Dota 2

Arc Warden

Universal ranged hero, often played as a carry, escape hero or nuker.

Arc Warden
Universal

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Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every hero page.

Since you last played

Heavily adjusted

195 lines of changes across 44 patches, condensed below to the ones that still matter.

38 buffs and 24 nerfs in total: trending stronger.

Biggest ability changes

  • ▲
    Spark Wraith Slow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1sadjusted 13 times across 9 patches, net buff
  • ▲
    Tempest Double The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacksadjusted 23 times across 14 patches, net buff
  • ▲
    Flux Movement Speed Slow increased from 14/21/28/35% to 20/25/30/35%adjusted 10 times across 5 patches, net buff
  • ▲
    Magnetic Field The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000adjusted 15 times across 10 patches, net buff
  • ◆
    Runic Infusion Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Runeadjusted 2 times across 1 patch, roughly even
  • ◆
    Warden Tempest Double Info When far away

Innate

  • ▼
    Runic Infusion Activating Wisdom Rune provides a full 4s buff. Activating Regeneration Rune creates a stackable second effectadjusted 3 times across 1 patch, net nerf

Aghanim’s upgrades

  • ▼
    Scepter No longer upgraded with Aghanim's Scepterchanged 6 times, latest shown
  • ▼
    Shard Now upgraded with Aghanim's Shardchanged 10 times, latest shown

Base stats

  • ▲
    Turn rate improved from 0.6 to 0.7adjusted 2 times across 2 patches, net buff
  • ▲
    Agility gain decreased from 3.0 to 2.7adjusted 3 times across 3 patches, net buff
  • ▼
    Strength gain decreased from 2.4 to 2.2adjusted 2 times across 2 patches, net nerf
  • ▲
    Base Agility increased from 20 to 22adjusted 2 times across 2 patches, net buff
Talents changed
  • ◆
    Lv10 talent Flux Cast Range increased from +175 to +200
  • ◆
    Lv15 talent +2s Flux Duration replaced with +20% Flux Slow
  • ◆
    Lv20 talent +200 Spark Wraith Damage replaced with +30s Spark Wraith Duration
  • ◆
    Lv25 talent Runic Infusion All Attributes Bonus decreased from +1.5 to +1
  • ◆
    Talent +100 Attack Range replaced with +40 Flux Damage Per second

Facets were part of the game from 7.36 and were removed in 7.41. Arc Warden had 20 facet changes in between.

Most recent change patch 7.41d, Jun 2026

  • ▲
    Flux Cast Range increased from 500/600/700/800 to 625/700/775/850
  • ▲
    Flux Movement Speed Slow increased from 14/21/28/35% to 20/25/30/35%
Current abilities
  • FluxInfuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.
  • Magnetic FieldArc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.
  • Spark WraithSummons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
  • Runic Infusion innateRunes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.
  • Tempest DoubleBriefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.

What players buy on Arc Warden

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Arc Warden change, patch by patch

All 195 changes Valve listed for Arc Warden since patch 7.06e, newest first. Last changed in 7.41d (Jun 2026).

Patch 7.41d

  • ▲
    Flux Cast Range increased from 500/600/700/800 to 625/700/775/850
  • ▲
    Flux Movement Speed Slow increased from 14/21/28/35% to 20/25/30/35%

Patch 7.41c

  • ▲
    Base stats Base Agility increased from 20 to 22
  • ▲
    Base stats Damage at level 1 increased from 51-57 to 52-58

Patch 7.41b

  • ▲
    Lv20 talent Level 20 Talent Magnetic Field Cooldown Reduction decreased from 5s to 4s
  • ◆
    Lv20 talent Level 20 Talent +200 Spark Wraith Damage replaced with +30s Spark Wraith Duration
  • ◆
    Lv25 talent Level 25 Talent +30s Spark Wraith Duration replaced with +240 Spark Wraith Damage
  • ▼
    Lv25 talent Level 25 Talent Runic Infusion All Attributes Bonus decreased from +1.5 to +1

