Dota 2

Bloodseeker

Agility melee hero, often played as a carry, disabler or nuker.

Bloodseeker
Agility

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Full history

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Since you last played

Rupture reworked in 7.40 (+1 more)

164 lines of changes across 48 patches, condensed below to the ones that still matter.

27 buffs and 28 nerfs in total: roughly even.

Biggest ability changes

  • ▼
    Bloodrage No longer procs Magic Stick or its upgradesadjusted 23 times across 19 patches, net nerf
  • ▼
    Rupture Mana Cost increased from 100/150/200 to 125/175/225adjusted 13 times across 8 patches, net nerf
  • ◆
    Thirst Healing on kills moved to Innate abilityadjusted 16 times across 11 patches, roughly even
  • ▲
    Blood Rite Damage increased from 90/145/200/255 to 100/155/210/265adjusted 12 times across 10 patches, net buff
  • ▲
    Sanguivore Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per leveladjusted 6 times across 5 patches, net buff
  • ◆
    Thirst Info Part of the boots changes

Innate

  • ▼
    Sanguivore This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%adjusted 3 times across 1 patch, net nerf

Aghanim’s upgrades

  • ▲
    Scepter Aghanim's Scepter health damage increased from 13% to 15%changed 9 times, latest shown
  • ▼
    Shard Aghanim's Shard target's max health as damage decreased from 2% to 1.5%changed 10 times, latest shown

Base stats

  • ▲
    Base movement speed increased by 5adjusted 2 times across 2 patches, net buff
  • ▲
    Base armor increased by 1adjusted 2 times across 2 patches, net buff
  • ▲
    Intelligence increased from 18 + 1.7 to 21 + 2.0
  • ▼
    Agility growth reduced from 3.5 to 3.1
Talents changed
  • ◆
    Lv10 talent Health increased from +175 to +200
  • ◆
    Lv15 talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
  • ◆
    Lv20 talent Rupture Cast Range decreased from +425 to +400
  • ◆
    Lv25 talent Max Thirst Move Speed decreased from +18% to +15%
  • ◆
    Talent +400 Health replaced with +15% Spell Lifesteal

Facets were part of the game from 7.36 and were removed in 7.41. Bloodseeker had 11 facet changes in between.

Most recent change patch 7.41d, Jun 2026

  • ▲
    Rupture Aghanim's Scepter health damage increased from 13% to 15%
  • ▼
    Bloodrage No longer procs Magic Stick or its upgrades
Current abilities
  • BloodrageDrives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second.
  • Blood RiteBloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
  • ThirstBloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
  • Sanguivore innateBloodseeker restores some life when he kills a unit, equal to 30 health plus a percentage of the units max health. Restores for half values if an ally kills a nearby enemy hero.
  • RuptureCauses an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.

What players buy on Bloodseeker

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Bloodseeker change, patch by patch

All 164 changes Valve listed for Bloodseeker since patch 7.10, newest first. Bloodrage reworked in 7.27b; Rupture reworked in 7.40. Last changed in 7.41d (Jun 2026).

Patch 7.41d

  • ▼
    Bloodrage No longer procs Magic Stick or its upgrades
  • ▲
    Rupture Aghanim's Scepter health damage increased from 13% to 15%

Patch 7.41b

  • ▼
    Rupture Mana Cost increased from 100/150/200 to 125/175/225
  • ▼
    Lv25 talent Level 25 Talent Max Thirst Move Speed decreased from +18% to +15%

Patch 7.41a

  • ▼
    Bloodrage Attack Speed decreased from 60/90/120/150 to 55/80/105/130
  • ▼
    Bloodrage Aghanim's Shard target's max health as damage decreased from 2% to 1.5%

Patch 7.41

  • ◆
    Sanguivore Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level
  • ◆
    Sanguivore Info Effective values are not changed
  • ◆
    Bloodrage Now a no target ability that affects only Bloodseeker
  • ▲
    Bloodrage Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity
  • ▲
    Lv25 talent Level 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s

