Counter-Strike 2

Train

Defusal map.

Train loading screen
Defusal

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every map page.

Since you last played

Left the Active Duty pool Jan 2026

44 layout changes across 22 updates, condensed below to what still matters.

Layout changes by area

  • ◆
    Map pool Removed from the Active Duty map pool.7 changes
  • ◆
    Raised CT side platform in B19 changes
  • ◆
    A site Blocked pixel gap in crates on bombsite A.9 changes
  • ◆
    Spawns Added vphysics clip to platform gap in T spawn for clumsy players3 changes
  • ◆
    B site Added new cover and adjusted platform on B site outside of Z3 changes
  • ◆
    Callouts Added nav blocker entities for Wingman2 changes

Most recent change 22 September 2026

  • ◆
    A site Blocked pixel gap in crates on bombsite A.

Where Train stands

Train is not in the Active Duty pool right now.

  • ▼
    Left the pool
  • ▲
    Joined the pool
  • ▼
    Left the pool
  • ▲
    In the pool (start of the record)

Pool history is replayed from the release notes starting Feb 2017. Community map rotations are not tracked.

Radar overview

Train radar overview, the top-down map used for callouts

The overview as it is in the game today. Open it full size to read the callouts.

Loading screens

Train loading screen 1Train loading screen 2Train loading screen 3Train loading screen 4

Every Train change, update by update

All 99 lines Valve listed for the Train since Mar 2012, newest first, fixes and visual changes included. Last changed 22 September 2026.

  • ◆
    A site Blocked pixel gap in crates on bombsite A.

  • ◆
    Train 2025 and Sport & Field weapon collections are no longer available in the Armory

  • ◆
    Map pool Removed Train from the Active Duty Map Pool
  • ◆
    Map pool Removed from the Active Duty map pool.

  • ◆
    A site Added new cover on A site by Hell train
  • ◆
    B site Added new cover and adjusted platform on B site outside of Z
  • ◆
    Added new cover in Upper B halls
  • ◆
    Adjusted cover in Ivy
  • ◆
    A site Removed horizontal stripes on large doors in A site
  • ◆
    Raised CT side platform in B
  • ◆
    Adjusted clipping throughout
  • ◆
    B site Adjusted lighting on B site visual

  • ◆
    Simplified back wall by door to Z
  • ◆
    Simplified background by upper B entrance
  • ◆
    A site Shortened overhead roof rail in A site, to make it easier to throw utility into site
  • ◆
    Replaced see-through grating on catwalk outside of Z door
  • ◆
    Replaced see-through fences at top if Ivy with solid version
  • ◆
    Simplified brick wall by Ivy
  • ◆
    Fixed a bug where player shadows would render through windows above A main fix
  • ◆
    Fixed some holes in the world fix
  • ◆
    Fixed grenade collision on upper B arch fix

  • ◆
    Map pool Train has been added to the Active Duty map pool
  • ◆
    A site Removed a boost angle from Long Dog to Bombsite A
  • ◆
    Map pool Added to the Active Duty map pool.
  • ◆
    Fixed lighting artifacts on double-sided materials fix

  • ◆
    Opened container door on back of the train near Ivy/Tunnels

  • ◆
    Collision fidelity upgrades
  • ◆
    Blockers added for train in B to avoid unfair angles
  • ◆
    Fixed various gaps in map fix
  • ◆
    Various visual fixes visual

  • ◆
    Improved movement around ladders
  • ◆
    Updated sounds on main menu background visual
  • ◆
    Fixed various gaps in map fix
  • ◆
    Fixed z-fighting in various spots fix

  • ◆
    Removed unintended boost in B halls
  • ◆
    Added grenade collision to out of bounds areas
  • ◆
    B site Added collision to B site broken ceiling
  • ◆
    Fixed gap in world by longdog exit fix
  • ◆
    B site Fixed collision type on oilcar in B site fix

  • ◆
    Disabled player collision on radio
  • ◆
    Spawns Added vphysics clip to platform gap in T spawn for clumsy players
  • ◆
    Players can now get on top of cratestack outside of longdog
  • ◆
    B site Fixed various collision issues including a higher fidelity for the orange train on B site fix
  • ◆
    Minor fixes on textures stretching visual
  • ◆
    Fixed various gaps in map fix
  • ◆
    Updated radio sound visual

  • ◆
    Added a map guide for Train, which demonstrates four simple Terrorist grenade line-ups. To load a map guide, go to Play→Practice and toggle "Load Map Guides" on.
  • ◆
    Added Train to Competitive, Casual, and Deathmatch modes.

