Dota 2

Dawnbreaker

Strength melee hero, often played as a carry or tank.

Dawnbreaker
Strength

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Full history

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Since you last played

New hero, released Apr 2021

Dawnbreaker did not exist when you last played. Here is the kit as it stands today.

Current abilities
  • StarbreakerDawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
  • Celestial HammerDawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
  • Luminosity
  • ConvergeDawnbreaker recalls her hammer, pulling them together so they meet in the middle.
  • BO
    Break of Dawn innateWhenever the sun comes out, Dawnbreaker gains bonus base damage and vision that decreases throughout the course of the day. If Dawnbreaker causes the day these bonuses are at full power for the entirety of that daytime.
  • Solar GuardianCHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map and creates daylight for 6s. Each pulse damages enemies and heals allies. After a short duration, she flies to the target location and deals additional damage and stuns enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

What players buy on Dawnbreaker

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Dawnbreaker change, patch by patch

All 118 changes Valve listed for Dawnbreaker since patch 7.29c, newest first. Last changed in 7.41d (Jun 2026). Released Apr 2021.

Patch 7.41d

  • ▼
    Starbreaker Mana Cost increased from 100 to 110

Patch 7.41c

  • ▼
    Base stats Base Damage decreased by 1
  • ▼
    Base stats Damage at level 1 decreased from 56-60 to 55-59
  • ▼
    Solar Guardian Landing Stun Duration decreased from 1.4/1.6/1.8s to 1.2/1.4/1.6s

Patch 7.41b

  • ▼
    Break of Dawn Max Damage Increase decreased from 10% + 1% per level to 8% + 1% per level

Patch 7.41

  • ▲
    Base stats Base damage increased by 6
  • ▲
    Base stats Damage at level 1 increased from 50–54 to 56–60
  • ◆
    Break of Dawn Max Damage Increase changed from 25% to 10% + 1% per level
  • ◆
    Break of Dawn Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
  • ◆
    Break of Dawn Now also upgraded with Aghanim's Scepter
  • ◆
    Break of Dawn Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
  • ▲
    Solar Guardian Cooldown decreased from 120/105/90s to 110/100/90s
  • ◆
    Solar Guardian Now causes a 6 second temporary daytime when the cast starts
  • ▼
    Solar Guardian Aghanim's Scepter no longer increases heal per pulse
  • ◆
    Lv10 talent Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
  • ◆
    Lv10 talent Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
  • ▼
    Lv15 talent Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
  • ◆
    Lv15 talent Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage

Patch 7.40

  • ▲
    Base stats Base Damage increased by 1
  • ▲
    Base stats Damage at level 1 increased from 49–53 to 50–54
  • ▼
    Solar Guardian Aghanim's Scepter no longer reduces air time or channel time
  • ▲
    Solar Guardian Aghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120
  • ◆
    Lv10 talent Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage

Patch 7.39e

  • ▼
    Solar Guardian Aghanim's Scepter aura linger duration decreased from 3s to 2s

Patch 7.39d

  • ▲
    Facet Cooldown Reduction decreased from 1s to 0.8s
  • ▲
    Lv15 talent Level 15 Talent Solar Guardian Cooldown Reduction decreased from 20s to 15s

Patch 7.39

  • ▼
    Base stats Base damage decreased by 5
  • ▼
    Base stats Damage at level 1 decreased from 54–58 to 49–53
  • ◆
    Facet Now will grant the attack speed buff even if Starbreaker was interrupted
  • ◆
    Break of Dawn Ability reworked
  • ◆
    Break of Dawn Passive, can't be leveled up
  • ◆
    Break of Dawn Whenever the sun comes out, Dawnbreaker gains 25% bonus base damage and 20% bonus vision that decreases throughout the course of the day, down to 0% at night
  • ◆
    Starbreaker Aghanim's Shard upgrade now also destroys trees in front of Dawnbreaker

