Counter-Strike 2

Dust II

Defusal map, in the Active Duty pool now.

Dust II loading screen
Active Duty

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every map page.

Since you last played

Joined the Active Duty pool Apr 2024

38 layout changes across 23 updates, condensed below to what still matters.

Layout changes by area

  • ◆
    Map pool Added to the Active Duty map pool.7 changes
  • ◆
    Lowered volume of some dust2 ambience.13 changes
  • ◆
    Spawns Removed one-way wallbang from CT spawn up to cat7 changes
  • ◆
    Mid Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.5 changes
  • ◆
    A site Modified crate stack outside CT spawn towards bombsite A.3 changes
  • ◆
    B site Removed barrels outside of doors leading into B site2 changes

Most recent change 28 April 2026

  • ◆
    Mid Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.

Where Dust II stands

Dust II is in the Active Duty pool right now.

  • ▲
    Joined the pool
  • ▼
    Left the pool
  • ▲
    Joined the pool

Pool history is replayed from the release notes starting Feb 2017. Community map rotations are not tracked.

Radar overview

Dust II radar overview, the top-down map used for callouts

The overview as it is in the game today. Open it full size to read the callouts.

Loading screens

Dust II loading screen 1Dust II loading screen 2Dust II loading screen 3

Every Dust II change, update by update

All 135 lines Valve listed for the Dust II since Mar 2012, newest first, fixes and visual changes included. Last changed 8 July 2026.

  • ◆
    Clipping adjustment Outside Tunnel
  • ◆
    Fixed pixel gap Outside Tunnel fix

  • ◆
    Mid Blocked visibility through corner of Mid Box (Xbox). visual

  • ◆
    Mid Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.

  • ◆
    Fixed a pixel gap in a door Outside Long. fix

  • ◆
    Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.

  • ◆
    Updated Dust II radar image to be more accurate.

  • ◆
    Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").

  • ◆
    A site Modified crate stack outside CT spawn towards bombsite A.

  • ◆
    B site Fixed hole in brick stack on bombsite B fix
  • ◆
    Fixed bug preventing custom sounds from being played in community maps fix

  • ◆
    Mid Fixed a spot in Dust 2 above mid doors where grenades would fall through the world. fix

  • ◆
    Map pool Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
  • ◆
    Map pool Added to the Active Duty map pool.

  • ◆
    Changed the collision properties on railings to emit the correct footstep sounds visual

  • ◆
    Fixed movement bug that would cause a slide along curbs in Dust II fix

  • ◆
    Mirage has replaced Dust II on official Counter-Strike 2 Limited Test matchmaking servers.

  • ◆
    Sealed rooftops to prevent grenades/molotovs from landing in places they shouldn't.
  • ◆
    Various adjustments to clipping and materials. visual

  • ◆
    Fixed a hole in the wall. fix

  • ◆
    Lowered volume of some dust2 ambience.

  • ◆
    Map pool Dust II has been removed from Active Duty.
  • ◆
    Map pool Removed from the Active Duty map pool.

  • ◆
    Mid Slight visibility tweak from T spawn through mid visual
  • ◆
    Improved visibility into B back site from upper tunnels visual

  • ◆
    B site Flipped B site doors
  • ◆
    Mid Simplified background when looking from B tunnels towards truck in mid
  • ◆
    Changed fog start distance from 1000 to 512, changed max density from .2 to .4
  • ◆
    A site Raised windows by A site ramp to make characters stand out more

  • ◆
    Fix for VPhysics Displacement bug

  • ◆
    The anniversary celebration has ended.

  • ◆
    Callouts Added navmesh names for retro version.
  • ◆
    Spawns Fixed spawn priorities. fix
  • ◆
    Fixed pixelwalk in retro version. fix

  • ◆
    Celebrate 20 years of Counter-Strike with a retro version of Dust II, currently available in the Casual Dust II map group.

  • ◆
    Map pool Added Dust II to the Active Duty map pool.
  • ◆
    Map pool Added to the Active Duty map pool.

