Since you last played
Heavily adjusted152 lines of changes across 51 patches, condensed below to the ones that still matter.
48 buffs and 34 nerfs in total: roughly even.
Biggest ability changes
- ▲Acid Spray Cooldown rescaled from 22/21/20/19s to 21sadjusted 15 times across 9 patches, net buff
- ▲Corrosive Weaponry Base Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%adjusted 20 times across 9 patches, net buff
- ▲Unstable Concoction Now applies 1 Corrosive Weaponry stack per second of brew timeadjusted 12 times across 10 patches, net buff
- ▼Greevil's Greed Max Bonus Gold Per Kill decreased from 18 to 16adjusted 20 times across 14 patches, net nerf
- ▲Chemical Rage Bonus Health Regen decreased from 60/90/120 to 50/85/120adjusted 15 times across 14 patches, net buff
- ▲Berserk Potion Duration increased from 10s to 15sadjusted 2 times across 2 patches, net buff
- ▼Unstable Concoction Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Greevil's Greed Remains as an Innate ability. Passive, can't be leveled up
Aghanim’s upgrades
- ▲Scepter Bonus base/max Extra Gold per melted Scepter decreased from +6 to +3changed 10 times, latest shown
- ▲Shard Shard Mana Cost reduced from 125 to 100changed 2 times, latest shown
Base stats
- ◆Base Agility decreased from 22 to 19adjusted 2 times across 2 patches, roughly even
- ▲Strength gain increased from 2.7 to 2.9adjusted 2 times across 2 patches, net buff
- ◆Base movement speed decreased from 295 to 290adjusted 2 times across 2 patches, roughly even
- ▼Base Movement Speed decreased from 300 to 295adjusted 2 times across 2 patches, net nerf
- ▼Strength reduced from 25 + 2.9 to 23 + 2.7
- ▲Base agility increased from 16 to 22
- ▲Agility gain increased from 1.2 to 1.5
- ▲Base Attack Speed increased from 100 to 110
- ◆Base Damage rescaled from 49-58 to 52-58
- ▲Base Armor increased by 1
Talents changed
- ◆Lv10 talent +1 Acid Spray Armor Reduction replaced with +1% Corrosive Weaponry Slow / Damage Reduction Per Stack
- ◆Lv15 talent +1% Corrosive Weaponry Slow / Damage Reduction Per Stack replaced with +1 Acid Spray Armor Reduction
- ◆Lv20 talent +25% Cleave replaced with -0.1s Chemical Rage Base Attack Time
- ◆Lv25 talent increased from +40 Chemical Rage Regen to +50
Facets were part of the game from 7.36 and were removed in 7.41. Alchemist had 6 facet changes in between.
Most recent change patch 7.41c, May 2026
- ▼Greevil's Greed Bonus base/max Extra Gold per melted Scepter decreased from +6 to +3
- ◆Acid Spray Cooldown rescaled from 22/21/20/19s to 21s
- ▼Chemical Rage Bonus Health Regen decreased from 60/90/120 to 50/85/120
Current abilities
Acid SpraySprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Unstable ConcoctionAlchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Corrosive WeaponryAlchemist coats his weapons and empowers his spells with an acid that applies a stacking slow and base attack damage reduction to enemies hit. Attacks apply 2 stacks. Unstable Concoction applies 1 stack per second of brew time.
Berserk PotionAlchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen. DISPEL TYPE: Basic Dispel
Greevil's Greed innateAlchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 40 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.
Chemical RageAlchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel
Unstable Concoction ThrowThrow it before it blows up!
What players buy on Alchemist
Starting items
- Quelling Blade 100g
- Magic Stick 200g
Early game
- Soul Ring 805g
- Phase Boots 1450g
Attack damage and a speed burst to close in on targets
Mid game
- Radiance 4700g
Debuff immunity, to act in a fight without being disabled
- Aghanim's Scepter 4200g
- Yasha 2100g
- Assault Cuirass 5125g
An armor aura for your side and an armor cut on enemies
Late game
- Abyssal Blade 6250g
A reliable stun so a melee carry can lock down one target
- Overwhelming Blink 6800g
- Swift Blink 6800g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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