Counter-Strike 2

Anubis

Defusal map, in the Active Duty pool now.

Anubis loading screen
Active Duty

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every map page.

Since you last played

Joined the Active Duty pool Jan 2026

39 layout changes across 20 updates, condensed below to what still matters.

Layout changes by area

  • ◆
    Map pool Added to the Active Duty map pool.7 changes
  • ◆
    Hole added between E-box and Back of B20 changes
  • ◆
    Mid Mid doors orientation reversed6 changes
  • ◆
    A site Scaffolding added to pillar on Bombsite A4 changes
  • ◆
    Spawns Added and removed a ladder near boost spot by T spawn2 changes

Most recent change 21 January 2026

  • ◆
    Map pool Added to the Active Duty map pool.
  • ◆
    Map pool Added Anubis to the Active Duty Map Pool
  • ◆
    Mid Bridge drop moved near Mid Doors

Where Anubis stands

Anubis is in the Active Duty pool right now.

  • ▲
    Joined the pool
  • ▼
    Left the pool
  • ▲
    Joined the pool

Pool history is replayed from the release notes starting Feb 2017. Community map rotations are not tracked.

Radar overview

Anubis radar overview, the top-down map used for callouts

The overview as it is in the game today. Open it full size to read the callouts.

Loading screens

Anubis loading screen 1Anubis loading screen 2Anubis loading screen 3Anubis loading screen 4

Every Anubis change, update by update

All 124 lines Valve listed for the Anubis since Mar 2020, newest first, fixes and visual changes included. Last changed 4 February 2026.

  • ◆
    Adjusted player clipping around new drop.
  • ◆
    Adjusted grenade clipping around connector (e-box :P) hole and old drop.

  • ◆
    Various player clipping adjustments.
  • ◆
    Radar minimap updated to match recent changes.

  • ◆
    Map pool Added Anubis to the Active Duty Map Pool
  • ◆
    Mid Bridge drop moved near Mid Doors
  • ◆
    Mid Mid doors orientation reversed
  • ◆
    Hole added between E-box and Back of B
  • ◆
    A site Bombsite A crates moved up steps on to Walkway
  • ◆
    A site Scaffolding added to pillar on Bombsite A
  • ◆
    Map pool Added to the Active Duty map pool.

  • ◆
    Map pool Removed Anubis from the Active Duty Map Pool
  • ◆
    Map pool Removed from the Active Duty map pool.

  • ◆
    Fixed a bug where searching for Defusal Group Alpha would lead to Anubis and Defusal Group Delta would lead to Vertigo. fix

  • ◆
    Fixed a gap in geometry. fix

  • ◆
    Adjustments to grenade clipping
  • ◆
    Fixed a C4 stuck spot fix
  • ◆
    Fixed some prop collision that could hide C4 fix
  • ◆
    Fixed some lighting issues fix

  • ◆
    Fixes for grenade collision and clipping fix

  • ◆
    Spawns Added and removed a ladder near boost spot by T spawn
  • ◆
    Fixed a couple of spots where bomb could be thrown out of the map fix

  • ◆
    Fixed holes in world at Lower Tunnel fix
  • ◆
    Fixed collision on all pillars so players can no longer pixel boost fix
  • ◆
    Fixed collision so utility does not fall out of world on top of structure at T Start fix
  • ◆
    Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world fix
  • ◆
    Spawns Improved vis at CT spawn visual
  • ◆
    B site Fixed invisible boost ledge at Bombsite B fix
  • ◆
    Fixed various gaps in the world fix
  • ◆
    Spawns Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world fix
  • ◆
    Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world fix
  • ◆
    Fixed some doors not generating bullet decals fix
  • ◆
    Fixed vis issue at Street fix

  • ◆
    A site Adjusted clipping at A site steps between Walkway and Heaven

  • ◆
    Added a grenade clip to the wall at Bridge

  • ◆
    Closed up multiple microgaps throughout the map
  • ◆
    Plugged some micro holes
  • ◆
    A site Fixed hole under pillar at A-site fix
  • ◆
    Fixed clipping above walkway stairs in Palace fix
  • ◆
    A site Fixed some clipping on pillar at A-site fix
  • ◆
    B site Fixed clipping on doorway at b-site fix
  • ◆
    Fixed gap between two clip brushes that allowed bomb to be thrown on top of building fix
  • ◆
    A site Fixed slight wall gap that allowed sniping into bombsite A fix
  • ◆
    B site Fixed clipping on doorway at b-site fix

  • ◆
    Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
  • ◆
    Fixed z-fighting on stairs in connector fix
  • ◆
    A site Improved ground at bombsite A so that it has more accurate footstep sounds visual
  • ◆
    B site Fixed gap in world around b-site planting area fix
  • ◆
    Spawns Fixed z-fighting a backdrop temple near t-spawn fix
  • ◆
    Fixed missing collision at connector that would allow grenades to fall through world fix
  • ◆
    Fixed hole in world at street that allowed players to see through to canal fix
  • ◆
    Spawns Fixed vis issue on street looking back to t-spawn fix
  • ◆
    Fixed UV stretching in connector fix
  • ◆
    Fixed holes in lower tunnel fix
  • ◆
    Fixed hole in canal fix

  • ◆
    Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass

  • ◆
    Removed Anubis and Ancient

  • ◆
    Added Anubis to Deathmatch, Casual, and Competitive game modes

  • ◆
    Map pool Introducing the Anubis Collection, featuring 19 weapon finishes themed around the newest addition to Counter-Strike's Active Duty map pool.