Patch 7.40c

  • ▼
    Bloodrage Max Health Damage per second decreased from 1.4% to 1.2%
  • ▲
    Lv10 talent Level 10 Talent Health increased from +175 to +200
  • ▼
    Lv20 talent Level 20 Talent Agility decreased from +20 to +15
  • ▼
    Lv20 talent Level 20 Talent Rupture Cast Range decreased from +425 to +400

Patch 7.40 Rupture reworked

  • ▲
    Sanguivore Base heal increased from 25 to 30
  • ▼
    Sanguivore No longer upgraded with neither Aghanim's Shard or Aghanim's Scepter
  • ◆
    Bloodrage Aghanim's Scepter effect moved to Aghanim's Shard
  • ▼
    Bloodrage Aghanim's Shard target's max health as pure damage decreased from 3% to 2%
  • ◆
    Rupture Now upgraded with Aghanim's Scepter
  • ◆
    Rupture Increases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time
  • ◆
    Lv10 talent Level 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed
  • ◆
    Lv15 talent Level 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
  • ◆
    Lv20 talent Level 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility
  • ◆
    Lv25 talent Level 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration

Patch 7.39d

  • ▲
    Sanguivore Aghanim's Scepter heal on Pure damage dealt increased from 30% to 35%
  • ▲
    Blood Rite Damage increased from 90/145/200/255 to 100/155/210/265

Patch 7.39b

  • ◆
    Facet Now has a 0.3s cast point when cast on units other than Bloodseeker himself
  • ▲
    Facet Bonus Base damage increased from 10/15/20/25% to 15/20/25/30%

Patch 7.39

  • ◆
    Removed Bloodrush Facet
  • ◆
    Facet Replaces 15/20/25/30% Spell Amplification with 10/15/20/25% base damage amplification. The ability now also silences the target and can be cast on enemies. Decreases Cast Range from 800 to 400. Increases Mana Cost from 0 to 60
  • ◆
    Facet Level 20 Talent that reduces Bloodrage's Max Health damage doesn't affect enemy casts. Aghanim's Scepter upgrade also affects only Bloodseeker and doesn't provide bonus damage to enemies
  • ◆
    Facet Level 10 Talent +15% Bloodrage Spell Amplification replaced with +15% Bloodrage Base Damage Amp
  • ◆
    Lv10 talent Level 10 Talent +25 Bloodrage Attack Speed replaced with +175 Health

Patch 7.38

  • ◆
    Removed Blood Mist ability
  • ◆
    Facet While active, now also doubles the healing from Sanguivore
  • ▲
    Facet Active Bonus Move Speed increased from 4/8/12/16% to 6/12/18/24%
  • ▲
    Facet Bonus Move Speed while on cooldown increased from 0% to 50%
  • ◆
    Sanguivore Now upgraded with Aghanim's Shard
  • ◆
    Sanguivore Passively turns all Bloodseeker's overheal from his own abilities into an all damage barrier up to 50% of Bloodseeker's max health. Barrier amount decays by 1.5% per second
  • ◆
    Sanguivore Now upgraded with Aghanim's Scepter
  • ◆
    Sanguivore Bloodseeker gains 30% lifesteal from all Pure damage dealt
  • ▼
    Bloodrage No longer upgraded with Aghanim's Shard
  • ◆
    Bloodrage Now upgraded with Aghanim's Scepter
  • ◆
    Bloodrage Attacks under effect of Bloodrage deal 3% of the target's max health as pure damage
  • ◆
    Blood Rite Damage type changed from Magical to Pure
  • ▼
    Blood Rite Damage decreased from 115/190/265/340 to 90/145/200/255
  • ▼
    Lv10 talent Level 10 Talent Blood Rite Damage decreased from +135 to +100
  • ◆
    Lv20 talent Level 20 Talent +15% Spell Lifesteal replaced with -0.7% Bloodrage Max Health Damage Per Second

