Counter-Strike 2

Inferno

Defusal map, in the Active Duty pool now.

Inferno loading screen
Active Duty

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every map page.

Since you last played

Changed in 20 updates

54 layout changes across 20 updates, condensed below to what still matters.

Layout changes by area

  • ◆
    Church garden pathway narrowed by entrance door and widened by Coffins19 changes
  • ◆
    A site Graveyard at Bombsite A has been closed to the public.14 changes
  • ◆
    B site Adjusted shape of first box on B site6 changes
  • ◆
    Mid Clipping fix to prevent pixel boost at Top of Mid9 changes
  • ◆
    Spawns Added chalk to T spawn4 changes
  • ◆
    Map pool Replaced Dust II with Inferno in the Active Duty Group.

Most recent change 8 July 2026

  • ◆
    Mid Clipping fix to prevent pixel boost at Top of Mid

Where Inferno stands

Inferno is in the Active Duty pool right now.

  • ▲
    In the pool (start of the record)

Pool history is replayed from the release notes starting Feb 2017. Community map rotations are not tracked.

Radar overview

Inferno radar overview, the top-down map used for callouts

The overview as it is in the game today. Open it full size to read the callouts.

Loading screens

Inferno loading screen 1Inferno loading screen 2Inferno loading screen 3Inferno loading screen 4

Every Inferno change, update by update

All 127 lines Valve listed for the Inferno since Mar 2012, newest first, fixes and visual changes included. Last changed 8 July 2026.

  • ◆
    Mid Clipping fix to prevent pixel boost at Top of Mid

  • ◆
    A site Balcony at Bombsite A has been extended.
  • ◆
    A site Graveyard at Bombsite A has been closed to the public.
  • ◆
    Mid Clipping adjusted at small window next to Second Mid Balcony.

  • ◆
    Fixed skybox on Inferno that was blocking grenades. fix

  • ◆
    Adjustments to top of Quad and under Balcony to improve visibility. visual
  • ◆
    Various optimizations. visual

  • ◆
    B site Fixed a gap on the first stack at bombsite B fix

  • ◆
    Church windows opened above Coffins
  • ◆
    Church garden pathway narrowed by entrance door and widened by Coffins
  • ◆
    B site Adjusted shape of first box on B site
  • ◆
    A site Repairs on A site balcony railing have been completed
  • ◆
    Mid Curbs removed along Mid
  • ◆
    Arch light moved to ceiling
  • ◆
    Adjusted Banana visuals to improve player legibility
  • ◆
    Adjusted props throughout visual

  • ◆
    Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.

  • ◆
    Adjusted Banana to more closely match the size of the CS:GO version
  • ◆
    Simplified background behind T ramp
  • ◆
    Simplified view into Pit
  • ◆
    B site Simplified background of Bombsite B
  • ◆
    Removed step on sides of Arch hallway
  • ◆
    Removed pixel gap at Coffin
  • ◆
    Adjusted crates on steps up to balcony so players step up reliably
  • ◆
    Adjusted Player and Grenade collision throughout map
  • ◆
    Adjusted or removed props throughout map visual

  • ◆
    Adjusted clipping in multiple spots
  • ◆
    Fixed various holes fix
  • ◆
    Fixed various texture bugs fix

  • ◆
    Fixed some dark spots in Inferno fix

  • ◆
    A site Removed a boost spot in pit by A site
  • ◆
    Fixed some C4 stuck spots fix

  • ◆
    Fixed a spot in Inferno where weapons could fall through the world. fix

  • ◆
    A site Smoothed ground movement in Banana and Bombsite A
  • ◆
    Mid Raised Arch exit towards Mid (or "Raised arch in Arch")
  • ◆
    Removed bench at Arch near Library
  • ◆
    Removed construction cone at Underpass
  • ◆
    Fixed community reported gaps in map and Trike model fix
  • ◆
    Raised plywood at top of Banana to cover head visibility visual

