Counter-Strike 2

Cache

Defusal map, in the Active Duty pool now.

Cache loading screen
Active Duty

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every map page.

Since you last played

Joined the Active Duty pool Jul 2026

21 layout changes across 15 updates, condensed below to what still matters.

Layout changes by area

  • ◆
    Removed boost spot in Outside A13 changes
  • ◆
    Map pool Added to the Active Duty map pool.4 changes
  • ◆
    Spawns Added additional T spawn points.2 changes
  • ◆
    Callouts Improved .nav mesh (thanks p_NM)
  • ◆
    Mid Some gap fixes and clipping adjustments around the blue doors in Mid.

Most recent change 22 September 2026

  • ◆
    Mid Some gap fixes and clipping adjustments around the blue doors in Mid.

Where Cache stands

Cache is in the Active Duty pool right now.

  • ▲
    Joined the pool
  • ▼
    Left the pool
  • ▲
    In the pool (start of the record)

Pool history is replayed from the release notes starting Feb 2017. Community map rotations are not tracked.

Radar overview

Cache radar overview, the top-down map used for callouts

The overview as it is in the game today. Open it full size to read the callouts.

Loading screens

Cache loading screen 1Cache loading screen 2Cache loading screen 3Cache loading screen 4

Every Cache change, update by update

All 140 lines Valve listed for the Cache since Nov 2013, newest first, fixes and visual changes included. Last changed 22 September 2026.

  • ◆
    Mid Some gap fixes and clipping adjustments around the blue doors in Mid.

  • ◆
    Spawns Added a missing competitive CT spawn point.
  • ◆
    Spawns Added additional T spawn points.
  • ◆
    Fixed various gaps in map. fix
  • ◆
    B site Fixed a wallbang spot on B site. fix

  • ◆
    Removed boost spot in Outside A
  • ◆
    Fixed various gaps in map fix
  • ◆
    Fixed collision in various spots across map fix
  • ◆
    Fixed flickering on some assets fix

  • ◆
    Map pool Added Cache to the Active Duty Map Pool
  • ◆
    Various clipping adjustments
  • ◆
    Map pool Added to the Active Duty map pool.

  • ◆
    Adjusted player and grenade collision.
  • ◆
    Adjusted material blending to improve accuracy of footstep sounds. visual
  • ◆
    Fixed several gaps reported by players. fix

  • ◆
    Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.
  • ◆
    Adjusted model for window covers to show collision / decals when shot. visual

  • ◆
    Added grating to some windows to make them block bullets.
  • ◆
    Tweaks to player and grenade clipping.
  • ◆
    Fixed various holes in map fix
  • ◆
    Fixed surfacetypes for various materials. fix

  • ◆
    Simplified grenade clipping in various areas.
  • ◆
    Orange wire spool at Sandbags has been exchanged for white wire.
  • ◆
    Fixed various holes in map. fix
  • ◆
    Fixed sounds and surfacetypes for various materials. fix

  • ◆
    Map-wide clipping fixes and geometry polish.
  • ◆
    Fixed some spots where bomb would be unreachable when dropped. fix
  • ◆
    Fixed dynamic shadows breaking in some spots. fix
  • ◆
    Fixed some surface sound types. fix

  • ◆
    Bomb explosion radius increased.
  • ◆
    Disabled player collision on sign and removed lamp by squeaky.
  • ◆
    Lowered Checkers entrance frame height at B Main.
  • ◆
    Removed AC unit above Sandbags and moved pipes.
  • ◆
    Adjusted grenade clipping throughout map.
  • ◆
    Adjusted player clipping throughout map.
  • ◆
    Lighting Adjustments around Vent. visual
  • ◆
    A site Reworked e-box on A-site for better visibility. visual
  • ◆
    A site Fixed lack of footstep sounds on top of crates at A-site. fix
  • ◆
    Fixed hole in world on door in Sun Room. fix
  • ◆
    Fixed wall bangs on A Main wall. fix
  • ◆
    Fixed some z-fighting around Garage. fix

  • ◆
    Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
  • ◆
    Returned in Counter-Strike 2: added to Competitive, Casual, Deathmatch and Retakes.