Patch 7.41

  • ▼
    Base stats Strength gain decreased from 2.4 to 2.2
  • ▼
    Base stats Agility gain decreased from 3.0 to 2.7
  • ▼
    Base stats Damage gain per level decreased from 3.6 to 3.4
  • ▲
    Base stats Base Movement Speed increased from 285 to 300
  • ▼
    Runic Infusion No longer grants the Regeneration Rune buff upon activating any rune
  • ▲
    Runic Infusion Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune
  • ◆
    Magnetic Field The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
  • ▲
    Spark Wraith Slow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s
  • ▼
    Spark Wraith No longer upgraded with Aghanim's Shard
  • ◆
    Tempest Double Gold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level
  • ◆
    Tempest Double Now upgraded with Aghanim's Shard
  • ◆
    Tempest Double The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
  • ◆
    Lv20 talent Level 20 Talent +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage
  • ◆
    Lv25 talent Level 25 Talent -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration
  • ◆
    Lv25 talent Level 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)

Patch 7.40

  • ▲
    Base stats Base attack speed increased from 100 to 110
  • ◆
    Magnetic Field Mana Cost rescaled from 50/70/90/110 to 60/70/80/90

Patch 7.39

  • ▲
    Facet Level 1 now grants Arcane Rune instead of Invisibility Rune
  • ◆
    Facet All other levels are unchanged
  • ▲
    Lv20 talent Level 20 Talent Magnetic Field Cooldown Reduction decreased from 7s to 5s
  • ▲
    Lv20 talent Level 20 Talent Spark Wraith Damage increased from +40% to +50%
  • ▼
    Lv25 talent Level 25 Talent Spark Wraith Activation Delay Reduction increased from 1s to 1.1s

