Since you last played
Heavily adjusted162 lines of changes across 37 patches, condensed below to the ones that still matter.
38 buffs and 30 nerfs in total: roughly even.
Biggest ability changes
- ▲Geomagnetic Grip Silence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5sadjusted 13 times across 8 patches, net buff
- ▲Boulder Smash Slow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4sadjusted 16 times across 13 patches, net buff
- ◆Rolling Boulder Distance increased from 750 to 800adjusted 23 times across 13 patches, roughly even
- ▲Magnetize Damage per second increased from 45/85/125 to 45/90/135adjusted 6 times across 6 patches, net buff
- ◆Stone Remnant Max charges decreased from 14 at level 28 to 13 at level 30adjusted 14 times across 10 patches, roughly even
- ◆Enchant Remnant Remnant Duration decreased from 3s to 2.4sadjusted 4 times across 3 patches, roughly even
- ▼Info Damage spread decreased from 10 to 4
- ▼Spirit Rolling Boulder Info Duration decreased as a part of the comprehensive Disables Reduction
- ◆Spirit Stone Caller Info This means bonus charges are gained 1 level earlier (on levels 4/8/12... instead of 5/9/13...)
Innate
- ◆Stone Remnant Remains as an Innate ability. Active, improves with Earth Spirit's level
Aghanim’s upgrades
- ▲Scepter Scepter radius increased from 300 to 450changed 2 times, latest shown
- ◆Shard Aghanim's Shard Reworkedchanged 3 times, latest shown
Base stats
- ▲Strength gain decreased from 4.4 to 3.8adjusted 3 times across 3 patches, net buff
- ▲Damage at level 1 increased from 47-51 to 48-52adjusted 3 times across 3 patches, net buff
- ▲Base HP regen increased from 0.25 to 1.0
- ▼Base Intelligence decreased from 18 to 17adjusted 2 times across 2 patches, net nerf
- ▲Agility gain increased from 1.5 to 2.4
- ▲Base strength increased from 21 to 22
- ▼Base Attack Speed decreased from 100 to 95
- ▲Base Strength increased from 22 to 23
- ▼Base Damage decreased by 6
Talents changed
- ◆Lv10 talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown
- ◆Lv15 talent +25% Magnetize Damage & Duration replaced with +0.3s Rolling Boulder Stun Duration
- ◆Lv20 talent +175% Rolling Boulder Damage from Strength replaced with +200 Geomagnetic Grip Remnant Damage
- ◆Lv25 talent +250 Geomagnetic Grip Remnant Damage replaced with +250% Rolling Boulder Damage from Strength
- ◆Talent Applies Magnetize at its current duration to enemy Heroes around Earth Spirit, and can be refreshed with Stone Remnants
Facets were part of the game from 7.36 and were removed in 7.41. Earth Spirit had 12 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ◆Stone Remnant Charges changed from (7 + 1 per 4 levels) to (7 + 1 per 5 levels)
- ▼Stone Remnant Max charges decreased from 14 at level 28 to 13 at level 30
- ▼Base stats Base Attack Speed decreased from 100 to 95
Current abilities
Boulder SmashEarth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.
Rolling BoulderEarth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Geomagnetic GripEarth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced. Pulled Remnants also deal damage to struck enemies. Cast range is reduced when targeting an ally.
Stone Remnant innateCall a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges. Earth Spirit passively gains 3% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).
Enchant RemnantEarth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. Can be cast on Stone Remnants. Has a 5 second cooldown when used that way. Has a larger cast range when cast on an ally hero.
MagnetizeMagnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
What players buy on Earth Spirit
Early game
- Urn of Shadows 825g
- Power Treads 1400g
Mid game
- Spirit Vessel 2725g
Debuff immunity, to act in a fight without being disabled
- Kaya 2100g
Cheaper spells and extra spell damage
Late game
- Kaya and Sange 4200g
- Octarine Core 5100g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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