Since you last played
Heavily adjusted168 lines of changes across 52 patches, condensed below to the ones that still matter.
51 buffs and 33 nerfs in total: trending stronger.
Biggest ability changes
- ▲Silence Projectile speed increased from 1400 to 1750adjusted 11 times across 10 patches, net buff
- ▲Exorcism Spirit Damage increased from 64 to 65/68/71adjusted 19 times across 18 patches, net buff
- ▲Crypt Swarm Damage increased from 85/165/245/325 to 100/175/250/325adjusted 12 times across 11 patches, net buff
- ▼Witchcraft Effective values are not changedadjusted 7 times across 4 patches, net nerf
- ▲Spirit Siphon Mana Cost decreased from 80 to 60adjusted 15 times across 14 patches, net buff
- ◆Prophet Exorcism Info From 62-67 to 62-68/65-71/68-74adjusted 2 times across 2 patches, roughly even
- ◆Info Part of the boots changes
- ▼Prophet Spirit Siphon Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Witchcraft Death Prophet's occult knowledge deepens with experience, gaining 0.5% movement speed per level, and reducing cooldown of abilities by 0.5% per leveladjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ◆Scepter Aghanim's Scepter spirit bonus damage increased from 50% to 60%changed 5 times, latest shown
- ▼Shard Aghanim's Shard Fear Duration decreased from 1.2s to 1.0schanged 5 times, latest shown
Base stats
- ◆Base movement speed reduced from 315 to 310adjusted 4 times across 4 patches, roughly even
- ▼Attack point reduced from 0.56 to 0.5
- ▲Base Movement Speed increased from 285 to 290adjusted 3 times across 3 patches, net buff
- ▼Base damage reduced from 51-63 to 47-57adjusted 3 times across 3 patches, net nerf
- ▲Agility gain increased from 2.0 to 2.3adjusted 2 times across 2 patches, net buff
- ▲Damage gain per level increased from 3.6 to 3.7adjusted 2 times across 2 patches, net buff
- ▼Base Health regen reduced from 2 to 1.5
- ▼Intelligence gain decreased from 3.3 to 3.0adjusted 2 times across 2 patches, net nerf
- ◆Movement speed reduced from 335 to 320adjusted 2 times across 2 patches, roughly even
- ◆Base armor increased by 1adjusted 2 times across 2 patches, roughly even
- ▼Strength gain decreased from 3.1 to 2.9
- ◆Base Damage decreased by 3adjusted 2 times across 2 patches, roughly even
- ◆Base Armor increased by 1adjusted 2 times across 2 patches, roughly even
- ▲Damage at level 30 increased by 21 (from 150-160 to 171-181)
- ▲Base Strength increased from 19 to 21
- ▲Agility increased from 14 + 1.8 to 16 + 2.0
- ▲Base Agility increased from 16 to 17
- ▲Base mana regeneration increased from 0 to 0.5
- ◆Damage at level 1 unchanged (49-59)
Talents changed
- ◆Lv10 talent +30 Attack Speed replaced with +75 Silence AoE
- ◆Lv15 talent +100 Silence AoE replaced with +50 Attack Speed
- ◆Lv20 talent +400 Health replaced with +6 Exorcism Spirits
- ◆Lv25 talent +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)
Facets were part of the game from 7.36 and were removed in 7.41. Death Prophet had 18 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▲Base stats Damage gain per level increased from 3.6 to 3.7
- ▲Base stats Agility gain increased from 2.0 to 2.3
Current abilities
Crypt SwarmSends a swarm of winged beasts to savage enemy units in front of Death Prophet.
SilenceFires a projectile that prevents enemy units in a target area from casting spells.
Spirit SiphonCreates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.
Witchcraft innate
ExorcismUnleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.
What players buy on Death Prophet
Starting items
- Circlet 155g
Early game
- Null Talisman 505g
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
- Phase Boots 1450g
- Urn of Shadows 825g
Mid game
Debuff immunity, to act in a fight without being disabled
- Kaya 2100g
Cheaper spells and extra spell damage
- Sange 2100g
Late game
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
- Kaya and Sange 4200g
- Wind Waker 6800g
- Boots of Travel 2500g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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