Patch 7.38b

  • ▲
    Facet Rune Duration increased from 10s to 12s

Patch 7.38

  • ◆
    Is now a Universal Hero
  • ▼
    Base stats Base Damage decreased by 10
  • ▼
    Base stats Damage at level 1 decreased by 2 (from 53-59 to 51-57)
  • ▲
    Base stats Damage gain per level increased from +3.0 to +3.6
  • ▲
    Base stats Damage at level 30 increased by 21 (from 154-160 to 175-181)
  • ▼
    Zet has attuned to the New Frontiers and no longer has 'Tempest' versions of abilities
  • ◆
    Removed Order and Disorder Facets
  • ◆
    Facet Tempest Double is infused with the bonuses of Power Runes for 10s when created
  • ◆
    Facet Level 1 - Invisibility Rune
  • ◆
    Facet Level 2 - Invisibility and Arcane Runes
  • ◆
    Facet Level 3 - Invisibility, Arcane and Haste Runes
  • ◆
    Facet Arc Warden gains +1.5 All Attributes permanently upon activating any Power Rune
  • ◆
    Facet Automatic Regeneration Rune effect from Arc Warden's Innate ability doesn't count
  • ◆
    Facet Once created, the field pulls all runes in 1200/1800/2400/3000 radius towards it with increasing speed. Any rune that's within Magnetic Field or is pulled into it is automatically activated. Rune acceleration: 150
  • ◆
    Facet Rune radius and speed values guarantee runes will always reach the field within the duration
  • ◆
    Flux Now has the same effect for both Arc Warden and Tempest Double
  • ◆
    Flux Deals 15/30/45/60 damage per second and slows target's movement speed by 14/21/28/35%
  • ◆
    Flux Previous values: Arc Warden: 15/30/45/60 damage per second and 15/22/30/39% Movement Slow. Tempest Double: 20/45/70/95 damage per second and 5/8/11/14% Movement Slow
  • ◆
    Flux Now upgraded with Aghanim's Scepter
  • ◆
    Flux Silences when the target is alone. Increases damage by 50% and duration by 2s
  • ◆
    Magnetic Field Now is a Point Targeted ability with 900 cast range. Can be double tapped for self-cast to create the field centered on the caster
  • ◆
    Magnetic Field Now has the same effect for both Arc Warden and Tempest Double
  • ◆
    Magnetic Field Creates a circular distortion field that grants 100% evasion and 30/60/90/120 bonus attack speed to all allied units within
  • ◆
    Magnetic Field Previous values: Arc Warden: Field grants 100% evasion and 30/60/90/120 bonus attack speed. Tempest Double: Field increases attack range by 150 and base attack damage by 20/40/60/80
  • ▼
    Magnetic Field No longer upgraded with Aghanim's Shard
  • ◆
    Spark Wraith Now has the same effect for both Arc Warden and Tempest Double
  • ◆
    Spark Wraith Spark activates in 1.5 seconds, flies at a speed of 550, slows enemy for 0.5/0.6/0.7/0.8s and deals 100/170/240/310 damage
  • ◆
    Spark Wraith Previous values: Arc Warden: Spark activates in 2 seconds, flies at a speed of 400, slows enemy for 0.6/0.8/1/1.2s, deals 100/180/260/340 damage. Tempest Double: Spark activates in 1 second, flies at a speed of 725, slows enemy for 0.4/0.5/0.6/0.7s and deals 75/140/205/270 damage
  • ▼
    Spark Wraith No longer does 40% more damage to non-hero units
  • ▼
    Spark Wraith No longer upgraded with Aghanim's Scepter
  • ◆
    Spark Wraith Now upgraded with Aghanim's Shard
  • ◆
    Spark Wraith When Spark Wraith activates, a secondary Spark Wraith will fuse with the next closest target that deals 80% damage. Increases Spark Wraith search radius by 100
  • ▲
    Tempest Double Cooldown decreased from 100/90/80s to 60/55/50s
  • ▼
    Tempest Double Duration decreased from 60s to 18/21/24s
  • ◆
    Tempest Double Now spawns with Arc Warden's current health and mana
  • ▼
    Tempest Double Tempest Double no longer has penalties when more than 2000 range away from Arc Warden
  • ▼
    Tempest Double No longer restarts the ability cooldown if the Tempest Double is killed by enemies
  • ◆
    Tempest Double Loses its sense of self and fractures over time, becoming slower and less accurate. Max Miss Chance: 35%. Max Self Slow: 35%
  • ▲
    Lv15 talent Level 15 Talent Magnetic Field Attack Speed increased from +16 to +25
  • ◆
    Lv15 talent Level 15 Talent +2s Flux Duration replaced with +20% Flux Slow
  • ◆
    Lv25 talent Level 25 Talent Flux silences when target is alone replaced with -1s Spark Wraith Activation Delay

Patch 7.37c

  • ▲
    Base stats Base Damage increased by 2

Patch 7.37b

  • ▼
    Lv15 talent Level 15 Talent Magnetic Field Attack Speed/Bonus Damage decreased from +20 to +16
  • ▲
    Lv20 talent Level 20 Talent Spark Wraith Damage increased from +35% to +40%

Patch 7.37

  • ▲
    Facet Movement Speed Slow increased from 14/21/28/35% to 15/22/30/39%
  • ▲
    Facet Slow Duration increased from 0.4/0.5/0.6/0.7s to 0.6/0.8/1.0/1.2s
  • ▼
    Facet Movement Speed Slow decreased from 6/10/14/18% to 5/8/11/14%
  • ▼
    Facet Slow Duration decreased from 0.6/0.8/1.0/1.2s to 0.4/0.5/0.6/0.7s
  • ◆
    Lv25 talent Level 25 Talent Magnetic Field Affects Creeps and Buildings replaced with Flux Silences when target is alone

Patch 7.36b

  • ◆
    Facet Attack Speed bonus rescaled from 50/60/70/80 to 30/60/90/120
  • ▲
    Facet Duration increased from 3.5/4.5/5.5/6.5s to 4/5/6/7s
  • ▼
    Facet Duration decreased from 5/6/7/8s to 4/5/6/7s
  • ▲
    Lv10 talent Level 10 Talent Flux Cast Range increased from +175 to +200
  • ▲
    Lv15 talent Level 15 Talent Flux Duration increased from +1.5s to +2.0s