Patch 7.38

  • ◆
    Removed Gleaming Hammer Facet
  • ◆
    Facet After the final smash, all allies within 700 radius gain 9/12/15/18 bonus attack speed per each Starbreaker's swipe or smash that hits an enemy hero. Dawnbreaker herself gains 15/21/27/33 attack speed. Buff Duration: 4s
  • ◆
    Facet Effect is calculated per landed swipe, so hitting 2 heroes with 1 swipe will provide only 1 effect
  • ◆
    Facet Dawnbreaker and her allied heroes gain 10/15/20/25% bonus movespeed when walking on hammer's fire trail and for 1s after leaving it
  • ▲
    Starbreaker Aghanim's Shard movement speed penalty increased from 25% to 35%
  • ◆
    Solar Guardian Aghanim's Scepter Reworked
  • ◆
    Solar Guardian Solar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s
  • ◆
    Solar Guardian Compared to the previous one:
  • ▲
    Solar Guardian Instead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time decreased from 2.5s to 1.5s
  • ◆
    Solar Guardian Bonus evasion, early landing sub-ability and movement mid flight are removed
  • ▼
    Solar Guardian Bonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115)
  • ◆
    Lv10 talent Level 10 Talent +20 Starbreaker Swipe/Smash Damage replaced with +12 Damage
  • ▼
    Lv15 talent Level 15 Talent Luminosity Critical Strike Damage decreased from +50% to +40%
  • ▲
    Lv25 talent Level 25 Talent Starbreaker Cooldown Reduction decreased from 5s to 4s

Patch 7.37d

  • ▲
    Celestial Hammer Mana Cost decreased from 110/120/130/140 to 100/110/120/130
  • ▲
    Celestial Hammer Projectile speed increased from 1500 to 1600

Patch 7.37c

  • ▲
    Base stats Base Health Regen increased from 0.25 to 0.5

Patch 7.36

  • ◆
    Break of Dawn New Innate ability. Passive, can't be leveled up
  • ◆
    Break of Dawn Whenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that
  • ◆
    Facet Whenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities (non-items) by 1s
  • ▼
    Facet When the hammer is on the ground, it emits a weaker pulsing effect of Solar Guardian in a 200 AoE around it. Its efficiency is reduced by 50%. Increases the duration that the hammer can remain stationary to 4s
  • ◆
    Starbreaker Fixed a bug that prevented Swipe Damage from being applied to creeps
  • ◆
    Solar Guardian Healing now affects Dawnbreaker herself if she is in the target area of effect
  • ◆
    Solar Guardian Can now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast

Patch 7.35

  • ▲
    Celestial Hammer Fire Trail Duration increased from 2.5s to 2.5/3/3.5/4s

Patch 7.34d

  • ▼
    Base stats Intelligence gain decreased from 2.2 to 2.0
  • ▲
    Lv25 talent Level 25 Talent Starbreaker Cooldown Reduction decreased from 6s to 5s

Patch 7.34c

  • ▼
    Base stats Base Movement Speed decreased from 310 to 300
  • ▼
    Base stats Base Strength decreased from 27 to 25

Patch 7.34

  • ▲
    Base stats Base Armor increased by 1
  • ▲
    Starbreaker Cast Point improved from 0.2s to 0.1s
  • ▼
    Starbreaker Aghanim's Shard no longer improves the cast point
  • ▲
    Solar Guardian Stun now pierces debuff immunity
  • ▲
    Lv10 talent Level 10 Talent Celestial Hammer Slow increased from +14% to +15%
  • ▲
    Lv10 talent Level 10 Talent Starbreaker Swipe/Smash Damage increased from +18 to +20

Patch 7.33c

  • ▲
    Luminosity Healing from creeps increased from 50% to 60%

Patch 7.33

  • ▼
    Starbreaker Smash Stun Duration decreased from 0.8/1/1.2/1.4s to 0.6/0.8/1/1.2s
  • ◆
    Starbreaker Spell Immunity with Aghanim's Shard replaced with Debuff Immunity with 50% Magic Resistance
  • ▼
    Fire Wreath Info Duration decreased as a part of the comprehensive Disables Reduction
  • ▼
    Solar Guardian Landing Stun Duration decreased from 1.5/1.75/2s to 1.4/1.6/1.8s
  • ▼
    Solar Guardian Info Duration decreased as a part of the comprehensive Disables Reduction
  • ▲
    Lv10 talent Level 10 Talent Celestial Hammer Slow increased from +12% to +14%
  • ◆
    Lv25 talent Level 25 Talent +1100 Celestial Hammer Cast Range replaced with +80% Celestial Hammer Cast Range/Speed
  • ◆
    Lv25 talent Level 25 Talent 2 Starbreaker Charges replaced with -6s Starbreaker Cooldown

