Counter-Strike 2

Overpass

Defusal map.

Overpass loading screen
Defusal

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every map page.

Since you last played

Left the Active Duty pool Jul 2026

61 layout changes across 21 updates, condensed below to what still matters.

Layout changes by area

  • ◆
    Map pool Removed from the Active Duty map pool.6 changes
  • ◆
    Adjusted texturing on dumpster back wall35 changes
  • ◆
    B site Flattened tops of broken walls near B site5 changes
  • ◆
    A site Removed some grass near A site8 changes
  • ◆
    Spawns Added a sign that blocks a bad line of sight from long boost to CT spawn.4 changes
  • ◆
    Callouts Added nav blocker entities for Wingman3 changes

Most recent change 8 July 2026

  • ◆
    Map pool Removed from the Active Duty map pool.
  • ◆
    Map pool Removed Overpass from the Active Duty Map Pool

Where Overpass stands

Overpass is not in the Active Duty pool right now.

  • ▼
    Left the pool
  • ▲
    Joined the pool
  • ▼
    Left the pool
  • ▲
    In the pool (start of the record)

Pool history is replayed from the release notes starting Feb 2017. Community map rotations are not tracked.

Radar overview

Overpass radar overview, the top-down map used for callouts

The overview as it is in the game today. Open it full size to read the callouts.

Loading screens

Overpass loading screen 1Overpass loading screen 2Overpass loading screen 3Overpass loading screen 4

Every Overpass change, update by update

All 163 lines Valve listed for the Overpass since Dec 2013, newest first, fixes and visual changes included. Last changed 8 July 2026.

  • ◆
    Map pool Removed Overpass from the Active Duty Map Pool
  • ◆
    Map pool Removed from the Active Duty map pool.

  • ◆
    Fixed the Party balloons. fix

  • ◆
    Fixed clipping on the T fountain stairs fix

  • ◆
    Breakable glass added to B doors
  • ◆
    Adjusted Heaven railing
  • ◆
    A site Adjusted angle of truck on A site
  • ◆
    Blocked view from truckbed to stairs
  • ◆
    Moved up wall behind dumpster, by A stairs
  • ◆
    Adjusted texturing on dumpster back wall
  • ◆
    A site Removed some grass near A site
  • ◆
    B site Flattened tops of broken walls near B site
  • ◆
    Re-enabled wires around the map

  • ◆
    Map pool Added Overpass to the Active Duty Map Pool
  • ◆
    Map pool Added to the Active Duty map pool.

  • ◆
    B site Fixed lighting bug on Bombsite B fix
  • ◆
    Fixed footstep sound bug on mud surfaces fix

  • ◆
    Rework of heaven drop down mechanics.
  • ◆
    Spawns Added a sign that blocks a bad line of sight from long boost to CT spawn.
  • ◆
    Removed some geometry under wrecked truck that looked like player legs.
  • ◆
    Replaced some windows with opaque surfaces in train station to remove bad lines of sight.
  • ◆
    Deleted a tree that interfered with a line of sight.
  • ◆
    A site Moved one of the crate lids on A-site to block a bad line of sight.
  • ◆
    A site Removed some lamps that could look like player heads at A-site.
  • ◆
    Removed some trees and objects around park and train station that prevented players from backing into certain useful spaces.
  • ◆
    Removed a chain link fence in alley that made players hard to see.
  • ◆
    Made shelf in heaven look less like a player.
  • ◆
    B site Removed handcart behind barrels at B-site so players can back into the corner.
  • ◆
    Adjusted collision around barrels for better player movement.
  • ◆
    B site Removed concrete block behind the cement bags at B-site for less awkward player movement.
  • ◆
    B site Visual updates to canals area and B-site. visual
  • ◆
    B site Performance improvements, particularly in canals area and B-site. visual
  • ◆
    Removed small fence at the edge of party/picnic that interfered with visibility to train station. visual
  • ◆
    Adjustments to fog and decreased the distance at which character models get an increased visibility effect. visual
  • ◆
    Adjusted props and lights in heaven to reduce noise and make players brighter. visual
  • ◆
    Added light behind barrels for better player visibility. visual
  • ◆
    Fixed weird collision on barrel that made for inconsistent wall bangs. fix
  • ◆
    Set many smaller props to exclude player movement and grenade bounces. visual
  • ◆
    Fixed some pixel peeks. fix
  • ◆
    Small visual updates throughout the map. visual

  • ◆
    Some clipping adjustments near park for smoother movement
  • ◆
    Added some missing handrail collision
  • ◆
    Fixed some minor visual bugs near canal fix

  • ◆
    Improved bomb interaction with water in Overpass

  • ◆
    Map pool Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
  • ◆
    Map pool Removed from the Active Duty map pool.