Patch 7.36a

  • ▲
    Tempest Double Penalty Increased Damage decreased from 75% to 60%
  • ◆
    Warden Tempest Double Info When far away

Patch 7.36

  • ▼
    Ability effects no longer depend on the side Arc Warden plays for
  • ◆
    Runic Infusion New Innate ability. Passive, can't be leveled up
  • ▼
    Runic Infusion Upon activating any rune, gain the Regeneration Rune buff for 4s. Duration is reduced by 34% for activating Bounty or Water Runes
  • ◆
    Runic Infusion Activating Wisdom Rune provides a full 4s buff. Activating Regeneration Rune creates a stackable second effect
  • ◆
    Facet Arc Warden and Tempest Double have their respective ability effects
  • ◆
    Facet Arc Warden and Tempest Double have their ability effects swapped
  • ◆
    Magnetic Field Is now a No Target ability, creating the field centered around its caster
  • ▼
    Magnetic Field No longer affects buildings and creeps by default
  • ◆
    Magnetic Field Now always pushes all enemies away from the bubble when created, even without Aghanim's Shard
  • ▼
    Magnetic Field Aghanim's Shard no longer provides Magic Resistance
  • ◆
    Magnetic Field Aghanim's Shard now increases radius by 75 and changes speed of attack projectiles that are inside the bubble: enemy ones are slowed by 75% and allied ones are sped up by 75%
  • ▲
    Tempest Double Duration increased from 18/22/26s to 60s
  • ◆
    Tempest Double Distance Penalty now increases incoming damage by 75% instead of reducing outgoing damage by 50%
  • ▼
    Tempest Double Cooldown increased from 70/60/50s to 100/90/80s
  • ◆
    Tempest Double Now restarts the ability cooldown if the Tempest Double is killed by enemies
  • ◆
    Lv25 talent Level 25 Talent +10s Tempest Double Duration replaced with Magnetic Field affects Buildings and Creeps

Patch 7.35d

  • ▼
    Lv10 talent Level 10 Talent Health decreased from +250 to +200
  • ▲
    Lv20 talent Level 20 Talent Magnetic Field Cooldown Reduction decreased from 8s to 7s

Patch 7.35c

  • ▼
    Base stats Base Strength decreased from 22 to 20
  • ▼
    Base stats Strength gain decreased from 2.6 to 2.4
  • ▼
    Spark Wraith Duration decreased from 45s to 16s

Patch 7.35

  • ▼
    Lv15 talent Level 15 Talent Magnetic Field Attack Speed/Bonus Damage decreased from +25 to +20
  • ▼
    Lv25 talent Level 25 Talent Tempest Double Duration decreased from +12s to +10s

Patch 7.34d

  • ▲
    Spark Wraith Now deals 40% more damage to non-hero units
  • ◆
    Tempest Double Now can be self-cast to spawn the Double next to Arc Warden

Patch 7.34c

  • ▲
    Spark Wraith Tempest Damage increased from 75/135/195/255 to 75/140/205/270
  • ◆
    Tempest Double The Double now always spawns with full health and mana

Patch 7.34b

  • ▲
    Base stats Base Armor increased by 1
  • ▲
    Magnetic Field Cooldown decreased from 20s to 20/19/18/17s

Patch 7.34

  • ▼
    Magnetic Field Tempest version no longer provides a magical attack bonus
  • ▲
    Magnetic Field Tempest version now provides 20/40/60/80 base bonus attack damage
  • ◆
    Tempest Double Is now a point targeted ability with 700 cast range that spawns the Tempest Double in the pointed area
  • ▲
    Lv10 talent Level 10 Talent Health increased from +200 to +250
  • ◆
    Lv15 talent Level 15 Talent +30 Magnetic Field Attack Speed/Bonus Magic Damage replaced with +25 Magnetic Field Attack Speed/Bonus Damage
  • ▲
    Lv20 talent Level 20 Talent Magnetic Field Cooldown Reduction decreased from 9s to 8s

