Counter-Strike 2

Mirage

Defusal map, in the Active Duty pool now.

Mirage loading screen
Active Duty

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Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every map page.

Since you last played

Changed in 13 updates

24 layout changes across 13 updates, condensed below to what still matters.

Layout changes by area

  • ◆
    Removed a clip brush from Apartments to improve flash lineups11 changes
  • ◆
    A site Reinforced scaffolding by balcony in A site.4 changes
  • ◆
    Mid Blocked gap in box stack top of mid.4 changes
  • ◆
    Spawns Trimmed plant by T spawn, towards apartments3 changes
  • ◆
    B site Adjusted player collision on bench wall at bombsite B.2 changes

Most recent change 22 September 2026

  • ◆
    A site Reinforced scaffolding by balcony in A site.

Where Mirage stands

Mirage is in the Active Duty pool right now.

  • ▲
    In the pool (start of the record)

Pool history is replayed from the release notes starting Feb 2017. Community map rotations are not tracked.

Radar overview

Mirage radar overview, the top-down map used for callouts

The overview as it is in the game today. Open it full size to read the callouts.

Loading screens

Mirage loading screen 1Mirage loading screen 2Mirage loading screen 3Mirage loading screen 4

Every Mirage change, update by update

All 97 lines Valve listed for the Mirage since Jul 2013, newest first, fixes and visual changes included. Last changed 22 September 2026.

  • ◆
    A site Reinforced scaffolding by balcony in A site.

  • ◆
    Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.

  • ◆
    Updated collision around Mirage top of ladder hole.

  • ◆
    Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.

  • ◆
    Fixed a pixel peek. fix

  • ◆
    Adjusted collision on van for smoother movement
  • ◆
    Adjustments to grenade clipping
  • ◆
    Fixed wall penetration issues around some arches fix
  • ◆
    Fixed a view jittering issue when jumping on a crate near palace fix
  • ◆
    Fixed some collision that allowed smoke grenades to go inside a wall fix
  • ◆
    Adjusted collision on some props visual
  • ◆
    Fixed some C4 stuck spots fix

  • ◆
    Fixed bad collision on certain props fix
  • ◆
    Fixed some sticky collision around windows in palace fix

  • ◆
    Added collision to prevent bomb becoming unreachable
  • ◆
    Adjusted some collision to prevent a ledge/pixel walk
  • ◆
    Removed a clip brush from Apartments to improve flash lineups
  • ◆
    Mid Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall fix

  • ◆
    Italy, Nuke, Mirage, Inferno

  • ◆
    Mid Fixed a gap under the door at Middle fix

  • ◆
    Clipped fridge in Apartments to prevent player becoming stuck
  • ◆
    Fixed clipping on van at Truck fix
  • ◆
    A site Adjusted bombsite A size and added visual boundaries visual
  • ◆
    Fixed collision on Scaffolding to provide smooth movement fix
  • ◆
    Fixed geometry and clipping outside Sniper's Nest to prevent pixel walking fix

  • ◆
    B site Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo fix

  • ◆
    Mid Fixed a bug where players could slide up walls in Mirage mid fix

  • ◆
    A site Lowered the height of box on A site to match CS:GO
  • ◆
    Fixed clipping on bench in palace fix

  • ◆
    Various bug fixes and tweaks to Mirage, Vertigo, and Nuke

  • ◆
    Various bug fixes and tweaks to Mirage and Overpass

  • ◆
    Fixed a pixel boost on pillars in B bomb site fix

  • ◆
    Removed Mirage.

  • ◆
    Various lightmap fixes
  • ◆
    Smoke clouds now pass through the metal rollup grating in underpass
  • ◆
    Players can no longer jiggle themselves into the skybox visual

  • ◆
    Various map fixes

  • ◆
    Adjusted end of match screen
  • ◆
    Fixed a spot near bench that caused the server to lag fix
  • ◆
    Fixed various strange wallbangs fix

  • ◆
    Removed wallbang through door towards connector.
  • ◆
    Mid Blocked gap in box stack top of mid.
  • ◆
    Blocked pixel gap by ticket booth.
  • ◆
    A site Added back jump onto firebox in A site.
  • ◆
    Fixed various player and grenade collision bugs. fix
  • ◆
    Fixed various minor graphical bugs. fix

  • ◆
    Added Mirage as an option for the main menu scenery map.

  • ◆
    Mirage has replaced Dust II on official Counter-Strike 2 Limited Test matchmaking servers.

  • ◆
    Adjusted Retakes clip areas in Mirage and Train

  • ◆
    Fixed clipbrushes for Retakes. fix

  • ◆
    Fixed demo playback for the compatibility version of Mirage. fix

  • ◆
    Mid Removed trash pile at top of mid
  • ◆
    Spawns Trimmed plant by T spawn, towards apartments
  • ◆
    Boosted light in market window
  • ◆
    Changed angle of ladder in ladder-room
  • ◆
    B site Fixed silent dropdown bug from B site balcony fix

  • ◆
    Mirage and Cache are now available for Scrimmage Matchmaking.