  • ◆
    Clipping improvements
  • ◆
    Fixed some disappearing mesh fix

  • ◆
    Fixed some collision that was causing unpredictable player movement fix

  • ◆
    Adjusted clipping to remove exploitable ledges and improve player movement
  • ◆
    Fixed metal railing props that were generating incorrect footstep sounds fix
  • ◆
    Adjusted positions of props and ledges to more accurately match falling damage from CS:GO visual
  • ◆
    Fixed some places where players could get stuck fix
  • ◆
    Adjusted some props and materials to improve character readability visual
  • ◆
    Fixed some cases where weapons could be accidently dropped out of reach fix
  • ◆
    Made some adjustments to props that were creating exploitable lines of sight visual
  • ◆
    Various lighting and material adjustments visual

  • ◆
    Straightened out some collision that was pushing players off of walls or corners
  • ◆
    Turned off the collision of some light fixtures that were pushing players off of walls
  • ◆
    Added a metal plate to swat van to hide player feet, adjusted clipping around van
  • ◆
    Added player clipping on some floor grates to smooth player movement
  • ◆
    Added and adjusted some grenade clipping
  • ◆
    Adjusted some clipping on boxes and cable stacks in connector
  • ◆
    Fixed various cases where level mesh was disappearing occasionally fix
  • ◆
    Various visual updates and fixes to models and materials visual
  • ◆
    Fixed some small holes in the world fix
  • ◆
    Fixed some texture mapping seams fix
  • ◆
    Fixed some issues with the collision and surface property of fire extinguishers fix

  • ◆
    Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass

  • ◆
    Various bug fixes and tweaks to Mirage and Overpass

  • ◆
    Removed Overpass and Vertigo

  • ◆
    Various fixes to Vertigo and Overpass

  • ◆
    Added Overpass to Deathmatch, Casual, Wingman, and Competitive game modes

  • ◆
    A site Removed thin windows in bathrooms by A site
  • ◆
    Removed bicycle by picnic by A long
  • ◆
    Brightened up connector tunnel
  • ◆
    Spawns Brightened up T spawn
  • ◆
    Added nice stone trims
  • ◆
    A site Removed large ivy-models near bathrooms by A site visual

  • ◆
    Added 1v1 mode to warmup when playing Wingman.
  • ◆
    A site Fixed clipping on dumpster at A site. fix

  • ◆
    A site Boosted light in bank, A site.
  • ◆
    B site Boosted ambient light on grate outside Monster, B site. (@SRK_xt) visual
  • ◆
    A site Changed background texture in bank, A site. visual

  • ◆
    A site Recompiled Overpass with an additional clipbrush at the back of A site.

  • ◆
    Fixed an unintended boost position on Overpass. fix

  • ◆
    Callouts Added nav blocker entities for Wingman
  • ◆
    Balloons no longer block grenades or player movement
  • ◆
    Fixed C4 stuck spot inside connector fix
  • ◆
    A site Fixed bots having trouble planting bombs at A site on Overpass. fix

  • ◆
    Overpass and Nuke have been moved into Defusal Group Delta.

  • ◆
    Added fallback parameters to Overpass water material to fix stale reflection data. visual

  • ◆
    Fixed several bomb-stuck spots. fix

  • ◆
    Removed lapping water sound from fountain in Overpass. visual

  • ◆
    Added grenade and player collision to fence cage near construction
  • ◆
    Lowered volume of ambient sounds in Overpass visual
  • ◆
    B site Removed spooky shadow fading in when approaching T main entrance to B site visual

  • ◆
    Added grenade and player collision to fence cage near construction
  • ◆
    Lowered volume of ambient sounds in Overpass visual
  • ◆
    B site Removed spooky shadow fading in when approaching T main entrance to B site visual

  • ◆
    Spawns Adjusted Wingman spawn positions on Overpass and Cobblestone.

