Since you last played
Heavily adjusted158 lines of changes across 44 patches, condensed below to the ones that still matter.
32 buffs and 33 nerfs in total: roughly even.
Biggest ability changes
- ▼Berserker's Call Cooldown increased from 17/15/13/11s to 18/16/14/12sadjusted 12 times across 11 patches, net nerf
- ▲Battle Hunger Damage per second decreased from 12/18/24/30 to 12/16/20/24adjusted 19 times across 13 patches, net buff
- ▼One Man Army Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within rangeadjusted 8 times across 5 patches, net nerf
- ▲Culling Blade Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Bladeadjusted 16 times across 9 patches, net buff
- ▼Counter Helix Damage rescaled from 95/120/145/170 to 100/120/140/160adjusted 8 times across 7 patches, net nerf
- ▼Berserkers Call Info Duration decreased as a part of the comprehensive Disables Reduction
- ◆Battle Hunger Info This provides one extra tick of half damage
- ▲Info Sense of Foreboding increased from 0 to 0.5
Innate
- ◆Coat of Blood Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter Attack Damage Reduction decreased from 15% to 12%changed 8 times, latest shown
- ▲Shard Aghanim's Shard no longer increases proc chance. Now reduces the cooldown of Counter Helix to 0 secondschanged 9 times, latest shown
Base stats
- ▼Strength gain decreased from 2.8 to 2.7adjusted 5 times across 5 patches, net nerf
- ▼Attack point reduced from 0.5 to 0.4
- ▼Agility gain decreased from 2.0 to 1.7adjusted 2 times across 2 patches, net nerf
- ▲Base movement speed increased by 10adjusted 2 times across 2 patches, net buff
- ▲Base damage increased by 1adjusted 2 times across 2 patches, net buff
- ▼Base Health regeneration reduced from 2.75 to 2.5
- ▼Base Agility decreased from 20 to 18
- ▲Base Movement Speed increased from 310 to 315
- ▲Damage at level 1 increased from 55-59 to 56-60
- ▲Base armor increased by 1
- ▲Movement speed increased by 5
- ▲Base Damage increased by 3
- ▲Base Armor increased by 1
- ▼Base Health Regen decreased by 0.5
Talents changed
- ◆Lv10 talent Movement Speed per active Battle Hunger decreased from +10% to +8%
- ◆Lv15 talent Battle Hunger Damage Per Second decreased from +10 to +8
- ◆Lv20 talent +100 Culling Blade Damage replaced with +15 Strength
- ◆Lv25 talent 2x Battle Hunger Armor Multiplier replaced with +150 Culling Blade Damage
- ◆Talent Level 25 +100 Battle Hunger DPS replaced with 2x Battle Hunger armor multiplier
Facets were part of the game from 7.36 and were removed in 7.41. Axe had 4 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▼Battle Hunger Damage per second decreased from 12/18/24/30 to 12/16/20/24
- ▼Base stats Base Agility decreased from 20 to 18
Current abilities
Berserker's CallAxe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.
Battle HungerEnrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The enemy is slowed as long as they are facing away from Axe.
Counter HelixAfter a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.
Culling BladeAxe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor. Axe permanently drenches his blade every time he kills an enemy Hero with Culling Blade, gaining bonus armor for each stack.- OMOne Man Army innateAxe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally.
What players buy on Axe
Starting items
- Ring of Protection 175g
Early game
- Phase Boots 1450g
Attack damage and a speed burst to close in on targets
- Bracer 505g
Mid game
- Blade Mail 2400g
Returns damage against enemies who focus you
Debuff immunity, to act in a fight without being disabled
Late game
- Heart of Tarrasque 5300g
A big health pool and regeneration, which suits a Strength frontliner
- Lotus Orb 3850g
- Soul Booster 3000g
- Yasha 2100g
- Kaya 2100g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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