  • ◆
    Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable fix
  • ◆
    Adjusted texture blending to improve player visibility visual

  • ◆
    Italy, Nuke, Mirage, Inferno

  • ◆
    Changed the collision properties on railings to emit the correct footstep sounds visual
  • ◆
    Fixed an issue where some chimney models would disappear in the skybox fix
  • ◆
    Fixed a bug where you could plant C4 in planter fix

  • ◆
    B site Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
  • ◆
    A site Closed hole to prevent grenades from falling through the map on bombsite A
  • ◆
    More player clip adjustments
  • ◆
    Fixed various micro gaps fix

  • ◆
    Fixed lighting bug on Inferno workshop map fix

  • ◆
    Added Inferno to all available game modes

  • ◆
    Increased bomb explosion damage from 500 to 620

  • ◆
    Made gate at top of banana solid
  • ◆
    Revised 1v1 layout
  • ◆
    Minor bug fixes

  • ◆
    A site Trimmed ivy by CT spawn towards A site arch
  • ◆
    Mid Fixed CSM shadow from tower in mid fix

  • ◆
    Added 1v1 warmup arena for Wingman mode

  • ◆
    A site Added fill lights in A site balcony hallway.
  • ◆
    Improved visibility from patio towards pit boost spot. visual
  • ◆
    Spawns Fixed a DM spawn in apartments that caused players to get stuck. fix

  • ◆
    Callouts Added nav blockers for Wingman mode
  • ◆
    Brightened up gate-area at top of banana
  • ◆
    Fixed a bug where fountain particle effects would sometimes not play fix

  • ◆
    Added paint descriptions and flavor text for the 2018 Inferno and 2018 Nuke Collections.

  • ◆
    Game State Integration now supports passing information about all grenades and inferno flames in the map to external systems by setting “allgrenades” “1” game state integration config setting.

  • ◆
    Defusal Group Delta (Mirage, Austria, Inferno, Shipped, Cache)

  • ◆
    Fixed some minor graphical bugs on Inferno. fix

  • ◆
    Upcoming Wingman events will feature Inferno and Cobblestone as possible maps

  • ◆
    Map pool Replaced Dust II with Inferno in the Active Duty Group.
  • ◆
    Optimized water materials used in Inferno, Nuke and Aztec maps. visual

  • ◆
    A site Added a second set of steps up on A site
  • ◆
    A site Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
  • ◆
    Pipes in underpass can now be shot through
  • ◆
    Pushed back stairs to graveyard to create more room for defending player
  • ◆
    Made shader for fountain water cheaper to render on low settings
  • ◆
    Prevent name-peeking through gap between pillar and wall in hut/quad
  • ◆
    A site Moved back grenade-clip in open door on A site
  • ◆
    Fixed various graphical and movement bugs fix

  • ◆
    For more details, head to http://www.counter-strike.net/inferno/

  • ◆
    Mid Removed player/C4 collision on windows in top of alt-mid apartments.
  • ◆
    Weapons can no longer get thrown inside small cubby above underpass
  • ◆
    Removed tiny gap in pit that allowed you to look towards arch without any risk
  • ◆
    Can now jump on top of sandbags from CT side at top of Banana
  • ◆
    Removed some unintended boost/exploit positions
  • ◆
    Smoothed out movement when hugging the wall while going down stairs towards boiler
  • ◆
    Spawns Added chalk to T spawn
  • ◆
    Fixed some minor graphical bugs fix

