Counter-Strike 2

Zeus x27

Utility, both sides.

Zeus x27
Utility · both sides

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every weapon page.

Since you last played

Changed in 7 updates

8 balance changes across 7 updates, condensed below to what still matters.

2 buffs and 4 nerfs in total: trending weaker.

Biggest balance changes

  • ▲
    Kill reward Increased Zeus kill reward from $0 to $100 ($50 in Casual)
  • ▼
    Damage Chickens now take damage from the Zeus x27.adjusted 3 times across 3 updates, net nerf
  • ▼
    Price Increased Zeus price to 400.
  • ▼
    Zeus-x27 will no longer be able to kill people through walls.
  • ▼
    Players that start the round with a taser and no pistol no longer have their taser deleted, and rechargeable tasers are now recharged at round start.
  • ▲
    Movement Increased Zeus movement speed and adjusted the attack cone

Most recent change 22 September 2026

  • ◆
    Damage Chickens now take damage from the Zeus x27.

Using the Zeus x27 now

It is a one-shot trick. Take a real weapon as well.

Alternatives

  • Pistol alternative

  • SMG alternative

Every Zeus x27 change, update by update

All 29 lines Valve listed for the Zeus x27 since Jun 2012, newest first, fixes and visual changes included. Last changed 22 September 2026.

  • ◆
    Damage Chickens now take damage from the Zeus x27.

  • ◆
    Limited Zeus-x27 kill streak bonus in deathmatch.

  • ◆
    Fixed erroneous Zeus shock effect during client-side shooting. fix
  • ◆
    Damage Fixed a bug where Zeus headshots wouldn't emit the death yelp. fix

  • ▲
    Movement Increased Zeus movement speed and adjusted the attack cone
  • ▲
    Kill reward Increased Zeus kill reward from $0 to $100 ($50 in Casual)

  • ◆
    Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus fix

  • ◆
    In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • ◆
    In Deathmatch, getting a second Zeus kill in the same life will earn double points

  • ◆
    Fixed Zeus tracer appearing to pass through players. fix

  • ◆
    Made Zeus reusable in all game modes, after a 30 second recharge delay
  • ◆
    Damage Added Zeus kill icon to kill cards and post round damage report
  • ◆
    Adjusted the Zeus first person model position visual
  • ◆
    Replaced the Zeus charging, charge not available and charge ready states sound effects visual

  • ◆
    Various improvements to the look of the M249, MP5-SD, Desert Eagle, Dual Elites, and Taser

  • ◆
    Zeus restrictions in Casual, Wingman, and Competitive modes are now the same as all other weapons.

  • ▼
    Players that start the round with a taser and no pistol no longer have their taser deleted, and rechargeable tasers are now recharged at round start.

  • ▼
    Damage Reduced friendly fire damage from Zeus-x27 in Danger Zone matches.

  • ▼
    Zeus-x27 will no longer be able to kill people through walls.

  • ◆
    Fixed taser and knife icons overlapping. fix

  • ◆
    Made Zeus show in pistol holster for players with a Zeus and no pistol.

  • ◆
    Zeus:

  • ◆
    Zeus can only be purchased once per round and cannot be dropped.

  • ◆
    Fixed rebuy not rebuying nades, defuse kit, or taser correctly. fix

  • ▼
    Price Increased Zeus price to 400.

  • ◆
    Added convars for better server customization:o mp_solid_teammates - Determines whether teammates are solid or not.o mp_free_armor - Determines whether armor and helmet are given automatically.o mp_weapons_allow_zeus - Determines whether the Zeus is purchasable or not.o mp_halftime - Determines whether or not the match has a team-swapping halftime event.

  • ◆
    Removed the custom bind for the Zeus in the options screen. Moved knife/Zeus bind down with the rest of the specific item binds.
  • ◆
    Range Fixed the Taser range to target indicator where the reticule changing from Green to Red didn’t match the actual range of the Taser. fix

  • ◆
    Fixed a bug where the taser had no reticule. fix