Since you last played
Devour reworked in 7.41179 lines of changes across 47 patches, condensed below to the ones that still matter.
47 buffs and 48 nerfs in total: roughly even.
Biggest ability changes
- ▼Devour Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplificationadjusted 29 times across 20 patches, net nerf
- ◆Lvl ? Pain Curse Damage decreased from 15% to 10%adjusted 7 times across 5 patches, roughly even
- ▼Doom Damage per second decreased from 25/45/66 to 22/44/66adjusted 16 times across 12 patches, net nerf
- ▲Infernal Blade Max HP As Damage rescaled from 1/2/3/4% to 0.5/1.75/3/4.25%adjusted 13 times across 10 patches, net buff
- ▲Scorched Earth Bonus HP Regen decreased from 7/8/9/10 to 6.66adjusted 23 times across 17 patches, net buff
- ▼Bringer Infernal Blade Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Lvl ? Pain Doom deals 10% bonus attack damage to enemies whose level is lower than hisadjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter no longer increases damage per second by 15changed 8 times, latest shown
- ▼Shard Aghanim's Shard bonus AoE decreased from 20% to 15%changed 8 times, latest shown
Base stats
- ▲Base armor increased from 0 to 3adjusted 2 times across 2 patches, net buff
- ◆Base Health Regen decreased from 1.25 to 0.66adjusted 2 times across 2 patches, roughly even
- ◆Strength gain increased from 3.5 to 3.6adjusted 4 times across 4 patches, roughly even
- ▲Intelligence gain increased from 1.9 to 2.1adjusted 2 times across 2 patches, net buff
- ▼Intelligence Gain reduced from 2.1 to 1.7
- ▲Base attack time improved from 2.0 to 1.9
- ▼Base Armor decreased by 1adjusted 2 times across 2 patches, net nerf
- ▲Base attack range increased from 150 to 175
- ▲Attack range increased from 175 to 200
- ▼Attack Range decreased from 200 to 175
- ▲Agility increased from 11 + 0.9 to 15 + 1.5
- ▲Base damage increased from 54-70 to 58-68
- ▼Base movement speed reduced from 285 to 280
- ▲Base Movement Speed increased from 285 to 290
- ▲Base Intelligence increased by 2
- ▼Base Damage decreased by 2
Talents changed
- ◆Lv10 talent Devour grants 15% Magic Resistance replaced with +10% Magic Resistance
- ◆Lv15 talent +66 Damage replaced with +1.5% Infernal Blade Max HP As Damage
- ◆Lv20 talent +2.5% Infernal Blade Max HP As Damage replaced with +66 Damage
- ◆Lv25 talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
Facets were part of the game from 7.36 and were removed in 7.41. Doom had 9 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ◆Infernal Blade Max HP As Damage rescaled from 1/2/3/4% to 0.5/1.75/3/4.25%
- ▲Infernal Blade Base Burn Damage increased from 15/30/45/60 to 18/34/50/66
- ▼Base stats Attack Range decreased from 200 to 175
Current abilities
Facets: Devil's Bargain
DevourConsumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is activated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Scorched EarthCarpets the nearby earth in flames which damage enemies, while also granting Doom increased movement speed and health regeneration.
Infernal BladeDoom swings his burning sword, igniting the enemy. Stuns for 0.66 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Devoured AbilityThis slot will be replaced with abilities acquired using Devour.
Devoured AbilityThis slot will be replaced with abilities acquired using Devour.
DoomInflicts a curse that dispels an enemy and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Lvl ? Pain innateDoom's attacks curse enemy heroes. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all units in a 66 AoE for 10% of the damage taken from Doom during the curse. The damage and radius of the curse is 66% stronger if the enemy's level is a multiple of 6.
What players buy on Doom
Starting items
- Circlet 155g
- Magic Stick 200g
Early game
- Phase Boots 1450g
Attack damage and a speed burst to close in on targets
- Bracer 505g
- Soul Ring 805g
- Drum of Endurance 1625g
Mid game
Debuff immunity, to act in a fight without being disabled
- Radiance 4700g
Late game
- Aghanim's Scepter 4200g
- Overwhelming Blink 6800g
- Refresher Orb 5000g
Casts the strongest spell twice
- Octarine Core 5100g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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