  • ◆
    A site Fixed shading on stone blocks around A site fix

  • ◆
    Spawns fixed texture blends in T-spawn area. fix

  • ◆
    B site Adjusted player collision on bench wall at bombsite B.

  • ◆
    Updated some landmark art
  • ◆
    Spawns Lowered skillceiling to get into apartments from T spawn
  • ◆
    A site Banked corner in hallway leading to A site scaffolding
  • ◆
    Spawns Removed ladder near entrance to apartments from T spawn, replaced with boxes
  • ◆
    B site Removed broken corner near van in bombsite B
  • ◆
    Mid Disabled bullet collision on vertical fence columns in mid
  • ◆
    Mid Removed wooden pillars at bottom of mid
  • ◆
    Removed skybox limitations visual
  • ◆
    Mid Improved visibility from T side of mid towards A connector (removed dark background door inside connector) visual
  • ◆
    A site Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp) visual
  • ◆
    Fixed some player collision bugs fix

  • ◆
    Defusal Group Delta (Mirage, Austria, Inferno, Shipped, Cache)

  • ◆
    Molotovs are no longer extinguished by smokes that are significantly below them, so now it is possible to smoke inside hut on Nuke and throw a molotov on top of hut, or smoke under palace balcony on Mirage and throw a molotov on balcony floor.

  • ◆
    Spawns Fixed pixelwalk in CT spawn fix
  • ◆
    A site Fixed some small seethrough gaps in bombsite A fix
  • ◆
    Mid Fixed small seethrough gap from Short to Mid fix
  • ◆
    B site Fixed grenadecollision on van in bombsite B fix
  • ◆
    Van now plays proper surface sounds when walking on it visual
  • ◆
    Stairs in palace and B apartments will now play correct surface sounds visual
  • ◆
    Fixed potential rendering error on wall hole model used in CT sniper position fix
  • ◆
    Fixed various bugs (Thanks csgobugtracker.com contributors!) fix
  • ◆
    Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache. visual

  • ◆
    Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train. fix

  • ◆
    Moved palmtree behind ticketbox slightly, to make CTs easier to see.
  • ◆
    Fixed some exotic spots where C4 could get stuck (Thanks amitkilo!) fix

  • ◆
    Clipped a part behind van to prevent bomb from getting stuck.
  • ◆
    Thinned B “bench” wall a bit to allow more damage to penetrate.
  • ◆
    Clipped windows in palace so you can’t jump into them.
  • ◆
    Fixed upper shutters in kitchen having a NODRAW face inside that wall that prevented wallbanging from one direction (bottom wood is unchanged). fix

  • ◆
    Updated the Catwalk to Kitchen window bang to better visually designate what is bangable and what isn’t.
  • ◆
    Connecter to A wall now has a blown out, wood covered wall on the left to visually designate a bangable spot to allow more options for taking/retaking A.
  • ◆
    Mid Updated look of inner middle window wall materials. visual
  • ◆
    Replaced the vent cover in window room with one that allows more visibility through it. visual

  • ◆
    A site Release Notes for 11/15/2013[GAMEPLAY]- Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2".- Buy Time now lasts the entire Warmup period.- Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.- In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.- In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round.[MAPS]- Mirage improvements based on pro feedback-- Raised skybox ceiling around T spawn-- Rebuilt red building in T spawn to give more room for grenade throws-- Fixed a bug where Ts could see into Bombsite A without exposing themselves-- Added collision on tall box near CT stairs to prevent players getting onto it-- Fixed a bug where a player could get onto boxes near ladder room alone-- Added wider cover in mid, T side-- Made CT sniper window in mid taller-- Removed gaps where players could see through scaffolding in Bombsite A-- Fixed various spots where you could see through crates in Bombsite A-- Made it possible to shoot through a crate in Bombsite A-- Smoothed out movement inside Palace-- Added wider windows in Bombsite B apartment-- Fixed a bug where a player could stand on the wall outside B apartment-- Removed dark door underneath Bombsite B apartment-- Added pretty flowers- Nuke-- Fixed invisible I-beam collision in hut/lobby- Inferno-- Made railings on balcony near Bombsite A and CT spawn easier to see through[UI]- Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes.- Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length.- Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round.- Fixed map selection button becoming inactive when Workshop maps are being updated.- Added Inventory error message when Steam cannot access your items.- Added item image to Delete Item confirmation.- Contracts-- Fixed not auto-scrolling away from a blank item list.-- Fixed being able to submit without signing.-- Fixed signatures being offset from the mouse cursor.[SPECTATING]- Reduced duration of red player damage effect.- In GOTV the kill camera now orients so both the killer and victim are visible.- Fixed spectator navtext no longer wrapping.[DEMOS]- Work in progress improvements to demoui & demoplayer:-- Menus, Overview Map, Graphs, etc. now work when the demo is paused.-- Improved seeking with less particle effect, sound, and HUD spew.-- Demo Timescale slider now goes up to 10x.-- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.-- Fixed Stats Graph round columns not resetting correctly when rewinding a demo.-- Removed demoui2.- Fixed color of weapon names not matching the actual rarity of the weapon.[COMMUNITY]- Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity.- Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score).- Fixed a case where CT coaches would get locked into 3rd person.[MISC]- Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu.[LINUX DEDICATED SERVERS]- Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11.- Linux dedicated servers now upload core dumps out-of-process and more reliably. visual