  • ◆
    Spawns Removed one-way wallbang from CT spawn up to cat
  • ◆
    Fix for mip bias exploit
  • ◆
    Fixed some minor bugs fix

  • ◆
    Adjusted penetration value for wood doors.
  • ◆
    Mid Smoothed out clipping on block stack at Mid.
  • ◆
    Increased overall luminance 20% for all Kasbah materials and models for visibility. visual
  • ◆
    Fixed missing textures on some polygons of tarp model. fix
  • ◆
    Fixed flashbangs not blinding player through chain-link fences. fix
  • ◆
    Fixed edging around Kasbah alcove window which had shadowing artifacts. fix
  • ◆
    Fixed wallbang values on Mechanique Generale. fix
  • ◆
    Spawns Fixed ambient lighting values at CT spawn entrance. fix
  • ◆
    Fixed some models that were embedded in the ground. fix
  • ◆
    Fixed dev text on loading screen. fix
  • ◆
    B site Fixed cover props at B site that would expose player feet. fix

  • ◆
    Adjusted bullet penetration value of wooden doors
  • ◆
    Smoothed out ground displacements for more predictable grenades
  • ◆
    Clip improvements to curbs
  • ◆
    Refined stairs at Cat to Short for movement
  • ◆
    Adjusted shadow ambient color temperature visual
  • ◆
    Refined Window cutout model on B Bombsite to remove head shaped shadow visual

  • ◆
    Moved door awning on Short A for player movement.
  • ◆
    A site Removed grain sack from Bombsite A.
  • ◆
    Removed awnings from Salon on Long.
  • ◆
    Grenade Clipped stone trim pieces.
  • ◆
    Moved windows and conduits from wall looking from CT Ramp to Short A.
  • ◆
    Set ‘surfaceproperty’ on Cars to ‘metalvehicle’.
  • ◆
    Updated radar to reflect building at Car.
  • ◆
    Added a few rooftop faces that can be seen while boosting.
  • ◆
    Performance optimizations on low-end and medium-end computers. visual
  • ◆
    Removed windows and awning on Catwalk for visibility. visual
  • ◆
    Fixed slit in boxes in Lower Tunnels. fix
  • ◆
    Removed small port hole windows from towers at Short A for visibility. visual
  • ◆
    Spawns Fixed room at CT Spawn eating weapons. fix
  • ◆
    Fixed a number of small holes in the world. fix
  • ◆
    Mid Fixed fade distance on barrel at Mid. fix
  • ◆
    Upped light value on a number of windows for visibility. visual
  • ◆
    Lowered noise and contrast on some texture sets for visibility. visual
  • ◆
    Fixed non-precise clipping on dumpsters at Outside Tunnels. fix
  • ◆
    Addressed visibility on Pit. fix
  • ◆
    Removed rollup door on Salon for visibility. visual
  • ◆
    Fixed some noisy walls in Tunnels for visibility. fix
  • ◆
    Addressed some visibility issues in Back B Plat. fix
  • ◆
    B site Upped contrast for some cover props at Bombsite B. visual
  • ◆
    Fixed clip that players could get stuck on in Pit Plat. fix
  • ◆
    Fixed errant displacement at Side Pit. fix

  • ◆
    Spawns Smoothed out terrain by CT spawn to allow smoking off from X-Box.
  • ◆
    Cleaned up alpha painting on Tunnels building for player reads.
  • ◆
    Added window shutter above Catwalk.
  • ◆
    Adjusted fog values.
  • ◆
    Mid Cleaned up player reads from CT Mid up toward Suicide.
  • ◆
    Some clipping refinements.
  • ◆
    Spawns Grenade clips added to CT spawn.
  • ◆
    Smoothed out wall behind Car at A.
  • ◆
    Fixed sun not showing. fix
  • ◆
    Removed taxi sign from certain car models. visual
  • ◆
    Fixed glowing CT player models on low end settings. fix
  • ◆
    Improved collision of cover props at B Bombsite. visual
  • ◆
    Fixed bad surface property sounds on cover props at B. fix
  • ◆
    Fixed a few wall-bang bugs on buildings. fix
  • ◆
    Fixed small walls at Outside Tunnels not being reliably jump-able. fix
  • ◆
    Adjusted a number of models that were not lined up properly. visual
  • ◆
    Mid Fixed interpenetrating barrels at Mid. fix
  • ◆
    Fixed some crates at A there were hanging players up. fix
  • ◆
    Fixed displacement that had too high an angle at CT Ramp. fix

  • ◆
    Replaced de_dust2 with updated version.
  • ◆
    Replaced with an updated version of the map.