Patch 7.33d

  • ▼
    Tempest Double Cooldown increased from 56/48/40s to 70/60/50s
  • ▼
    Lv15 talent Level 15 Talent Magnetic Field Attack Speed/Bonus Magic Damage decreased from +40 to +30
  • ▼
    Lv15 talent Level 15 Talent Flux Duration decreased from +2s to +1.5s

Patch 7.33

  • ◆
    All Tempest Double's abilities are replaced with 'Tempest' versions of Arc Warden's abilities
  • ◆
    The upheaval has attuned Arc Warden to the Ancients. When playing on Dire side, Arc Warden will have the Tempest abilities by default and his Tempest Double will have its normal abilities. This condition is temporary and will go away once Zet adapts to the new paradigm.
  • ◆
    Flux Tempest version provides higher damage (15/30/45/60 -> 20/45/70/95) but lower movement speed penalty to the enemy (14/21/28/35% -> 6/10/14/18%)
  • ▲
    Magnetic Field Tempest version provides +150 attack range (ranged heroes only), adds 20/40/60/80 magic damage to attacks made by allies from the field and has an increased duration of 5/6/7/8s
  • ◆
    Spark Wraith Tempest version has a shorter activation delay (2s -> 1s), a faster moving Wraith (400 -> 725), longer slow duration (0.4/0.5/0.6/0.7 -> 0.6/0.8/1.0/1.2 ) but has a lower damage (100/180/260/340 -> 75/135/195/255)
  • ▲
    Tempest Double Cooldown decreased from 60/50/40s to 56/48/40s
  • ◆
    Lv15 talent Level 15 Talent +40 Magnetic Field Attack Speed also grants to +40 Magnetic Field Magic Damage (Tempest Version)
  • ◆
    Lv20 talent Level 20 Talent +40 Flux Damage replaced with -9s Magnetic Field Cooldown
  • ◆
    Lv20 talent Level 20 Talent +125 Spark Wraith Damage replaced with +35% Spark Wraith Damage
  • ◆
    Lv25 talent Level 25 Talent 40% Tempest Double Cooldown Reduction replaced with No Damage Penalty Distance for Tempest Double

Patch 7.32e

  • ▼
    Spark Wraith Aghanim's Scepter secondary Spark Wraith Search Radius decreased from 375 to 225

Patch 7.32d

  • ▼
    Spark Wraith Aghanim's Scepter secondary Wraith Duration decreased from 45s to 15s
  • ▼
    Lv10 talent Level 10 Talent Health decreased from +225 to +200
  • ▲
    Lv25 talent Level 25 Talent Tempest Double Cooldown Reduction decreased from 50% to 40%

Patch 7.32

  • ▼
    Flux Slow decreased from 20/30/40/50% to 14/21/28/35%
  • ◆
    Flux Slow is now always applied (Damage is still applied only if there are no allies nearby)

Patch 7.31c

  • ▲
    Base stats Base damage increased from 47-57 to 51-57

Patch 7.31

  • ▲
    Base stats Agility gain increased from 2.5 to 3.0
  • ▲
    Spark Wraith Damage increased from 100/170/240/310 to 100/180/260/340
  • ◆
    Tempest Double Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden
  • ◆
    Lv15 talent Level 15 Talent +8 Armor replaced with +2s Flux Duration
  • ◆
    Lv25 talent Level 25 Talent +35% Lifesteal replaced with Tempest Double has 50% Cooldown Reduction

Patch 7.30c

  • ▼
    Base stats Strength reduced from 23 + 2.8 to 22 +2.6
  • ▲
    Base stats Base Agility increased from 16 to 20 (Base Damage unchanged)
  • ▲
    Spark Wraith Aghanim's Scepter secondary spark wraith activation delay reduced from 3s to 2.
  • ▲
    Lv25 talent Level 25 Talent +25% Lifesteal increased to 35%

Patch 7.30

  • ▲
    Magnetic Field Shard slow increased from 20% to 30%
  • ◆
    Lv15 talent Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor
  • ◆
    Lv15 talent Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed
  • ◆
    Talent Level 20 talent +100 Attack Range replaced with +40 Flux Damage Per second