  • ◆
    A site Release Notes for 11/6/2013[GAMEPLAY]- Changed C4 planting sounds based on pro feedback. When planting the bomb, it plays an initialization sound that everyone can hear, but ONLY the player planting will hear the code typing sounds. This makes fake planting possible (similar to fake diffusing as a CT).- All items now follow the same pick up sound rules (grenades, C4, weapons, defuse kits, etc):-- If a player picks up an item while running, it plays a pickup sound that everyone can hear.-- If a player picks up an item while moving silently, it plays a subtle pickup sound to ONLY the player picking it up.- Weapons, grenades, and remaining money are now displayed as icons above player heads during freezetime. (Thanks R-arcHoniC)- Fixed overhead teammate arrows not showing up in some cases.- Fixed automatic observer target selection failing to find a controllable bot when a player was killed.[MAPS]- Cache: -- Fixed lighting on prop in CT spawn.-- Fixed buggy wallbangs at A main and B halls.-- Fixed issue with dropping bomb behind spools in mid warehouse.- Mirage: -- Increased size of Bombsite A plant area.-- Opened up skybox in T spawn.-- Improvements to visibility throughout the map. (Thanks andzie!)-- General optimizations.-- Smoothed out movement in Bombsite B.[UI]- Added ability to link your Steam account to Twitch.tv account.- Added Link to Twitch.tv button in Watch tab.- Added more stats to the Spectator Graphs: Average Damage per Round, Headshot Percentage, Total Cash Earned. - Fixed uncased knives with no finish displaying incorrectly in the GOTV and Demo UI.- Fixed spectator weapon panel staying visible when switching to Roam camera.- Fixed player panel appearing behind graphs.[DEMOS]- Work in progress improvements to demoui & demoplayer:-- Seeking backward no longer reloads the map.-- Can now seek to next/previous round start or player death.[COMMUNITY]- Fixed x-ray rules for coaches.- Players can now become coaches during freezetime in addition to warmup. visual

  • ◆
    A site Release Notes for 9/19/2013[OPERATION BRAVO]- Added Operation Bravo Pass for access to Workshop maps in Deathmatch, Casual and Competitive. Visit http://blog.counter-strike.net/operationbravo/ for details![GAMEPLAY]- Fixed the buy menu not allowing players to buy a helmet+vest when they had a vest but not enough to buy the helmet+vest.[MAPS]- Inferno-- Removed flowerpots on balcony near Mid.-- Blocked visibility through haycart at Banana.-- Blocked visibility through sandbags in Banana.-- Blocked one way visibility through yellow car in Banana.- Mirage-- Tweaked cover in Bombsite A.-- Removed trashcan near connector into Bombsite A.-- Added cover at top of CT stairs into Bombsite A.-- Widened box near T tunnel into Bombsite A.-- Blocked visibility under the van at Bombsite B.-- Removed the red pushcart near Bombsite B.-- Removed bed in apartments near Bombsite B.-- Removed center divider in CT sniper window.-- Added cover inside Palace.-- Removed scaffolding in alley near Apartments, tweaked skybox volume.-- Removed chairs in Underpass.[UI]- Fixed vest and helmet+vest armor costs in the buy menu.- Fixed flashbang grenade overlap bug in the UI.- The "flashed" icon no longer shows up when the cl_draw_only_deathnotices is set.- Fixed missing localization text for status of players playing the Weapons Course.- Increased resolution of death message weapons icons.[MISC]- Replaced "Arms Deal Collection Contract" with "Trade Up Contract" that can be used with weapons from any Collection.- Holstered weapons now correctly show their silenced/unsilenced state.- Fixed expired Operation Payback Passes not being redeemable for Operation Payback Coin.[COMMUNITY SERVERS]- Fixed a community server crash in certain Deathmatch mode settings.- Fixed a community server file transfer exploit.- Custom map scenario text files can now contain "RULESHERE" as the very first thing in the text which will get replaced by the game mode rules that are currently being loaded. The rest of the scenario text file will be added to the end of the rules text. visual

  • ◆
    Mid [ MISC ]- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.[ GAMEPLAY ]- Additional minor buffs to the Aug and Sig.- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.[ SPECTATING ]- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.- Fixed a case where GOTV spectator would get the round radar template instead of the square one.- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.[ MAPS ]- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.De_Inferno:- Widened apartment hallway near A- Replaced red car in middle with solid cover- Fixed radar naming on haycart- Improved visibilityDe_Nuke:- Added radar namesBug fixes- Improved visibilityDe_Dust2:- Improved visibility- Bug fixesDe_Aztec:- Improved visibilityDe_Train:- Improved visibility visual