  • ◆
    (Thanks to everybody that reported bugs and general feedback!)
  • ◆
    A site Added back position on side of double-stack box in A site
  • ◆
    A site Tightened bombsite area on A site to prevent bomb being planted outside of platform
  • ◆
    Spawns Made it smoother to move on top of the well in CT spawn
  • ◆
    B site Removed clipping on top of half-walls similar to wall near Quad, affects T spawn and CT entrance to B site
  • ◆
    B site Added collision to fix a boost inside B site to look into Banana (Thanks adreN!)
  • ◆
    Mid Added collision to fix a boost from alt-mid balcony looking into Banana (Thanks Anomaly!)
  • ◆
    B site Moved gutter on yellow house in B site, to clean up angle between coffins and entrance
  • ◆
    Spawns Smoothed out movement on/near the rock wall in CT spawn
  • ◆
    Made movement on yellow chair in Library smoother
  • ◆
    Mid Removed one-way wallbang through door in mid, near underpass entrance
  • ◆
    A site Improved player collision on arches inside hallway leading to balcony at bombsite A
  • ◆
    Mid Moved bench in mid slightly
  • ◆
    Mid Updated radar with stairs and balcony in top of mid/alt mid.
  • ◆
    A site Opened up skybox between alt-mid and A site visual
  • ◆
    A site Fixed barrels in A site not rendering if you were inside Library fix
  • ◆
    Spawns Matched buyzone in T spawn with radar graphic visual
  • ◆
    Mid Fixed a bug where exiting from underpass into alt-mid would trigger the wrong soundscape fix
  • ◆
    A site Removed some minor props in A site where a planted bomb could be hidden visual
  • ◆
    Fixed being able to drop weapons/C4 into rooms outside of play area fix
  • ◆
    Fixed items falling through bottom of fountain fix
  • ◆
    Fixed some radar naming bugs fix
  • ◆
    Fixed various clip/player collision issues around the map fix
  • ◆
    Fixed various minor graphical bugs around the map fix

  • ◆
    Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache. visual

  • ◆
    Moved Inferno to the Reserves map group.

  • ◆
    Replaced non-wallbangable coil at B with bangable variant.
  • ◆
    Thinned half-wall at B to allow banging down from site.

  • ◆
    A site Release Notes for 11/15/2013[GAMEPLAY]- Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2".- Buy Time now lasts the entire Warmup period.- Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.- In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.- In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round.[MAPS]- Mirage improvements based on pro feedback-- Raised skybox ceiling around T spawn-- Rebuilt red building in T spawn to give more room for grenade throws-- Fixed a bug where Ts could see into Bombsite A without exposing themselves-- Added collision on tall box near CT stairs to prevent players getting onto it-- Fixed a bug where a player could get onto boxes near ladder room alone-- Added wider cover in mid, T side-- Made CT sniper window in mid taller-- Removed gaps where players could see through scaffolding in Bombsite A-- Fixed various spots where you could see through crates in Bombsite A-- Made it possible to shoot through a crate in Bombsite A-- Smoothed out movement inside Palace-- Added wider windows in Bombsite B apartment-- Fixed a bug where a player could stand on the wall outside B apartment-- Removed dark door underneath Bombsite B apartment-- Added pretty flowers- Nuke-- Fixed invisible I-beam collision in hut/lobby- Inferno-- Made railings on balcony near Bombsite A and CT spawn easier to see through[UI]- Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes.- Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length.- Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round.- Fixed map selection button becoming inactive when Workshop maps are being updated.- Added Inventory error message when Steam cannot access your items.- Added item image to Delete Item confirmation.- Contracts-- Fixed not auto-scrolling away from a blank item list.-- Fixed being able to submit without signing.-- Fixed signatures being offset from the mouse cursor.[SPECTATING]- Reduced duration of red player damage effect.- In GOTV the kill camera now orients so both the killer and victim are visible.- Fixed spectator navtext no longer wrapping.[DEMOS]- Work in progress improvements to demoui & demoplayer:-- Menus, Overview Map, Graphs, etc. now work when the demo is paused.-- Improved seeking with less particle effect, sound, and HUD spew.-- Demo Timescale slider now goes up to 10x.-- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.-- Fixed Stats Graph round columns not resetting correctly when rewinding a demo.-- Removed demoui2.- Fixed color of weapon names not matching the actual rarity of the weapon.[COMMUNITY]- Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity.- Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score).- Fixed a case where CT coaches would get locked into 3rd person.[MISC]- Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu.[LINUX DEDICATED SERVERS]- Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11.- Linux dedicated servers now upload core dumps out-of-process and more reliably. visual