Patch 7.37d

  • ▲
    Bloodrage Mana Cost decreased from 25 to 0

Patch 7.37

  • ▲
    Sanguivore Now provides full heal values when denying
  • ▲
    Lv10 talent Level 10 Talent Bloodrage Spell Amplification increased from +10% to +15%
  • ▲
    Lv15 talent Level 15 Talent Blood Rite Damage increased from +120 to +135

Patch 7.36b

  • ▲
    Sanguivore Max HP as heal increased from 1% per level to 1.5% per level
  • ▼
    Bloodrage Max Health Damage per second decreased from 1.5% to 1.4%
  • ▲
    Blood Rite Damage increased from 110/180/250/320 to 115/190/265/340

Patch 7.36

  • ▼
    Base stats Base Movement Speed decreased from 300 to 285
  • ◆
    Blood Mist: Now increases healing by Sanguivore instead of Thirst
  • ◆
    Sanguivore New Innate ability. Passive, improves with Bloodseeker's level
  • ◆
    Sanguivore Whenever Bloodseeker kills a unit, he restores 25 health + 1% of the unit's max health per Bloodseeker's Level. Restores for half values when denying, or if an ally kills an enemy hero within 300 range
  • ▼
    Sanguivore This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%
  • ◆
    Facet When attacking a Ruptured target, Bloodseeker and the target get pushed 50 units in the direction Bloodseeker is facing
  • ◆
    Facet Can be activated to grant 50% bonus Movement Speed for 5s. Thirst does not grant passive movement speed while on cooldown. Cooldown: 15s. Mana Cost: 50
  • ◆
    Facet Cannot be activated if all enemy heroes are at full health
  • ▲
    Bloodrage Aghanim's Shard Heal/Damage increased from 30 to 35
  • ▼
    Thirst No longer has a Max HP threshold and starts at 100%
  • ▼
    Thirst Max Thirst Move Speed decreased from 16/24/32/40% to 10/20/30/40%
  • ◆
    Thirst Healing on kills moved to Innate ability

Patch 7.35d

  • ▲
    Base stats Base Agility increased by 2
  • ◆
    Thirst Self-healing is now classified as lifesteal, and is amplified by Lifesteal Amplification

Patch 7.35

  • ▼
    Bloodrage Max Health Damage per second decreased from 1.8% to 1.5%
  • ◆
    Bloodrage Aghanim's Shard Damage/Lifesteal rescaled from 1.8% of target's Max HP to flat 30 pure damage/heal
  • ◆
    Blood Rite Damage type changed from Pure to Magical
  • ▲
    Blood Rite Damage increased from 90/140/190/240 to 110/180/250/320
  • ▲
    Lv10 talent Level 10 Talent Bloodrage Spell Amplification increased from +8% to +10%
  • ▲
    Lv15 talent Level 15 Talent Blood Rite Damage increased from +85 to +120

Patch 7.34

  • ▼
    Thirst Max Health Heal (Creeps) decreased from 11/14/17/20% to 8/12/16/20%
  • ▼
    Rupture Duration decreased from 10/11/12s to 9/10/11s

Patch 7.33d

  • ▼
    Blood Rite Damage decreased from 120/160/200/240 to 90/140/190/240

Patch 7.33

  • ▼
    Bloodrage Max Health Damage per second decreased from 2% to 1.8%
  • ◆
    Bloodrage Pure damage from Aghanim's Shard is now dealt as a separate instance of damage
  • ◆
    Rupture Cooldown rescaled from 70s to 75/70/65s
  • ▲
    Rupture Move Damage increased from 33/44/55% to 35/45/55%
  • ◆
    Blood Mist Now passively turns all your overheal from your own abilities into a damage barrier up to 50% of Bloodseeker's Max Health in addition to its active effect. Barrier decays by 0.5% of Max Health per second
  • ▼
    Blood Mist Damage no longer counts as HP Loss (it burns barrier if it's available and can be decreased by sources that reduce damage)

Patch 7.32c

  • ▼
    Lv15 talent Level 15 Talent Rupture Initial Damage decreased from +10% to +8%
  • ▼
    Lv20 talent Level 20 Talent Rupture Cast Range decreased from +475 to +425

