Since you last played
Rupture reworked in 7.40 (+1 more)164 lines of changes across 48 patches, condensed below to the ones that still matter.
27 buffs and 28 nerfs in total: roughly even.
Biggest ability changes
- ▼Bloodrage No longer procs Magic Stick or its upgradesadjusted 23 times across 19 patches, net nerf
- ▼Rupture Mana Cost increased from 100/150/200 to 125/175/225adjusted 13 times across 8 patches, net nerf
- ◆Thirst Healing on kills moved to Innate abilityadjusted 16 times across 11 patches, roughly even
- ▲Blood Rite Damage increased from 90/145/200/255 to 100/155/210/265adjusted 12 times across 10 patches, net buff
- ▲Sanguivore Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per leveladjusted 6 times across 5 patches, net buff
- ◆Thirst Info Part of the boots changes
- ◆Sanguivore Info Effective values are not changed
Innate
- ▼Sanguivore This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%adjusted 3 times across 1 patch, net nerf
Aghanim’s upgrades
- ▲Scepter Aghanim's Scepter health damage increased from 13% to 15%changed 9 times, latest shown
- ▼Shard Aghanim's Shard target's max health as damage decreased from 2% to 1.5%changed 10 times, latest shown
Base stats
- ▲Base movement speed increased by 5adjusted 2 times across 2 patches, net buff
- ▲Base armor increased by 1adjusted 2 times across 2 patches, net buff
- ▲Intelligence increased from 18 + 1.7 to 21 + 2.0
- ▼Agility growth reduced from 3.5 to 3.1
- ▼Agility gain reduced from 3.4 to 3.1
- ▼Base Movement Speed decreased from 300 to 285
- ▲Base damage increased by 2
- ▲Base Agility increased by 2
Talents changed
- ◆Lv10 talent Health increased from +175 to +200
- ◆Lv15 talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
- ◆Lv20 talent Rupture Cast Range decreased from +425 to +400
- ◆Lv25 talent Max Thirst Move Speed decreased from +18% to +15%
- ◆Talent +400 Health replaced with +15% Spell Lifesteal
Facets were part of the game from 7.36 and were removed in 7.41. Bloodseeker had 11 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ▲Rupture Aghanim's Scepter health damage increased from 13% to 15%
- ▼Bloodrage No longer procs Magic Stick or its upgrades
Current abilities
BloodrageDrives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second.
Blood RiteBloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
ThirstBloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Sanguivore innateBloodseeker restores some life when he kills a unit, equal to 30 health plus a percentage of the units max health. Restores for half values if an ally kills a nearby enemy hero.
RuptureCauses an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.
What players buy on Bloodseeker
Starting items
- Quelling Blade 100g
- Circlet 155g
- Magic Wand 460g
Early game
- Phase Boots 1450g
Attack damage and a speed burst to close in on targets
- Power Treads 1400g
Speed to get into fights quickly, plus attack damage while laning
- Wraith Band 505g
- Null Talisman 505g
Mid game
Late game
- Butterfly 5450g
Damage, attack speed and evasion for an Agility carry
- Aghanim's Scepter 4200g
- Abyssal Blade 6250g
A reliable stun so a melee carry can lock down one target
- Swift Blink 6800g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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