Since you last played
Heavily adjusted166 lines of changes across 47 patches, condensed below to the ones that still matter.
42 buffs and 48 nerfs in total: roughly even.
Biggest ability changes
- ▲Vacuum No longer affects invulnerable unitsadjusted 14 times across 8 patches, net buff
- ▼Wall of Replica Movement Slow decreased from 50/60/70% to 40%adjusted 16 times across 9 patches, net nerf
- ▼Ion Shell Duration decreased from 21/24/27/30s to 20/22/24/26sadjusted 11 times across 8 patches, net nerf
- ▲Normal Punch Cooldown increased from 9s to 10sadjusted 17 times across 10 patches, net buff
- ▼Surge Cooldown increased from 21/17/13/9s to 24/19/14/9sadjusted 20 times across 13 patches, net nerf
- ▲Quick Wit Max Health and Mana Restore base value decreased from 10% to 8.5%adjusted 4 times across 2 patches, net buff
- ▼Seer Normal Punch Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Mental Fortitude Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▼Scepter Ability is now granted by Scepterchanged 4 times, latest shown
- ▼Shard Aghanim's Shard movement speed slow decreased from 50% to 35%changed 6 times, latest shown
Base stats
- ▼Base Damage decreased by 2adjusted 4 times across 4 patches, net nerf
- ▲Damage at level 1 increased from 53-59 to 54-60adjusted 4 times across 4 patches, net buff
- ▲Base Health Regen increased by 0.5adjusted 2 times across 2 patches, net buff
- ◆Damage gain per level decreased from +5 to +2.7adjusted 2 times across 2 patches, roughly even
- ◆Agility gain decreased from 1.8 to 1.5adjusted 2 times across 2 patches, roughly even
- ▼Strength rescaled from 20 + 3.1 to 22 + 2.6adjusted 2 times across 2 patches, net nerf
- ▲Base Intelligence increased from 22 to 23adjusted 2 times across 2 patches, net buff
- ▼Base armor reduced by 1adjusted 2 times across 2 patches, net nerf
- ▼Intelligence gain decreased from 3.1 to 2.7
- ◆Base Armor increased by 1adjusted 2 times across 2 patches, roughly even
- ▲Agility increased from 12 to 18
- ▼Damage at level 30 decreased by 75 (from 221-227 to 146-152)
- ▼Base Strength decreased from 22 to 20
- ▼Damage on level 1 decreased by 4 (from 54-60 to 50-56)
- ▲Base agility increased from 18 to 19
- ▼Base movement speed reduced from 300 to 295
- ▼Base strength reduced by 1
Talents changed
- ◆Lv10 talent Wall of Replica Illusion Damage decreased from +20% to +15%
- ◆Lv15 talent Ion Shell Provides +250 Max Health replaced with -1.5s Surge Cooldown
- ◆Lv20 talent -35s Wall of Replica cooldown increased to -40
- ◆Lv25 talent Parallel Wall replaced with 2 Ion Shell Charges
Facets were part of the game from 7.36 and were removed in 7.41. Dark Seer had 4 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ▲Base stats Base Health Regen increased by 0.5
Current abilities
VacuumDark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Ion ShellSurrounds the target unit with a bristling shield that damages enemy units in an area around it.
SurgeCharges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.
Normal PunchPassive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 1100 distance moved.- QWQuick Wit innateDark Seer gains 1 Attack Speed from each point of Intelligence. When Dark Seer levels up, he restores a percentage of his max health and mana.
Wall of ReplicaRaises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
What players buy on Dark Seer
Starting items
- Circlet 155g
- Sage's Mask 175g
Early game
- Helm of the Dominator 2550g
- Null Talisman 505g
- Soul Ring 805g
Turns health into mana when spells are expensive
Mid game
Late game
Debuff immunity, to act in a fight without being disabled
- Aghanim's Scepter 4200g
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
- Octarine Core 5100g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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