Patch 7.32

  • ▼
    Bloodrage Shard enemy Max Health as Damage/Lifesteal decreased from 2% to 1.8%
  • ◆
    Thirst Max Movement Speed bonus rescaled from 14/24/34/44% to 16/24/32/40%
  • ▲
    Blood Mist Movement Speed slow increased from 25% to 30%
  • ▼
    Blood Mist No longer damages Bloodseeker through Spell Immunity
  • ▼
    Lv10 talent Level 10 Talent Bloodrage Attack Speed bonus decreased from +30 to +25
  • ▲
    Lv25 talent Level 25 Talent Max Thirst Movement Speed bonus increased from +14% to +18%

Patch 7.31c

  • ◆
    Blood Mist self damage is now magical instead of Pure
  • ▲
    Blood Mist damage to enemies increased from 5% to 7%
  • ▲
    Blood Mist cooldown reduced from 4s to 3s

Patch 7.31

  • ▲
    Aghanim's upgrade New Scepter ability Blood Mist. Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
  • ◆
    Talent Level 20 talent +400 Health replaced with +15% Spell Lifesteal
  • ◆
    Lv25 talent Level 25 Talent -4s Bloodrite cooldown replaced with 2 Rupture charges

Patch 7.30c

  • ▼
    Base stats Agility gain reduced from 3.4 to 3.1
  • ◆
    Fixed Level 15 Talent Bonus Rupture Damage not applying to a target that was already ruptured.
  • ▼
    Lv10 talent Level 10 Talent +10% Bloodrage Spell Amplification reduced to +8%

Patch 7.30

  • ◆
    Thirst Now heals half the amount on denies
  • ▲
    Thirst Health threshold increased from 75% to 80%
  • ◆
    Lv10 talent Level 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification
  • ◆
    Lv15 talent Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage

Patch 7.29

  • ▲
    Bloodrage Backswing reduced from 0.63 to 0.4
  • ▲
    Rupture Now deals 10% of the target’s current health as damage on cast
  • ▼
    Rupture Damage reduced from 36/48/60% to 33/44/55%
  • ▲
    Lv10 talent Level 10 Talent increased from +6 Armor to +7
  • ▲
    Lv15 talent Level 15 Talent increased from +75 Blood Rite Damage to +85

Patch 7.28b

  • ▲
    Bloodrage Shard increased from 1.5% to 2%

Patch 7.27d

  • ▲
    Base stats Base damage increased by 2
  • ▼
    Bloodrage Max health cost reduced from 2.2/2.4/2.6/2.8% to 2.2/2.3/2.4/2.5%
  • ▲
    Bloodrage Spell amp increased from 6/12/18/24% to 15/20/25/30%

Patch 7.27c

  • ▲
    Bloodrage Self damage reduced from 2.4/2.6/2.8/3% to 2.2/2.4/2.6/2.8%
  • ▼
    Bloodrage Manacost reduced from 25/30/35/40 to 25
  • ▲
    Thirst Creep kill heal increased from 6/9/12/15% to 8/12/16/20%
  • ◆
    Blood Rite Damage rescaled from 125/175/225/275 to 120/180/240/300
  • ◆
    Lv15 talent Level 15 Talent changed from +225 Health to +15% Lifesteal
  • ◆
    Lv20 talent Level 20 Talent changed from +20% Lifesteal to +400 Health

Patch 7.27b Bloodrage reworked

  • ▲
    Base stats Intelligence increased from 18 + 1.7 to 21 + 2.0
  • ◆
    Bloodrage Has been reworked. Increases your attack speed by 50/80/110/140 and your spell amplification by 6/12/18/24%. Drains 2.4/2.6/2.8/3% max health per second. Self or ally hero cast (provides half attack speed for allies). Lasts 8 seconds. Cooldown 14/12/10/8. Manacost 25/30/35/40. Not lethal.
  • ◆
    Bloodrage Can now be cast without interrupting movement
  • ▼
    Thirst No longer grants attack speed.
  • ▲
    Thirst Now provides 6/9/12/15% of max health as a heal for creep kills and 12/18/24/30% for hero kills. Grants half healing if you are within 300 radius of a dying enemy creep or hero.
  • ▲
    Lv10 talent Level 10 Talent increased from +5 Armor to +6
  • ◆
    Lv10 talent Level 10 Talent changed from +20 Attack Speed to +30 Bloodrage Attack Speed
  • ▲
    Lv15 talent Level 15 Talent increased from +60 Blood Rite Damage to +75