  • ◆
    Added local client icon cache for inventory items.

  • ◆
    Fixed an exploit. (Thanks El_Exodus!) fix

  • ◆
    Spawns Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!) fix
  • ◆
    Fixed Cargo containers not having their proper colors. fix
  • ◆
    A site Fixed bomb explosions being visible above the A site. (Thanks markman2575!) fix

  • ◆
    Removed excessive details.
  • ◆
    Minor tweaks. (Thanks hzx_fps!)
  • ◆
    Generally smoothed visual experience. visual
  • ◆
    Visual clarity improvements for very low resolution users. visual
  • ◆
    Mid Mild optimizations at the A Bombsite and Mid. visual
  • ◆
    Finishing visual touches. visual

  • ◆
    Callouts Updated .nav mesh
  • ◆
    Restored functionality to soundscapes
  • ◆
    Subtle visual enhancements visual
  • ◆
    Fixed door stuck bug fix
  • ◆
    Mid Fixed molotov exploit at Dark Spot Mid fix

  • ◆
    Replaced ladder to sniper’s nest with a box
  • ◆
    Cleaned up several important angles. (Thanks LangeThorup!)
  • ◆
    Added 1v1 Arenas
  • ◆
    Subtle color tweaks
  • ◆
    Various clipping fixes
  • ◆
    Replaced cargo containers with new model for improved performance visual
  • ◆
    Visibility improvements in T entrance to A Main (Thanks Slender_CS!) visual
  • ◆
    Mid Fixed unwanted/unintuitive wallbang in Mid Shed fix
  • ◆
    Optimizations visual

  • ◆
    Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs. visual

  • ◆
    Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs. visual

  • ◆
    Brightened hiding spot near sandbags.
  • ◆
    Brightened A Main.
  • ◆
    Brightened B Main.
  • ◆
    Brightened target placed in corner under B Heaven.
  • ◆
    Speculative fix to ragdolls floating on the A Bombsite.
  • ◆
    Adjusted HDR settings.
  • ◆
    Improved visibility map-wide. visual
  • ◆
    Reduced visual noise. visual
  • ◆
    Reduced foliage clutter. visual
  • ◆
    Optimizations. visual

  • ◆
    Clipping fixes.
  • ◆
    Visibility and readability improvements. visual

  • ◆
    Cache has been moved from Scrimmage to Competitive Matchmaking

  • ◆
    Cache has been updated to the latest version from Steam Community Workshop.

  • ◆
    Cache has been updated to the latest version from the Steam Workshop and is now available in Casual, Deathmatch, and Scrimmage.
  • ◆
    Updated to the latest Steam Workshop version (a remake) and made available in Casual, Deathmatch and Scrimmage.

  • ◆
    Mirage and Cache are now available for Scrimmage Matchmaking.

  • ◆
    Map pool Cache has been moved from Active Duty Group into Reserves Group.
  • ◆
    Map pool Removed from the Active Duty map pool.

  • ◆
    Updated the BSP embedded radar map image to the new version.

  • ◆
    Fixed bug where Cache outdoor reverb sounded like it was indoors. fix

  • ◆
    Removed legacy audio cache commands. visual

  • ◆
    Enabled streaming audio by default, making use of the ‘sound cache’ unnecessary. The sound cache can be forced back on by setting snd_disable_legacy_audio_cache 0 if any issues are found. visual

  • ◆
    Added “snd_stream” option convar. Enabling this disables using audio cache and instead streams audio off disk. visual

  • ◆
    Defusal Group Delta (Mirage, Austria, Inferno, Shipped, Cache)

  • ◆
    Updated Cache to the latest Steam Workshop version: http://steamcommunity.com/sharedfiles/filedetails/changelog/163589843

  • ◆
    Fix for vent break sound. visual

  • ◆
    Various bug fixes

  • ◆
    Minor bugfixes

  • ◆
    Minor bug fixes
  • ◆
    Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache. visual