Patch 7.29

  • ▲
    Magnetic Field Shard magic resistance increased from 20% to 40%
  • ◆
    Magnetic Field Shard now also slows enemies by 20%
  • ▼
    Lv10 talent Level 10 Talent reduced from +200 Flux Cast Range to +175
  • ▲
    Lv10 talent Level 10 Talent increased from +200 Health to +225

Patch 7.28a

  • ▼
    Base stats Base strength reduced from 25 to 23
  • ▼
    Lv10 talent Level 10 Talent reduced from +250 Flux Cast Range to +200
  • ▼
    Lv20 talent Level 20 Talent reduced from +150 Spark Wraith Damage to +125

Patch 7.27d

  • ▼
    Tempest Double No longer breaks Smoke of Deceit
  • ▼
    Lv10 talent Level 10 Talent reduced from +350 Flux Cast Range to +300

Patch 7.27b

  • ▲
    Base stats Base armor increased by 1
  • ◆
    Base stats Agility from 15 + 2.4 to 16 + 2.5
  • ▼
    Spark Wraith Duration reduced from 50 to 45
  • ◆
    Lv10 talent Level 10 Talent changed from +6% Cooldown Reduction to +350 Flux Cast Range
  • ◆
    Lv10 talent Level 10 Talent changed from +30 Attack Speed to +200 Health
  • ◆
    Lv15 talent Level 15 Talent changed from +325 Flux Cast Range to +15% Cooldown Reduction
  • ◆
    Lv15 talent Level 15 Talent changed from +250 Health to +50 Attack Speed

Patch 7.25

  • ▲
    Base stats Base movement speed increased from 280 to 285

Patch 7.22

  • ▲
    Base stats Turn rate improved from 0.6 to 0.7
  • ◆
    Fixed Tempest Double being unable to activate runes
  • ▲
    Aghanim's upgrade Added Scepter upgrade. Grants a new ability, Rune Forge. Creates a random Rune in front of you. Cooldown 60. The selection of Runes include Bounty Runes and Powerup Runes.
  • ▲
    Lv10 talent Level 10 Talent increased from +30 Attack Speed to +35
  • ▲
    Lv20 talent Level 20 Talent increased from -1.5 Spark Wraith Cooldown to -2

Patch 7.21d

  • ▲
    Tempest Double Duration increased from 16/18/20 to 16/20/24
  • ▲
    Base stats Agility gain increased from 2.1 to 2.4

Patch 7.21

  • ▲
    Spark Wraith Damage increased from 100/160/220/280 to 100/170/240/310
  • ▲
    Tempest Double Duration increased from 14/16/18 to 16/18/20
  • ▲
    Lv10 talent Level 10 Talent increased from +25 Attack Speed to +30

Patch 7.20

  • ▲
    Tempest Double Bounty increased from a fixed 180 Gold/XP to 180/240/300
  • ◆
    Lv15 talent Level 15 Talent changed from +350 Health to +300

Patch 7.16

  • ▲
    Base stats Base damage increased by 2
  • ▼
    Magnetic Field Manacost reduced from 80/90/100/110 to 50/70/90/110

Patch 7.14

  • ▲
    Magnetic Field Cooldown reduced from 35/30/25/20 to 20
  • ◆
    Lv15 talent Level 15 Talent changed from +3s Flux Duration to +400 Flux Cast Range

Patch 7.12

  • ▲
    Flux Cooldown reduced from 18 to 16
  • ▲
    Magnetic Field AoE increased from 275 to 300

Patch 7.10

  • ◆
    Lv10 talent Level 10 Talent changed from +5 Armor to 8% Cooldown Reduction
  • ▲
    Lv15 talent Level 15 Talent increased from +2s Flux Duration to +3s
  • ▲
    Lv20 talent Level 20 Talent increased from +100 Attack Range to +125
  • ◆
    Lv20 talent Level 20 Talent changed from +10% Cooldown Reduction to -1.5s Spark Wraith Cooldown

Patch 7.06e

  • ▲
    Base stats Turn rate improved from 0.4 to 0.6