Patch 7.26a

  • ▼
    Thirst Movement speed reduced from 12/24/36/48% to 14/24/34/44%
  • ◆
    Thirst Info Part of the boots changes

Patch 7.25

  • ◆
    Bloodrage Heal rescaled from 13/17/21/25% to 10/15/20/25%

Patch 7.23d

  • ▼
    Rupture Cooldown increased from 60 to 70

Patch 7.23c

  • ▼
    Bloodrage Heal percentage reduced from 16/19/22/25% to 13/17/21/25%

Patch 7.22f

  • ▲
    Base stats Base movement speed increased by 5

Patch 7.22e

  • ▲
    Blood Rite Cooldown reduced from 18/16/14/12 to 12

Patch 7.22d

  • ▲
    Base stats Base armor increased by 1
  • ◆
    Rupture Scepter now has a 0.25 second cooldown rather than a 0 seconds to help with misuse

Patch 7.22c

  • ▲
    Base stats Base armor increased by 1

Patch 7.22

  • ▼
    Base stats Agility growth reduced from 3.5 to 3.1
  • ▼
    Blood Rite Manacost reduced from 100 to 70/80/90/100
  • ◆
    Rupture Is now lethal again. Deals 30/45/60% of distance moved as damage.

Patch 7.21

  • ▲
    Base stats Base movement speed increased by 5

Patch 7.20

  • ◆
    Thirst Changed from giving attack damage to +30/45/60/75 Attack Speed
  • ▲
    Thirst Movement speed increased from 7/18/29/40% to 12/24/36/48%
  • ▼
    Bloodrage Incoming and outgoing damage reduced from 25/30/35/40% to 10/15/20/25%
  • ◆
    Bloodrage Now does full amplification regardless of the distance
  • ◆
    Blood Rite Damage from 120/160/200/240 to 125/175/225/275
  • ▼
    Rupture Now deals 8% of current health as pure damage per 100 units moved. No longer lethal
  • ◆
    Rupture Duration from 12 to 8/10/12
  • ◆
    Rupture Cast range from 800 to 700/800/900
  • ◆
    Rupture Cooldown from 60 to 70/60/50
  • ◆
    Lv20 talent Level 20 Talent changed from +18% Rupture Damage to +600 Rupture Cast Range

Patch 7.19b

  • ▼
    Bloodrage Heal rate reduced from 19/21/23/25% to 16/19/22/25%

Patch 7.19

  • ▼
    Lv25 talent Level 25 Talent reduced from +20% Max Thirst and Damage to +18%
  • ◆
    Thirst Bonus rescaled from 16/24/32/40 to 7/18/29/40

Patch 7.18

  • ▼
    Lv10 talent Level 10 Talent reduced from +8 Armor to +6
  • ▼
    Lv15 talent Level 15 Talent reduced from +300 Health to +275

Patch 7.16

  • ▲
    Lv10 talent Level 10 Talent increased from +4 Armor to +8 Armor
  • ▲
    Lv20 talent Level 20 Talent increased from +14% Rupture Damage to +18%

Patch 7.14

  • ▲
    Blood Rite Ground vision now increased to match the AoE of the spell (from 400 to 600)
  • ▲
    Bloodrage Cooldown reduced from 12/10/8/6 to 9/8/7/6

Patch 7.12

  • ▲
    Thirst Linger bonus duration increased from 2 to 4

Patch 7.10

  • ◆
    Bloodrage Now heals you for 50% of its value if you do not get the last hit but are within 300 AoE of a dying hero.