Since you last played
Heavily adjusted195 lines of changes across 44 patches, condensed below to the ones that still matter.
38 buffs and 24 nerfs in total: trending stronger.
Biggest ability changes
- ▲Spark Wraith Slow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1sadjusted 13 times across 9 patches, net buff
- ▲Tempest Double The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacksadjusted 23 times across 14 patches, net buff
- ▲Flux Movement Speed Slow increased from 14/21/28/35% to 20/25/30/35%adjusted 10 times across 5 patches, net buff
- ▲Magnetic Field The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000adjusted 15 times across 10 patches, net buff
- ◆Runic Infusion Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Runeadjusted 2 times across 1 patch, roughly even
- ◆Warden Tempest Double Info When far away
Innate
- ▼Runic Infusion Activating Wisdom Rune provides a full 4s buff. Activating Regeneration Rune creates a stackable second effectadjusted 3 times across 1 patch, net nerf
Aghanim’s upgrades
- ▼Scepter No longer upgraded with Aghanim's Scepterchanged 6 times, latest shown
- ▼Shard Now upgraded with Aghanim's Shardchanged 10 times, latest shown
Base stats
- ▲Turn rate improved from 0.6 to 0.7adjusted 2 times across 2 patches, net buff
- ▲Agility gain decreased from 3.0 to 2.7adjusted 3 times across 3 patches, net buff
- ▼Strength gain decreased from 2.4 to 2.2adjusted 2 times across 2 patches, net nerf
- ▲Base Agility increased from 20 to 22adjusted 2 times across 2 patches, net buff
- ◆Damage gain per level decreased from 3.6 to 3.4adjusted 2 times across 2 patches, roughly even
- ◆Damage at level 1 increased from 51-57 to 52-58adjusted 2 times across 2 patches, roughly even
- ▲Base damage increased from 47-57 to 51-57adjusted 2 times across 2 patches, net buff
- ◆Base Damage decreased by 10adjusted 2 times across 2 patches, roughly even
- ▼Strength reduced from 23 + 2.8 to 22 +2.6
- ◆Agility from 15 + 2.4 to 16 + 2.5
- ▲Damage at level 30 increased by 21 (from 154-160 to 175-181)
- ▼Base Strength decreased from 22 to 20
- ▲Base attack speed increased from 100 to 110
- ▼Base strength reduced from 25 to 23
- ▲Base Movement Speed increased from 285 to 300
- ▲Base movement speed increased from 280 to 285
- ▲Base armor increased by 1
- ▲Base Armor increased by 1
Talents changed
- ◆Lv10 talent Flux Cast Range increased from +175 to +200
- ◆Lv15 talent +2s Flux Duration replaced with +20% Flux Slow
- ◆Lv20 talent +200 Spark Wraith Damage replaced with +30s Spark Wraith Duration
- ◆Lv25 talent Runic Infusion All Attributes Bonus decreased from +1.5 to +1
- ◆Talent +100 Attack Range replaced with +40 Flux Damage Per second
Facets were part of the game from 7.36 and were removed in 7.41. Arc Warden had 20 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ▲Flux Cast Range increased from 500/600/700/800 to 625/700/775/850
- ▲Flux Movement Speed Slow increased from 14/21/28/35% to 20/25/30/35%
Current abilities
FluxInfuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.
Magnetic FieldArc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.
Spark WraithSummons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Runic Infusion innateRunes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.
Tempest DoubleBriefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.
What players buy on Arc Warden
Starting items
- Circlet 155g
Early game
- Hand of Midas 2200g
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
Mid game
- Mjollnir 5500g
- Boots of Travel 2500g
- Dragon Lance 2000g
Late game
- Hurricane Pike 4550g
Extra attack range for a ranged carry, which helps stay out of reach
- Scythe of Vyse 5200g
Debuff immunity, to act in a fight without being disabled
- Manta Style 4650g
Illusions for damage, plus a dispel to escape slows and silences
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Universal