  • ◆
    Fixed optimization regression fix

  • ◆
    Trimmed Ivy at B long.
  • ◆
    Reduced size of trim at B Long.
  • ◆
    Ruins are slightly less ruined.
  • ◆
    Adjusted clipping at Ruins and B long.
  • ◆
    Adjusted shape of Boat in Canal.
  • ◆
    Lowered the water grates at the back of Canal.
  • ◆
    Adjusted grenade clipping around bombsites.
  • ◆
    Minor optimizations. visual

  • ◆
    Adjusted grenade clips throughout map
  • ◆
    Adjusted player clipping throughout map
  • ◆
    Mid Reduced size of trim at mid
  • ◆
    Added collision to signs
  • ◆
    Closed various pixel gaps
  • ◆
    Fixed some spots where guns would fall through the world near canal fix
  • ◆
    A site Fixed grenades falling through floor on A site fountain fix
  • ◆
    Fixed surface properties on models to prevent bullet penetration fix
  • ◆
    Minor optimizations visual

  • ◆
    Map pool Anubis has been added to Active Duty.
  • ◆
    Map pool Added to the Active Duty map pool.

  • ◆
    Mid Added nade clips on mid bridge to prevent nades getting stuck.
  • ◆
    Added collision to large stone blocks above canal.
  • ◆
    Fixed nade physics on stairs in sewer. fix
  • ◆
    Fixed boost near canal. fix
  • ◆
    Clipping and visual polish (Thanks Joaokaka1998!). visual

  • ◆
    Added a hip cover on the plateau near B main.
  • ◆
    Mid Clipped the large stone cover on CT mid for smoother movement.
  • ◆
    Added a scaffolding on A catwalk to prevent the boost through the window to T stair at the canal. (Thanks poseidonskiy rofls).
  • ◆
    Allowed players to silently drop down from A long.
  • ◆
    Removed stone at A sewer.
  • ◆
    Aligned floating pillar on A with the floor.
  • ◆
    Removed left-over clips on A main. (Thanks Hentie!).
  • ◆
    Removed clips on the stairs that bounce off grenades (Thanks Guidetti & dr!zzle).
  • ◆
    Clipping improvements (Thanks dr!zzle!).
  • ◆
    Cleaned up clipping under the bridge (Thanks Fnugz for your sacrifice).
  • ◆
    Fixed stones colliding with the tarp on A catwalk. fix

  • ◆
    Anubis, Breach, and Tuscan have been added to official matchmaking in Competitive, Casual, and Deathmatch game modes.
  • ◆
    Added to Competitive, Casual and Deathmatch matchmaking.

  • ◆
    Grind and Mocha have been added to official matchmaking in Scrimmage, Casual, and Deathmatch game modes, replacing Apollo, Engage, and Anubis.

  • ◆
    Updated AK-47 | Anubis wear alpha

  • ◆
    Widened A main entrance
  • ◆
    Simplified A connector area
  • ◆
    Got rid of the deep corner below the windows on A
  • ◆
    A site Got rid of the wall near the pillar at Waterfalls A site and reduced some corners to hide in as a CT
  • ◆
    Some other minor things 3kliksphillip will probably find out

  • ◆
    Spawns Moved the spawnpoints slightly apart from each other for better movement
  • ◆
    Added grenade clips to the trims on short A for smoothing bouncing
  • ◆
    Fixed various bugs containing invisible prop faces, gun falling trough props, floating props, invisible brush faces, props z-fighting fix
  • ◆
    Fixed some small nitpicking stuff on the radar fix

  • ◆
    Re-added the grenade windows to B.
  • ◆
    Mid New skin for double door at middle.
  • ◆
    Various minor fixes.
  • ◆
    Fixed some clipping, z fighting, invisible surface bugs fix
  • ◆
    Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!) fix
  • ◆
    Removed palm tree shadow at bridge visual
  • ◆
    Fixed wallbang at B main route fix
  • ◆
    Fixed weapons falling through stairs and other parts of the floor. fix

  • ◆
    Improved player readability at canal
  • ◆
    Redesigned B main path & entrance
  • ◆
    Spawns Moved up CT spawn
  • ◆
    Fixed many minor issues such as z fighting, prop reflections and invisible faces fix
  • ◆
    Improved performance visual

  • ◆
    Latest version of radar.

  • ◆
    Anubis and Chlorine have been added to official Casual, Deathmatch, and Scrimmage game modes.
  • ◆
    Added to Casual, Deathmatch and Scrimmage.