Counter-Strike 2

AWP

Sniper rifle, both sides.

AWP
Snipers · both sides

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Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every weapon page.

Since you last played

Changed in 7 updates

7 balance changes across 7 updates, condensed below to what still matters.

0 buffs and 4 nerfs in total: trending weaker.

Biggest balance changes

  • ▼
    Ammo AWP magazine size reduced from 10 bullets to 5.adjusted 2 times across 2 updates, net nerf
  • ◆
    Recoil Scaled back scope effects for AWP and SSG08, now that it uses accurate accuracy/recoil values.adjusted 2 times across 2 updates, roughly even
  • ▼
    Wall penetration Penetration Power for AWP, G3SG1 and SCAR-20 has been lowered slightly because their damage naturally gives them higher penetration.
  • ▼
    Scope Lowered scoped movement values for AWP and Autosnipers.
  • ▼
    Accuracy Gunshot tails for AWP, SSG 08, G3SG1 and SCAR-20 no longer remain at the position they were fired, and instead more accurately spread over the environment.

Most recent change 18 November 2022

  • ▼
    Ammo AWP magazine size reduced from 10 bullets to 5.

Using the AWP now

A sidearm such as the Desert Eagle or P250 for close fights, full armor, and a smoke or flash to peek safely.

Alternatives

Every AWP change, update by update

All 19 lines Valve listed for the AWP since Apr 2012, newest first, fixes and visual changes included. Last changed 18 May 2026.

  • ◆
    Draw time Adjustments to AWP draw to idle animation transition. visual

  • ▼
    Draw time Improved deploy animations for the AWP, M4A4, M4A1-S. visual

  • ◆
    Various fixes for AWP materials

  • ◆
    Scope Fixed AWP and SSG firing animation/inspect behavior while zoomed in fix

  • ◆
    Repositioned finger on AWP so it doesn't look as long

  • ▼
    Ammo AWP magazine size reduced from 10 bullets to 5.

  • ◆
    AWP crouching movement acceleration is now constant and will not spike after firing a shot.

  • ▼
    Accuracy Gunshot tails for AWP, SSG 08, G3SG1 and SCAR-20 no longer remain at the position they were fired, and instead more accurately spread over the environment.
  • ▲
    Increased fidelity and reduced distortion for fire sounds for AWP, SSG 08, G3SG1 and SCAR-20. visual

  • ◆
    Ammo AWP and SSG08 now also drop magazines

  • ◆
    Fixed AWP icon to better represent the weapon’s silhouette. fix

  • ◆
    Reload Awp now always un-zooms during reload animation visual

  • ▼
    Scope Lowered scoped movement values for AWP and Autosnipers.

  • ◆
    Scope Fixed AWP viewmodel rendering when zoomed. fix

  • ◆
    Recoil Scaled back scope effects for AWP and SSG08, now that it uses accurate accuracy/recoil values.

  • ▼
    Wall penetration Penetration Power for AWP, G3SG1 and SCAR-20 has been lowered slightly because their damage naturally gives them higher penetration.

  • ◆
    Recoil Updated the AWP viewmodel firing animation. This was inspired by community feedback that suggested more towards-the-viewer recoil and less vertical recoil.
  • ▼
    Draw time Increased the duration of the AWP deploy animation to 1.25 seconds. visual

  • ◆
    Damage Fixed an issue where damaged was being sent across the network as a byte. This allowed the AWP and bomb explosions to both result in > 255 damage. fix