echo Slam Echo Damage decreased from 90/110/130 to 90/100/110

Patch 7.38

  • ▼
    Facet Damage (Creep Death) decreased from 50/80/110/140 to 40/60/80/100
  • ▲
    Fissure Damage increased from 110/160/210/260 to 110/170/230/290
  • ▲
    Fissure Mana Cost decreased from 120/130/140/150 to 120/125/130/135
  • ▼
    Enchant Totem Mana Cost increased from 45/50/55/60 to 45/55/65/75
  • ▼
    Lv10 talent Level 10 Talent Base Damage decreased from +30 to +25

Patch 7.37c

  • ▼
    Facet No longer requires Enchant Totem to be leveled to be active
  • ◆
    Facet Now scales with Echo Slam instead of Enchant Totem (values unchanged)

Patch 7.37

  • ◆
    Facet Knockback effect is now applied on any kill made by an Earthshaker's ability, not just Enchant Totem
  • ◆
    Spirit Cairn: New Innate ability. Passive, can't be leveled up
  • ◆
    When Earthshaker dies, a 75 radius fissure is created where he died. This fissure blocks movement, provides vision and allows Earthshaker to gain experience around it
  • ▼
    Aftershock No longer an innate ability
  • ◆
    Aftershock Damage rescaled from 35/70/100/130/160 to 70/100/130/160
  • ◆
    Aftershock Duration rescaled from 0.5/1/1.1/1.2/1.3s to 1/1.1/1.2/1.3s

Patch 7.36b

  • ▲
    Facet Kill Knockback Max Health as Damage increased from 5% to 7%

Patch 7.36

  • ◆
    Aftershock Now is an Innate ability. Passive, can be leveled up with skill points
  • ◆
    Aftershock Damage rescaled from 70/100/130/160 to 35/70/100/130/160
  • ◆
    Aftershock Stun Duration rescaled from 1/1.1/1.2/1.3s to 0.5/1/1.1/1.2/1.3s
  • ▲
    Facet Radius is increased by 50 with every 10 hero levels
  • ▲
    Facet Killing an enemy with an empowered attack will send their body flying 1200 units at 1600 speed, dealing 5% of the killed unit's Max Health as damage to all enemies it passes through. This damage is increased by 50/80/110/140 if the killed unit is a creep and 150/250/350/450 damage if it was a hero
  • ◆
    Lv25 talent Level 25 Talent +200 Aftershock Range replaced with -50% Echo Slam Cooldown

Patch 7.35

  • ▲
    Echo Slam Echo Damage increased from 85/105/125 to 90/110/130
  • ◆
    Echo Slam Mana Cost rescaled from 145/205/265 to 150/200/250

Patch 7.34d

  • ▲
    Lv25 talent Level 25 Talent Enchant Totem Cooldown Reduction decreased from 2s to 1.5s

Patch 7.34c

  • ▼
    Enchant Totem Mana Cost increased from 35/40/45/50 to 45/50/55/60
  • ▼
    Lv10 talent Level 10 Talent Base Damage decreased from +40 to +30
  • ◆
    Lv15 talent Level 15 Talent +50% Enchant Totem Damage replaced with +200 Fissure Range
  • ◆
    Lv20 talent Level 20 Talent +300 Fissure Range replaced with +50% Enchant Totem Damage

Patch 7.34

  • ▲
    Enchant Totem Bonus Attack Range increased from 75 to 100
  • ▲
    Aftershock Radius increased from 300 to 350

Patch 7.33c

  • ▲
    Fissure Fissure Range increased from 1400 to 1600
  • ▲
    Enchant Totem Cast Point improved from 0.6s to 0.5s
  • ▲
    Aftershock Stun Duration increased from 0.9/1.0/1.1/1.2s to 1.0/1.1/1.2/1.3s
  • ▲
    Echo Slam Echo Damage increased from 70/90/110 to 85/105/125
  • ▲
    Echo Slam Radius increased from 600 to 700
  • ▲
    Echo Slam Cooldown decreased from 150/130/110s to 130/120/110s

