Since you last played
Heavily adjusted105 lines of changes across 36 patches, condensed below to the ones that still matter.
29 buffs and 21 nerfs in total: roughly even.
Biggest ability changes
- ▲Fissure Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6sadjusted 13 times across 12 patches, net buff
- ◆Enchant Totem Mana Cost increased from 45/50/55/60 to 45/55/65/75adjusted 8 times across 7 patches, roughly even
- ▲Aftershock Radius increased from 300 to 350adjusted 11 times across 8 patches, net buff
- ▼Slugger Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per leveladjusted 5 times across 2 patches, net nerf
- ▲Echo Slam Shockwave projectile speed increased from 550 to 650adjusted 11 times across 7 patches, net buff
- ▼Fissure Info Duration decreased as a part of the comprehensive Disables Reduction
- ▼Aftershock Info Duration decreased as a part of the comprehensive Disables Reduction
- ◆Slugger Info Almost no values were changed, still improves with Echo Slam
Innate
- ◆Aftershock Stun Duration rescaled from 1/1.1/1.2/1.3s to 0.5/1/1.1/1.2/1.3sadjusted 3 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Scepter no longer grants Cleave to ranged heroeschanged 6 times, latest shown
- ▼Shard Aghanim's Shard no longer allows Fissure walkingchanged 2 times, latest shown
Base stats
- ▲Base armor increased by 2adjusted 3 times across 3 patches, net buff
- ▲Intelligence increased from 16 + 1.8 to 18 + 2.1
- ▲Base movement speed increased from 305 to 310
- ▲Movement Speed increased from 310 to 315
- ▲Base damage increased by 3
- ▲Base HP regen increased from 2 to 2.5
- ▲Base Mana Regen increased by 0.25
Talents changed
- ◆Lv10 talent Fissure Damage decreased from +90 to +75
- ◆Lv15 talent +50% Enchant Totem Damage replaced with +200 Fissure Range
- ◆Lv20 talent Enchant Totem Damage increased from +50% to +65%
- ◆Lv25 talent +200 Aftershock Range replaced with -50% Echo Slam Cooldown
Facets were part of the game from 7.36 and were removed in 7.41. Earthshaker had 11 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ▲Base stats Base Mana Regen increased by 0.25
Current abilities
FissureSlams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Enchant TotemEmpowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
AftershockCauses the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Echo SlamShockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.- SLSlugger innateEnemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.
What players buy on Earthshaker
Early game
- Soul Ring 805g
Turns health into mana when spells are expensive
- Power Treads 1400g
Speed to get into fights quickly, plus attack damage while laning
Mid game
- Boots of Travel 2500g
- Yasha and Kaya 4200g
- Aghanim's Scepter 4200g
Late game
Debuff immunity, to act in a fight without being disabled
- Refresher Orb 5000g
Casts the strongest spell twice
- Octarine Core 5100g
- Aeon Disk 3000g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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