Patch 7.32c

  • ▼
    Starbreaker Movement Speed during Starbreaker with Shard is now decreased by 25% to a minimum of 215
  • ◆
    Luminosity Healing from Heroes rescaled from 30/40/50/60% to 35/40/45/50%

Patch 7.32b

  • ▼
    Base stats Base damage decreased by 2
  • ▼
    Celestial Hammer Damage decreased from 60/90/120/150 to 50/80/110/140
  • ▼
    Lv10 talent Level 10 Talent Celestial Hammer Slow decreased from +15% to +12%
  • ▼
    Lv10 talent Level 10 Talent Starbreaker Swipe/Smash Damage decreased from +25 to +18

Patch 7.32

  • ▼
    Base stats Base Armor decreased by 1
  • ◆
    Starbreaker When casting Starbreaker with Shard, Dawnbreaker will start moving towards the target area instead of standing still. Still has free movement
  • ▲
    Celestial Hammer Cast Point improved from 0.25s to 0.2s
  • ▼
    Celestial Hammer Cast Range decreased from 1000/1100/1200/1300 to 700/900/1100/1300
  • ◆
    Solar Guardian Scepter now allows to move the target area with a speed of 200

Patch 7.31d

  • ▼
    Base stats Strength Growth reduced from 3.6 to 3.4
  • ▲
    Luminosity Critical Damage increased from 120/140/160/180% to 125/150/175/200%
  • ▲
    Solar Guardian Cooldown reduced from 120/110/100s to 120/105/90s

Patch 7.31

  • ▼
    Starbreaker Mana cost increased from 80 to 100
  • ▼
    Starbreaker Swipe radius reduced from 360 to 300
  • ▲
    Starbreaker Smash radius increased from 250 to 300
  • ▲
    Starbreaker Swipe damage increased from 20/30/40/50 to 25/40/55/70
  • ▼
    Starbreaker Smash damage reduced from 30/60/90/120 to 25/40/55/70
  • ▲
    Starbreaker Shard now also grants free movement to Dawnbreaker. (Orientation is still locked while swinging)
  • ▲
    Celestial Hammer Fire trail radius and projectile radius increased from 150 to 200
  • ▼
    Celestial Hammer Return impact radius reduced from 250 to 200
  • ▲
    Luminosity Allied healing percentage increased from 35% to 50%
  • ◆
    Lv10 talent Level 10 Talent +30 swipe damage replaced with +25 swipe/smash damage
  • ▲
    Lv15 talent Level 15 Talent +40% Luminosity crit increased to +50%

Patch 7.30d

  • ▼
    Starbreaker Swipe attack damage bonus reduced from 25/35/45/55 to 20/30/40/50
  • ◆
    Starbreaker Smash attack damage bonus rescaled from 40/65/90/115 to 30/60/90/120
  • ◆
    Celestial Hammer Slow rescaled from 35% to 24/28/32/36%

Patch 7.30

  • ▼
    Starbreaker No longer ignores movement restriction abilities (e.g: Kinetic Field)
  • ▼
    Starbreaker No longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
  • ▲
    Starbreaker Added Aghanim’s Shard. Grants magic immunity during Starbreaker
  • ▲
    Solar Guardian Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds
  • ◆
    Lv10 talent Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
  • ◆
    Lv10 talent Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
  • ◆
    Lv15 talent Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
  • ◆
    Lv20 talent Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
  • ◆
    Lv20 talent Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
  • ◆
    Lv25 talent Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges

Patch 7.29c

  • ▼
    Base stats Agility reduced from 20 + 2.4 to 14 + 1.7
  • ▲
    Celestial Hammer Manacost increased from 110 to 110/120/130/140
  • ▼
    Lv10 talent Level 10 Talent reduced from +8 Strength to +7