  • ◆
    Updated version of de_dust2 added.

  • ◆
    Stab Stab Zap: Replaced dust2 with shorttrain

  • ◆
    Map pool Replaced Dust II with Inferno in the Active Duty Group.
  • ◆
    Created a separate Dust II map group for Casual and Deathmatch game modes.

  • ◆
    Removed barrels from Dust2 radar.

  • ◆
    B site Removed barrels outside of doors leading into B site
  • ◆
    A site Blocked visibility through some props around A site visual
  • ◆
    Fixed some spots where C4 could get stuck fix
  • ◆
    Fixed some minor graphical bugs fix

  • ◆
    Mid Raised lamp near T spawn towards mid
  • ◆
    Added commemorative grafitti
  • ◆
    Mid Fixed a spot near mid doors where C4 could get stuck fix
  • ◆
    A site Fixed some texture bugs in A site fix

  • ◆
    Fixed a bug where a spot in Long A had the wrong radar name. fix

  • ◆
    Fixed de_dust2 Galil mission fix

  • ◆
    Fixed a radar naming bug on Dust2. fix

  • ◆
    Replaced all game-play affecting double doors with the new metal ones.
  • ◆
    Fixed some bad geometry in various places that allowed bullet penetration when it shouldn’t. fix

  • ◆
    B site Release Notes for 7/10/2013[ GAMEPLAY ]- Adjusted the function that mapped movement speed to weapon inaccuracy. The linear portion of this function is now exponential.[ MAPS ]- de_dust2: Fixed collision bug in Bombsite B, tweaked fog, fixed navmesh naming.[ MISC ]- Added support for more Unicode characters in player names.- Fixed a rare incorrect name truncation in the death notice feed, scoreboard and main menu.- Fixed truncation of the competitive maps selection when all maps were selected.- Smoke volume is now cheaper to render.- Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. Thanks GreenTea!

  • ◆
    Mid [ MISC ]- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.[ GAMEPLAY ]- Additional minor buffs to the Aug and Sig.- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.[ SPECTATING ]- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.- Fixed a case where GOTV spectator would get the round radar template instead of the square one.- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.[ MAPS ]- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.De_Inferno:- Widened apartment hallway near A- Replaced red car in middle with solid cover- Fixed radar naming on haycart- Improved visibilityDe_Nuke:- Added radar namesBug fixes- Improved visibilityDe_Dust2:- Improved visibility- Bug fixesDe_Aztec:- Improved visibilityDe_Train:- Improved visibility visual