  • ◆
    A site Release Notes for 9/19/2013[OPERATION BRAVO]- Added Operation Bravo Pass for access to Workshop maps in Deathmatch, Casual and Competitive. Visit http://blog.counter-strike.net/operationbravo/ for details![GAMEPLAY]- Fixed the buy menu not allowing players to buy a helmet+vest when they had a vest but not enough to buy the helmet+vest.[MAPS]- Inferno-- Removed flowerpots on balcony near Mid.-- Blocked visibility through haycart at Banana.-- Blocked visibility through sandbags in Banana.-- Blocked one way visibility through yellow car in Banana.- Mirage-- Tweaked cover in Bombsite A.-- Removed trashcan near connector into Bombsite A.-- Added cover at top of CT stairs into Bombsite A.-- Widened box near T tunnel into Bombsite A.-- Blocked visibility under the van at Bombsite B.-- Removed the red pushcart near Bombsite B.-- Removed bed in apartments near Bombsite B.-- Removed center divider in CT sniper window.-- Added cover inside Palace.-- Removed scaffolding in alley near Apartments, tweaked skybox volume.-- Removed chairs in Underpass.[UI]- Fixed vest and helmet+vest armor costs in the buy menu.- Fixed flashbang grenade overlap bug in the UI.- The "flashed" icon no longer shows up when the cl_draw_only_deathnotices is set.- Fixed missing localization text for status of players playing the Weapons Course.- Increased resolution of death message weapons icons.[MISC]- Replaced "Arms Deal Collection Contract" with "Trade Up Contract" that can be used with weapons from any Collection.- Holstered weapons now correctly show their silenced/unsilenced state.- Fixed expired Operation Payback Passes not being redeemable for Operation Payback Coin.[COMMUNITY SERVERS]- Fixed a community server crash in certain Deathmatch mode settings.- Fixed a community server file transfer exploit.- Custom map scenario text files can now contain "RULESHERE" as the very first thing in the text which will get replaced by the game mode rules that are currently being loaded. The rest of the scenario text file will be added to the end of the rules text. visual

  • ◆
    Mid [ MISC ]- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.[ GAMEPLAY ]- Additional minor buffs to the Aug and Sig.- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.[ SPECTATING ]- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.- Fixed a case where GOTV spectator would get the round radar template instead of the square one.- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.[ MAPS ]- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.De_Inferno:- Widened apartment hallway near A- Replaced red car in middle with solid cover- Fixed radar naming on haycart- Improved visibilityDe_Nuke:- Added radar namesBug fixes- Improved visibilityDe_Dust2:- Improved visibility- Bug fixesDe_Aztec:- Improved visibilityDe_Train:- Improved visibility visual

  • ◆
    Fix for a scenario where stepping into molotov fire sometimes turns the screen black. Reduced opacity of screen-space smoke effect at the molotov's core from 1.0 to 0.75. -- Also removed some extraneous tings from the molotov explosion and reduced the lifetime on the molotov inferno's embers, which were artificially enlarging the effect's bounding box.
  • ◆
    B site Inferno -- Fixed a bug where a tree was growing out of a trash pile texture near Logs. -- Fixed a bug where a Bot with the bomb is unable to get out of the fountain at bombsite B. visual

  • ◆
    Spawns Inferno - Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now. - Fixed some red console spew with static props without physics. visual

  • ◆
    Added Inferno SE
  • ◆
    Spawns Inferno - Updated size and location of buy and spawns zone graphics. visual

  • ◆
    Inferno– Added smoothing normals to prop bombtanks used in Inferno level.– Fix for incorrect bombsite designation text when standing on the blue truck. visual

  • ◆
    Spawns Inferno - Fix for players getting out of the map at T spawn.

  • ◆
    Train - Adjusted fog per community feedback. - Inferno - Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanksAudio