Since you last played
Heavily adjusted159 lines of changes across 42 patches, condensed below to the ones that still matter.
34 buffs and 27 nerfs in total: roughly even.
Biggest ability changes
- ▲Mana Void Damage per 1 Mana Missing rescaled from 0.8/0.95/1.1 to 1adjusted 7 times across 5 patches, net buff
- ◆Persecutor Minimum mana threshold for slow improved from 50% to 60%adjusted 7 times across 3 patches, roughly even
- ◆Mana Break Mana Burned as Damage increased from 60% to 65%adjusted 16 times across 10 patches, roughly even
- ▲Blink Mana Cost decreased from 65/60/55/50 to 60/55/50/45adjusted 11 times across 7 patches, net buff
- ▼Counterspell Duration increased from 1.2s to 1.3sadjusted 14 times across 6 patches, net nerf
- ◆Mana Overload Base Charge Restore Time decreased from 25s to 20sadjusted 4 times across 2 patches, roughly even
Innate
- ▼Mana Break No longer slows the target on full drain by defaultadjusted 4 times across 1 patch, net nerf
Aghanim’s upgrades
- ◆Scepter Aghanim's Scepter no longer decreases cooldown by 1schanged 8 times, latest shown
- ◆Shard Aghanim's Shard illusion outgoing damage increased from 75% to 100%changed 6 times, latest shown
Base stats
- ▲Base Health Regen increased by 0.5adjusted 3 times across 3 patches, net buff
- ▲Attack backswing decreased from 0.6s to 0.3s
- ▼Base Strength increased from 19 to 21adjusted 3 times across 3 patches, net nerf
- ▼Agility gain reduced from 3 to 2.8adjusted 2 times across 2 patches, net nerf
- ▲Base Armor increased by 1adjusted 2 times across 2 patches, net buff
- ▼Strength gain reduced from 1.5 to 1.3
- ▲Base attack rate improved from 1.45 to 1.4
- ▲Strength Gain increased from 1.3 to 1.6
- ▼Base Intelligence reduced from 15 to 12
- ▲Base Agility increased from 24 to 25
- ▲Base Movement Speed increased from 310 to 315
- ▲Damage at level 1 increased by 1 (from 53-57 to 54-58)
- ▲Base damage increased by 2
- ▲Base agility increased by 2
- ▲Base armor increased by 1
Talents changed
- ◆Lv10 talent +10% Counterspell Magic Resistance replaced with +3 Health Regen
- ◆Lv15 talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier
- ◆Lv20 talent Blink Cast Range decreased from +150 to +125
- ◆Lv25 talent +200 Blink Cast Range replaced with -1s Blink Cooldown
- ◆Talent Fixed the illusion talent being able to be placed inside of your hero
Facets were part of the game from 7.36 and were removed in 7.41. Anti-Mage had 15 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▲Mana Break Mana Burned as Damage increased from 60% to 65%
Current abilities
Mana BreakBurns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.
BlinkShort distance teleportation that allows Anti-Mage to move in and out of combat.
CounterspellPassively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks and reflects any targeted spells.- PEPersecutor innateAttacks slow enemies based on how much mana they are missing. Min slow at 60% mana, up to max slow at 0% mana. No effect if enemy is above 60% mana.
Mana VoidFor each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
What players buy on Anti-Mage
Starting items
- Circlet 155g
- Quelling Blade 100g
- Magic Stick 200g
Early game
- Power Treads 1400g
- Wraith Band 505g
- Perseverance 1400g
Mid game
- Battle Fury 3900g
Cleave and fast farming for a melee carry
- Manta Style 4650g
Illusions for damage, plus a dispel to escape slows and silences
Late game
- Butterfly 5450g
- Eye of Skadi 5900g
Debuff immunity, to act in a fight without being disabled
- Abyssal Blade 6250g
A reliable stun so a melee carry can lock down one target
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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