Since you last played
Heavily adjusted122 lines of changes across 37 patches, condensed below to the ones that still matter.
28 buffs and 19 nerfs in total: roughly even.
Biggest ability changes
- ▲Thunder Strike Mana Cost decreased from 125/130/135/140 to 115/120/125/130adjusted 15 times across 15 patches, net buff
- ▲Kinetic Fence Formation Delay increased from 0.4s to 1sadjusted 6 times across 1 patch, net buff
- ▲Glimpse Now deals 20/25/30/35% of the distance traveled as damage. Max damage remains 100/160/220/280adjusted 11 times across 9 patches, net buff
- ▼Kinetic Field Cooldown increased from 20/17/14/11s to 20/18/16/14sadjusted 5 times across 5 patches, net nerf
- ▲Static Storm Cooldown increased from 90/80/70s to 100/85/70sadjusted 6 times across 5 patches, net buff
- ▼Thunder Strike Info Slow duration with Thunderstorm facet decreased from 0.8s to 0.6s
- ◆Electromagnetic Repulsion Now deals damage equal to 1.5x of Disruptor's Intelligenceadjusted 2 times across 2 patches, roughly even
Innate
- ◆Electromagnetic Repulsion Whenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor. Cooldown: 4s. Damage counter resets within 7sadjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Scepter no longer increases duration from 5 to 7
- ▼Shard Now granted by Aghanim's Shardchanged 14 times, latest shown
Base stats
- ▲Base Intelligence increased from 20 to 21
- ▲Attack Range increased from 600 to 625
- ▲Base Movement Speed increased from 295 to 300
- ▲Damage at level 1 increased from 47-51 to 48-52
- ▲Base armor increased by 1
- ▼Base Damage decreased by 2
Talents changed
- ◆Lv10 talent -3s Kinetic Field Cooldown replaced with +20 Movement Speed
- ◆Lv15 talent +10%/300 Glimpse Distance To Damage/Max increased to +15%/300
- ◆Lv20 talent +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius
- ◆Lv25 talent -12s Glimpse Cooldown replaced with 2 Glimpse Charges
- ◆Talent As a result, increases overall duration from 6s to 9s
Facets were part of the game from 7.36 and were removed in 7.41. Disruptor had 18 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▲Base stats Base Intelligence increased from 20 to 21
- ▲Base stats Damage at level 1 increased from 47-51 to 48-52
Current abilities
Thunder StrikeRepeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for x1.75 seconds. Provides vision of its target.
GlimpseTeleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.
Kinetic FieldAfter a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Kinetic FenceAfter a short formation time, creates a wall out of kinetic energy that enemies cannot pass.
Electromagnetic Repulsion innateWhenever Disruptor takes more than 250 damage from any source within 400 radius, all nearby enemies within take damage equal to 1.5x of Disruptor's Intelligence, and are pushed back up to a 400 distance away.
Static StormCreates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
What players buy on Disruptor
Starting items
- Magic Stick 200g
Mid game
Restores mana for you and nearby allies, which suits a support who casts a lot
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
Late game
- Aghanim's Scepter 4200g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Intelligence