Patch 7.33

  • ▼
    Fissure Stun Duration decreased from 1/1.25/1.5/1.75s to 0.8/1/1.2/1.4s
  • ▼
    Fissure Info Duration decreased as a part of the comprehensive Disables Reduction
  • ◆
    Aftershock Stun Duration rescaled from 0.9/1.1/1.3/1.5s to 0.9/1.0/1.1/1.2s
  • ◆
    Aftershock Damage rescaled from 75/100/125/150 to 70/100/130/160
  • ▼
    Aftershock Info Duration decreased as a part of the comprehensive Disables Reduction
  • ▼
    Lv20 talent Level 20 Talent Fissure Range decreased from +320 to +300
  • ▲
    Lv20 talent Level 20 Talent Echo Damage increased from +40 to +50
  • ▼
    Lv25 talent Level 25 Talent Enchant Totem Cooldown reduction increased from 1.5s to 2s

Patch 7.32

  • ▲
    Fissure Cooldown decreased from 21/19/17/15s to 18/17/16/15s
  • ▲
    Lv10 talent Level 10 Talent Fissure Damage increased from +80 to +90
  • ▲
    Lv10 talent Level 10 Talent Base Damage increased from +30 to +40

Patch 7.31d

  • ▲
    Aftershock Stun duration increased from 0.6/0.9/1.2/1.5s to 0.9/1.1/1.3/1.5s

Patch 7.31c

  • ▲
    Fissure Mana Cost reduced from 125/140/155/170 to 120/130/140/150

Patch 7.31

  • ◆
    Lv15 talent Level 15 Talent +25 movement speed replaced with +50% Enchant Totem damage

Patch 7.30e

  • ▼
    Fissure Mana cost increased from 110/130/150/170 to 125/140/155/170
  • ▼
    Enchant Totem Scepter no longer grants Cleave to ranged heroes

Patch 7.30c

  • ▼
    Enchant Totem Aghanim's Scepter Air time decreased from 1s to 0.8s
  • ▲
    Enchant Totem Cast point reduced from 0.69 to 0.6

Patch 7.30

  • ▲
    Base stats Movement Speed increased from 310 to 315
  • ▲
    Base stats Intelligence increased from 16 + 1.8 to 18 + 2.1
  • ▲
    Lv10 talent Level 10 Talent +20 base damage increased to +30
  • ◆
    Lv10 talent Level 10 Talent +200 mana replaced with +80 Fissure Damage
  • ◆
    Lv15 talent Level 15 Talent +7 armor replaced with +50 Aftershock Damage
  • ◆
    Lv25 talent Level 25 Talent +40% Magic Resistance replaced with +200 Aftershock Radius

Patch 7.29

  • ▼
    Enchant Totem No longer has True Strike
  • ▼
    Enchant Totem No longer gets consumed if the attack misses
  • ▼
    Enchant Totem Scepter leap range reduced from 1100 to 950
  • ▲
    Enchant Totem Scepter now also provides +40% cleave with Enchant Totem buff
  • ▲
    Lv15 talent Level 15 Talent increased from +6 Armor to +7

Patch 7.28c

  • ◆
    Fissure Shard aftershock replication now stuns for half duration

Patch 7.27b

  • ▼
    Fissure Duration reduced from 8 to 6.5/7/7.5/8
  • ▲
    Enchant Totem Backswing animation time reduced (from 0.57 to 0.38)
  • ◆
    Lv10 talent Level 10 Talent changed from +25 Damage to +20 Base Damage

Patch 7.21d

  • ▲
    Base stats Base armor increased by 2

Patch 7.21

  • ▼
    Fissure Manacost reduced from 125/140/155/170 to 110/130/150/170

Patch 7.20

  • ▼
    Fissure Cooldown increased from 18/17/16/15 to 21/19/17/15

Patch 7.19d

  • ▼
    Base stats Base armor reduced by 1

Patch 7.19c

  • ◆
    Aghanim's upgrade Root now disables his Scepter ability

Patch 7.18

  • ▲
    Base stats Base HP regen increased from 2 to 2.5
  • ▲
    Base stats Base movement speed increased from 305 to 310
  • ▲
    Enchant Totem Scepter cast range increased from 900 to 1100
  • ▲
    Echo Slam Echo damage increased from 60/85/110 to 70/90/110
  • ▼
    Echo Slam Waves are no longer disjointable

Patch 7.17

  • ◆
    Echo Slam Now has 100 Initial Damage

Patch 7.16

  • ▲
    Base stats Base armor increased by 1

Patch 7.14

  • ▲
    Base stats Base damage increased by 3