  • ◆
    Added subtle markers for grenade throws (thanks James Bardolph)
  • ◆
    Callouts Improved .nav mesh (thanks p_NM)
  • ◆
    Visibility improvements based on color-blind player feedback visual
  • ◆
    Texture improvements visual
  • ◆
    New vent models visual
  • ◆
    B site Added plant-zone decals to Bombsite B visual
  • ◆
    Added graphic for “Sun-room” (thanks Thurnip) visual
  • ◆
    Fixed fade distance on crate in checkers fix
  • ◆
    Fixed weapons being irretrievable under vent fix
  • ◆
    Fixed all known bomb-stuck spots fix
  • ◆
    Mid Fixed an exploit involving flashbangs from mid into checkers fix
  • ◆
    A site Fixed pixelwalks at mid, T-Spawn, A main, A site fix

  • ◆
    Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun

  • ◆
    Updated Cache to the latest version.

  • ◆
    Improved the silhouette of forklift to facilitate better firefights
  • ◆
    Fixed an issue where weaponry could become irretrievable beneath vent (Thanks JoshOG!) fix

  • ◆
    Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop.

  • ◆
    More translation fixes.
  • ◆
    Made catwalks wallbangable.
  • ◆
    Smoothed movement around generator for less abrupt movement restriction.
  • ◆
    Improved readability around Quad.
  • ◆
    Further improved readability at Heaven.
  • ◆
    Mid Fixed visibility exploit around pipe at mid. fix
  • ◆
    Fixed multiple one-way wallbanging issues. fix
  • ◆
    Fixed issue where grenades would get stuck on thin wall panels. fix

  • ◆
    Added solidity to gates in b halls and ct garage to allow for nade creativity.
  • ◆
    Improved readability in B heaven.
  • ◆
    Improved readability by quad.
  • ◆
    Added clipping to prevent an exploit boost.
  • ◆
    Minor but important change to shadowing in some rooms.
  • ◆
    Improved lighting by forklift. visual
  • ◆
    Improved prop-consistency by quad by adding more rigid edges. visual
  • ◆
    Increased visibility in vent. visual
  • ◆
    Fixed missing texture issues. fix
  • ◆
    Fixed various lighting issues. fix
  • ◆
    Fixed texture translation issues. fix
  • ◆
    Slightly increased vent lighting. visual

  • ◆
    Fixed the bullet penetration system not penetrating static GRATE surfaces (fences) and brushes that are NODRAW on both sides (for example, the ladder in Cache). fix

  • ◆
    A site Release Notes for 11/6/2013[GAMEPLAY]- Changed C4 planting sounds based on pro feedback. When planting the bomb, it plays an initialization sound that everyone can hear, but ONLY the player planting will hear the code typing sounds. This makes fake planting possible (similar to fake diffusing as a CT).- All items now follow the same pick up sound rules (grenades, C4, weapons, defuse kits, etc):-- If a player picks up an item while running, it plays a pickup sound that everyone can hear.-- If a player picks up an item while moving silently, it plays a subtle pickup sound to ONLY the player picking it up.- Weapons, grenades, and remaining money are now displayed as icons above player heads during freezetime. (Thanks R-arcHoniC)- Fixed overhead teammate arrows not showing up in some cases.- Fixed automatic observer target selection failing to find a controllable bot when a player was killed.[MAPS]- Cache: -- Fixed lighting on prop in CT spawn.-- Fixed buggy wallbangs at A main and B halls.-- Fixed issue with dropping bomb behind spools in mid warehouse.- Mirage: -- Increased size of Bombsite A plant area.-- Opened up skybox in T spawn.-- Improvements to visibility throughout the map. (Thanks andzie!)-- General optimizations.-- Smoothed out movement in Bombsite B.[UI]- Added ability to link your Steam account to Twitch.tv account.- Added Link to Twitch.tv button in Watch tab.- Added more stats to the Spectator Graphs: Average Damage per Round, Headshot Percentage, Total Cash Earned. - Fixed uncased knives with no finish displaying incorrectly in the GOTV and Demo UI.- Fixed spectator weapon panel staying visible when switching to Roam camera.- Fixed player panel appearing behind graphs.[DEMOS]- Work in progress improvements to demoui & demoplayer:-- Seeking backward no longer reloads the map.-- Can now seek to next/previous round start or player death.[COMMUNITY]- Fixed x-ray rules for coaches.- Players can now become coaches during freezetime in addition to warmup. visual