  • ◆
    Removed train horn sound on bombsite visual

  • ◆
    Tweaked size of trigger for the train station automated door so its possible to go sneak past it through the glass windows.

  • ◆
    Map pool Ancient has been added into the current competition map pool Active Duty Group and Train has been removed from Active Duty Group.
  • ◆
    Map pool Removed from the Active Duty map pool.

  • ◆
    Adjusted Retakes clip areas in Mirage and Train

  • ◆
    Added new train bumper model with flat top visual

  • ◆
    Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
  • ◆
    Brightened scaffolding by oil train
  • ◆
    B site Fixed not being able to walk off top of ladder on oil train, B site fix

  • ◆
    Fixed spot where players could get hung up on train near A main. fix
  • ◆
    Fixed ladder on train closest to lower B entrance not being shift-walkable. fix
  • ◆
    Fixed some minor gaps in train cars. fix

  • ◆
    Callouts Added nav blocker entities for Wingman
  • ◆
    Added white background near T entrance to A main
  • ◆
    Changed ground material to a brighter version visual
  • ◆
    Updated train car models with improved collision model visual

  • ◆
    A site Removed angled pieces on bombtrain in A site
  • ◆
    A site Improved player collision on bombtrain in A site
  • ◆
    A site Added grenade collision to ceiling of heaven in A site

  • ◆
    Blocked grenades entering small crawlspace near popdog ladder
  • ◆
    Raised pipes in tunnels near Ivy
  • ◆
    Removed that bump in T stairs. You know the one.
  • ◆
    Some graphical tweaks
  • ◆
    Fixed ladders on train cars so they no longer move the player view when attaching fix
  • ◆
    Added more accurate collision for various models visual
  • ◆
    Blocked visibility under some trains from far angles visual
  • ◆
    Spawns Fixed a spot in T spawn where weapons could not be retrieved fix
  • ◆
    Fixed some spots where C4 could get stuck fix
  • ◆
    Fixed some surfaces playing the wrong footstep sounds fix

  • ◆
    Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train. fix

  • ◆
    A site Fixed a spot where C4 could get stuck on A site fix
  • ◆
    A site Fixed an unintended boost in A site fix

  • ◆
    Fixed a ladder bug close to T entrance to A fix
  • ◆
    Fixed a bug where grenades could fall into traintrack grooves and not deal any damage fix

  • ◆
    Spawns Made first train event predictable, train will start 10 seconds after Ts leave their spawn tunnel
  • ◆
    B site Implemented area sound for train, can now use sound reliably throughout B site to hide grenade sounds, footsteps etc. visual

  • ◆
    Added support for Phong on world materials. See Train for examples of such materials. visual

  • ◆
    Map pool Train has been added to the Active Duty map pool.
  • ◆
    Train (Thanks c0tton and adreN!)
  • ◆
    A site Added a third train car to A site to reduce amount of long sightlines

  • ◆
    Updated collision model on train bumper models. visual

  • ◆
    Reintroduced Train, which has been added to the Operation Vanguard map group (available for free to all CS:GO players).
  • ◆
    Reintroduced and added to the Operation Vanguard map group.

  • ◆
    Mid Train -- Fixed some missing ladder Nav areas to help bots climb up on ends of flatcars. -- Added new ladders to sides of bombsite train cars, adjusted biohazard straps to not be in the way of the middle of the cars. The bomb should now be plantable and defusable in the middle of each car.
  • ◆
    Callouts Fix for bots in Train getting stuck on a ladder.
  • ◆
    B site Fix for the game instructor "plant bomb" hint being displayed twice in bombsite B of Train.

  • ◆
    Spawns Train - Fixed a spawn point at T spawn that was intersecting a pillar.

  • ◆
    Train - Increased accuracy of bomb and buy zone graphical indicators on radar image.

  • ◆
    Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane. visual

  • ◆
    Short Train

  • ◆
    Train - Adjusted fog per community feedback. - Inferno - Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanksAudio