Since you last played
Chilling Touch reworked in 7.20129 lines of changes across 43 patches, condensed below to the ones that still matter.
30 buffs and 38 nerfs in total: roughly even.
Biggest ability changes
- ▲Chilling Touch Damage increased from 30/60/90/120 to 35/65/95/125adjusted 19 times across 11 patches, net buff
- ◆Cold Feet Damage per second increased from 20/40/60/80 to 25/45/65/85adjusted 13 times across 10 patches, roughly even
- ▲Bone Chill Base Strength Reduction increased from 0.1 to 0.2adjusted 4 times across 2 patches, net buff
- ▼Ice Vortex Now slows movement by 8%adjusted 24 times across 16 patches, net nerf
- ▲Ice Blast Cooldown decreased from 60/50/40s to 50/45/40sadjusted 17 times across 15 patches, net buff
- ▼Apparition Cold Feet Info Duration decreased as a part of the comprehensive Disables Reduction
- ◆Apparition Chilling Touch Info Brief 100% Movement Slow on hit is still in effect
Innate
- ◆Death Rime Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▲Scepter Aghanim's Scepter Strength Reduction bonus increased from 0.3 to 0.8changed 5 times, latest shown
- ▼Shard Aghanim's Shard Cold Feet stun duration decreased from 60% to 50%changed 4 times, latest shown
Base stats
- ◆Intelligence gain decreased from 3.4 to 3.1adjusted 2 times across 2 patches, roughly even
- ▼Agility gain decreased from 2.2 to 2.0
- ▼Movement Speed reduced from 290 to 285
Talents changed
- ◆Lv10 talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
- ◆Lv15 talent Cold Feet Break Distance decreased from +300 to +250
- ◆Lv20 talent Chilling Touch Damage increased from +80 to +100
- ◆Lv25 talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet
Facets were part of the game from 7.36 and were removed in 7.41. Ancient Apparition had 5 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▲Ice Blast Cooldown decreased from 60/50/40s to 50/45/40s
Current abilities
Cold FeetPlaces a curse on an enemy, dealing damage over time. If the enemy unit doesn't move outside of the given range from the initial location, it will be stunned and frozen in place after 4 seconds.
Ice VortexCreates a vortex of icy energy that slows, deals damage, and increases magic damage done to enemies in its range.
Chilling TouchEnhances Ancient Apparition's attack with increased range and a burst of magical damage and slow.
Bone Chill innateWhen Ancient Apparition deals Magic damage to an enemy with his abilities, it is slowed for a short duration. If the target is a Hero, its Strength is also reduced. Multiple instances of this effect stack and have independent durations.
Ice BlastLaunches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage over time and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.
ReleaseReleases the ice blast to explode at the tracer's current location. Can be cast while silenced.
What players buy on Ancient Apparition
Starting items
- Magic Stick 200g
Mid game
Restores mana for you and nearby allies, which suits a support who casts a lot
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
- Rod of Atos 2250g
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
Late game
- Aeon Disk 3000g
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
- Soul Booster 3000g
- Refresher Orb 5000g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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