Since you last played
Reworked in 7.40Reworked in 7.40 Dec 2025
Clinkz changed enough that old habits may not hold. The kit further down is how Clinkz plays now.
- ◆Removed Tar Bomb ability
- ◆Bone and Arrow Innate removed (it was added in 7.36)
- ◆Infernal Shred New innate ability. Passive, can't be leveled up
- ▼Death Pact No longer creates Skeleton Archers
- ▼Burning Barrage No longer slows the targets
Also reworked earlier: 7.33. Only the latest rework is described, because it replaced what came before.
7 buffs and 2 nerfs since the rework: trending stronger.
Biggest ability changes
- ▲Strafe Skeleton attack speed multiplier decreased from 50% to 40%adjusted 3 times across 2 patches, net buff
- ▲Skeleton Walk Skeleton Building Damage penalty increased from 25% to 75%
- ▲Infernal Shred Debuff per Clinkz' attack increased from 2% to 3%
- ▲Death Pact Mana Cost decreased from 60 to 50
- ▲Searing Arrows Bonus Damage increased from 18/32/46/60 to 20/35/50/65
- ◆Wind Walk Info Also applies to Burning Army skeletons
Aghanim’s upgrades
- ▼Scepter Now Aghanim's Scepter only provides Burning Army ability without increasing Skeleton Archer Hits to Kill by 1changed 2 times, latest shown
Base stats
- ▲Base Strength increased from 17 to 18
- ▼Base Movement Speed decreased from 290 to 285
Talents changed
- ◆Lv10 talent Strafe Duration increased from +0.75s to +1s
- ◆Lv15 talent Attack Range decreased from +60 to +50
- ◆Lv20 talent Death Pact Health increased from +350 to +400
- ◆Lv25 talent Searing Arrows Multishot no longer applies to Skeleton Archers
Most recent change patch 7.41d, Jun 2026
- ▲Death Pact Mana Cost decreased from 60 to 50
Current abilities
StrafeClinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 40% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.
Searing ArrowsImbues Clinkz's arrows with fire for extra damage. Skeleton Archers will fire Searing Arrows at targets Clinkz attacks for 50% damage.
Death PactClinkz consumes the target enemy creep or friendly Skeleton Archer, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.
Burning BarrageCHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.
Burning ArmySummons a row of Burning Skeleton Archers in the target location.
Skeleton WalkClinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers. Skeleton Archers are immobile and die within multiple attacks from a hero or tower. Skeleton Archers deal a percentage of Clinkz' damage, and deal 75% less damage to buildings. Attack range is equal to Clinkz' attack range.
Infernal Shred innateClinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 3% per attack, and skeletons apply 1%. Lasts 5 seconds.
What players buy on Clinkz
Starting items
- Magic Wand 460g
- Circlet 155g
- Slippers of Agility 140g
Early game
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
- Falcon Blade 1125g
- Soul Ring 805g
Turns health into mana when spells are expensive
Mid game
- Desolator 3500g
Armor reduction to burst through tanks
- Dragon Lance 2000g
Late game
- Daedalus 5200g
Debuff immunity, to act in a fight without being disabled
- Aghanim's Scepter 4200g
- Hurricane Pike 4550g
Extra attack range for a ranged carry, which helps stay out of reach
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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