  • ◆
    Release Notes for 10/25/2012[ SPECTATING ]-&nbspResurrected SourceTV as 'GOTV.'-&nbspAdded a map overview that displays players, events, grenade detonations, etc. Can be drawn on in a select-able colored pen when spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the server or if the client convar "mapoverview_allow_client_draw" is set on the client (drawings are not currently networked to other players).-&nbspAdded free camera to spectator modes cycle.clamped hud_scaling to 0.95.-&nbspAdded convar 'cl_spec_show_bindings' that toggles the visibility of the spectator key bindings.-&nbspAdded spectator ability to toggle competitive scoreboard player data using the 'drop' command.-&nbspExtended team clan name support to the Team Select Screen. To use team clan name, all humans should match their Team name in Games->Settings, or the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'-&nbspAfter halftime, teams no longer switch sides visually on the spectator screen, they now stay where they are and the team colors switch instead.-&nbspCreated a server convar that lets you swap the default player side position manually (CTs on right and T's on left) called mp_spec_swapplayersides.-&nbspMade the hotkey that's assigned to jump to a player not change after half-time.-&nbspYou can now display a country flag next to your custom team name on the spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country code of the country you want to display.[ CLASSIC COMPETITIVE ]-&nbspIntroduced "Skill Groups", the new Skill Group emblems are now visible in the main menu and at the end of a competitive match. A players' Skill Group will be displayed after they achieve at least 10 competitive match wins.-&nbspReworked conditions of valid match leaving: A vote to concede becomes available to the team that lost a player. Otherwise the match continues.-&nbspNumber of players searching for a competitive match will display number of players compatible with the game type selected by player, for example players searching for "Dust II" will see a number of players searching for "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will see sum of all players searching for "Defuse Mission" or any specific defuse map, and so on.-&nbspEstimated wait time for a competitive match now more accurately displays wait time based on the game type selected by player.[ SERVER ADMINISTRATION ]-&nbspAdded Save/Restore of match state. &nbsp- Added convar 'mp_backup_round_file [fileprefix]' -- If set then server will save all played rounds information to files with this prefix. Backup file contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades and match score for first and second halves. In a case of a tournament server crash backup file can be loaded using ' mp_backup_restore_load_file'. The default is 'backup' &nbsp- Added convar 'mp_backup_round_file_last' -- Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. -Added concommand 'mp_backup_restore_list_files [number]' -- Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed (default 5). &nbsp- Added concommand 'mp_backup_restore_load_file [filename]' -- Loads the specified backup file and applies players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score for first and second half and starts next round. &nbsp- Added convar 'mp_backup_round_file_pattern,' that defines the pattern for naming backup files using tokens. Example: %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. The default pattern results in 'backup_roundNN.txt'-&nbspWhitelisted 'mp_logdetail' convar.-&nbspAdded convar 'sv_damage_print_enable', that determines whether damage given and received is visible in the console after a player is killed.-&nbspAdded 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.-&nbspMade all server cash_ convars notify players when they are changed.-&nbspServers running with sv_pausable 1 will now correctly display 'server paused' UI element on clients when server is paused using 'pause' command.-&nbspAdded mp_spectators_max convar to control how many spectators are allowed in a match.-&nbspAdded convar mp_halftime_pausetimer that will indefinitely pause the halftime timer.-&nbspAdded convar mp_warmup_pausetimer that will pause the warmup period indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.[ PERFORMANCE ]-&nbspPerformance improvements for users running on AMD systems.-&nbspFixed a major performance problem for users running Bitdefender antivirus software.[ BUG FIXES ]-&nbspFixed two crashes that could happen if you were on a team and went to spectator team.-&nbspFixed the timer display on the hud still showing even when the bomb was planted.-&nbspFixed avatar scaling issues on the spectator hud as well as the issues that would place the player slot avatars offset some distance from where they should be.-&nbspMade some adjustments to the specttor UI and regular hud to account for hud_scaling set really high.Fixed a really bad bug where going from the lobby to a game could prevent players from having input. This would result in not being able to select a team or move around.-&nbspChanged flashbang visual effect in Spectator mode so that it is updated when the target changes. visual

  • ◆
    Release notes for 8/22 Update- Addressed some stability issues. - Fixed perf issues when logging is enabled.- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.- The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.- Disabled sv_pure on listen servers.- Fixed an sv_pure bug that resulted in false inconsistent MD5s- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.- Fixed a case where MOTD prevents input to the team select screen.- Fixed occasional "server is full" error when matchmaking into classic casual games.- Fixed an exploit where a vote could be called for an invalid map.- added some sound mix settings suggested by pros- increased the volume of bullet impacts and ricochets- increased the volume of 3rd person footsteps- increased the volume of weapon foley sounds (reloads, etc.)-decreased the volume of ambient soundslinux- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ ) where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt ) For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd visual