  • ◆
    Added support for Wingman game mode on Overpass.

  • ◆
    B site Added more accurate collision model for barrels used in Overpass B site. visual

  • ◆
    B site Grenades will no longer fall between cracks in Bombsite B
  • ◆
    Added backface to door in upper park (Thanks Guardian!)
  • ◆
    More accurate collision model on tree and rocks used in upper park visual

  • ◆
    Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun

  • ◆
    Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train. fix

  • ◆
    Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop.

  • ◆
    Removed stairs and overpass route from dropdown room

  • ◆
    Fixed Overpass MAG-7 mission in Eurasia Campaign. fix

  • ◆
    Added some clip brushes to smooth movement.
  • ◆
    Thanks AreUhungry.
  • ◆
    Fixed the A box not having its clip brush enabled. fix
  • ◆
    Fixed some unfair peek and boost spots around the map. fix
  • ◆
    Fixed the sign decal on the bank. fix

  • ◆
    The bank side door has been opened to reveal a new path into A.
  • ◆
    The back A stairs have been flipped to enter nearer to the bomb plant zone.
  • ◆
    A site A site has been opened up, the APC has been moved back and a new box has fallen off of the semi.
  • ◆
    “Quickfall” palettes have been added to the bottom of ladder on T-side tunnels to allow for quick decent (ala Nuke).
  • ◆
    The flower box at the CT sniper spot at Long A is now higher.
  • ◆
    The connector tunnels have become more spacious.
  • ◆
    One of the windows in Connector Tunnels has been opened up (for possibilities…).
  • ◆
    Removed shelf in sniper nest above A to allow grenade damage through.
  • ◆
    Stomped some flowers in the box outside bathrooms leading to A because they got in the way of an important sight-line.
  • ◆
    Callouts Clipped a few more areas to smooth movement and cleaned up nav mesh.
  • ◆
    Updated radar image.
  • ◆
    Thanks to iBP steel and c0tt0n
  • ◆
    Mid Added a light to the bathroom connector to Long A. This improves visibility of players looking from mid connector. visual
  • ◆
    Fixed the steam pipes on connector to no longer leak steam. fix

  • ◆
    Overpass and Cobblestone maps are now available to everyone.

  • ◆
    A site [Bombsite A]
  • ◆
    Moved CT van to give more effective cover
  • ◆
    Made CT van climbable
  • ◆
    Moved fences to give more space
  • ◆
    Removed red car
  • ◆
    Widened door into back of A
  • ◆
    Tweaked position/rotation of truck
  • ◆
    Made corridors and stairs under A wider
  • ◆
    B site [Bombsite B]
  • ◆
    B site Moved Bombsite B to CT side of pillar, extended area with a platform to give more space and cover
  • ◆
    Made players in sniping room easier to silhouette against the background
  • ◆
    Made cement sacks climbable
  • ◆
    Opened up wall on CT side
  • ◆
    Made bridge wider
  • ◆
    [General]
  • ◆
    Spawns Moved up CT spawns and pushed T spawns further back
  • ◆
    Increased C4 radius to 500 from 400
  • ◆
    Railings in sniper room no longer blocks bullets or grenades
  • ◆
    Added light to sniper room balcony
  • ◆
    Made upper door in park connector wider
  • ◆
    Callouts Made park connector easier to navigate
  • ◆
    Spawns Made corridor near T spawn wider
  • ◆
    Made climbing thing in playground more solid
  • ◆
    Made bathroom corridor wider
  • ◆
    Made windows in bathrooms breakable
  • ◆
    Added spectator fixed camera positions
  • ◆
    Tweaked soundscape settings
  • ◆
    Blocked visibility from bridge to canal visual
  • ◆
    Brighter ambient lights in canal pipes visual
  • ◆
    Fixed various minor bugs fix

  • ◆
    Added Cobblestone and Overpass maps, which are available to community servers and offline play. Official matchmaking is limited to Operation Bravo in order to collect additional map balancing data prior to a wider release.
  • ◆
    Added to community servers and offline play. Official matchmaking was limited to Operation Bravo at first.