  • ◆
    Callouts Scoreboard improvements: -- Updated the Win Banner to be more in line with rest of UI. -- Added highlight for player selecting. -- Added mute icon. -- Added a Team Switch icon. -- Generalized the "dead" visual state in the scoreboard so the row is dimmed regardless of whatever other states that player is in (previously it wouldn't dim if for example, you were also dominating that player and they were dead) -- Updated the Vote panel UI to use checkbox/x iconography instead of the thumbs up/down. -- The radar maps were updated for the SE versions of Aztec, Dust 2 and Nuke. -- The Terrorist Buy Zone indicator on the radar image for Dust2 and Dust2 SE has been updated. -- The opening upfront movie art has been updated. -- Added a Join Game Button to the Play With Friends Lobby. -- Increased the font size on Vote result panel. -- Brightened the player outline in the Mini-Scoreboard. -- The Match Set Up screen now hides the arrows in the map navigation panel when the current game mode includes maps or map groups with only one map. -- Fixed issues with the Recently Unlocked Awards. -- The Recently Unlocked Awards panel now uses a time window (currently 5 days) to determine which Achievements to display. -- “Screen Resize” is now labeled as “HUD Resize” in the Advanced Video Settings screen. -- Fullscreen menu screens now have animating background and foreground elements. -- The ‘Team Full’ messages on the Choose Team screen now display longer. -- Spectators will no longer see “Your Team Lost” in the Scoreboard. -- Radio commands are now updated for the new audio commands. -- Overhead alert icon is brighter, a bit more saturated and easier to see. -- Removed "Play Distance" option from the menu and replaced it with HUD scaling bar and viewmodel display position default. -- Added a key bind to ‘Start a Vote’. -- Moved Viewmodel settings to the Game Settings menu. -- Removed delay on death notices. -- Updated colors and bg for readability. -- Increased number of death notices to seven total and made them stick around a tad longer. -- Increased the number of characters before truncating in the death message. -- Player clan name is now shown in the death message and id's panels. -- Updated Achievement chat colors to current scheme. -- Tweaked death message colors again to bring them closer in line with others. visual
  • ◆
    A site Dust 2 -- "Tunnel Stairs" is now “Long Doors” -- Refined Radar Map Bomb sites A and B image locators. -- Fixed a collision problem at the scaffolding by bombsite A. -- Updated the pillar model. -- Extended fade distance on mid-barrels to prevent double door snipers from seeing through them. Thanks, VeryGames. visual

  • ◆
    Spawns Dust 2 - Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying. - Fixed the misaligned Humvee windows near CT spawn.

  • ◆
    Spawns Dust 2 - Expanded and moved both the CT a T buy and spawn zones in radar image.
  • ◆
    First round of mostly PC specific CSM optimizations that improve perf. on all CSM quality levels: - Optimized the core CSM shader to use fewer ALU instructions (VERY_LOW/LOW=21% faster, MEDIUM quality level=10% faster, HIGH=8% faster). - Coaxed the HLSL compiler to [flatten] several important conditionals it was sometimes issuing dynamic jumps for. - The VERY_LOW and LOW quality levels use a single 3D radial lerp vs. the previous 2D+3D lerp - VERY_LOW/LOW only use 2 world cascades vs. the previous 3. At VERY_LOW/LOW quality levels only vertexlit and phong where actually using the closest cascade (for better character self shadowing), so world shadow quality is mostly unaffected by this change. - Also adding a bunch of CSM culling statistics (displayed at the bottom of the screen when cl_csm_debug_2d is 1). - dust2 timedemo avg. FPS results on a NV 6800/Core2 2.4 GHz at VERY_LOW improved by 13% (higher quality settings also see an improvement). visual

  • ◆
    Spawns Dust 2– Expanded and moved both the CT a T buy and spawn zones in radar image.

  • ◆
    Spawns Added multiple T spawn points to Dust2.UI:

  • ◆
    Updated radar minimaps: - Office - Aztec - Lake - Dust - Dust 2 - St Marc - NukeAudio

  • ◆
    Dust 2 - Fixed bug where player can toss bomb out of reach. - Fixed bug where clip preventing jumping. - Fixed bug where player was able to see out of map. -added some simple tops to this geometry. - Fixed bug where player can hop near wall and see into inaccessible area. - Fixed bug where clip limits jumping.
  • ◆
    Ambient sound adjustments for dust, dust2, and Italy visual